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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12345]
 CbtCollisionDispatcher
 CbtIDebugDraw
 CMezzanine::CountedPtr< iScriptArgument >
 CMezzanine::CountedPtr< Mezzanine::Scripting::Lua::Lua51Script >
 CMezzanine::DefaultRollingAverage< Whole >
 CMezzanine::DeSerializer< CollisionShape >
 CMezzanine::Graphics::Procedural::MeshGenerator< BooleanGenerator >
 CMezzanine::Graphics::Procedural::MeshGenerator< BoxCornerGenerator >
 CMezzanine::Graphics::Procedural::MeshGenerator< BoxGenerator >
 CMezzanine::Graphics::Procedural::MeshGenerator< CapsuleGenerator >
 CMezzanine::Graphics::Procedural::MeshGenerator< ConeGenerator >
 CMezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator >
 CMezzanine::Graphics::Procedural::MeshGenerator< Extruder >
 CMezzanine::Graphics::Procedural::MeshGenerator< IcoSphereGenerator >
 CMezzanine::Graphics::Procedural::MeshGenerator< Lathe >
 CMezzanine::Graphics::Procedural::MeshGenerator< MeshLoader >
 CMezzanine::Graphics::Procedural::MeshGenerator< PlaneGenerator >
 CMezzanine::Graphics::Procedural::MeshGenerator< RoundedBoxGenerator >
 CMezzanine::Graphics::Procedural::MeshGenerator< SphereGenerator >
 CMezzanine::Graphics::Procedural::MeshGenerator< TorusGenerator >
 CMezzanine::Graphics::Procedural::MeshGenerator< TorusKnotGenerator >
 CMezzanine::Graphics::Procedural::MeshGenerator< Triangulator >
 CMezzanine::Graphics::Procedural::MeshGenerator< TubeGenerator >
 CMezzanine::ActorFactoryA base factory type for the creation of Actor objects
 CMezzanine::AngleLimitsBoundaries for rotation on one axis
 CMezzanine::AreaEffectFactoryA base factory type for the creation of AreaEffect objects
 CMezzanine::AttachableBaseThis class is the base class for other attachable classes and is responsible for transform updates to attachables
 CMezzanine::Audio::AutowahParametersThis is a struct containing all the parameters needed to describe an Auto-Wah effect
 CMezzanine::Audio::ChorusParametersThis is a struct containing all the parameters needed to describe a Chorus effect
 CMezzanine::Audio::CompressorParametersThis is a struct containing all the parameters needed to describe a compressor effect
 CMezzanine::Audio::DistortionParametersThis is a struct containing all the parameters needed to describe a Distortion effect
 CMezzanine::Audio::EAXReverbParametersThis is a struct containing all the parameters needed to describe an EAX Reverb effect
 CMezzanine::Audio::EchoParametersThis is a struct containing all the parameters needed to describe an echo effect
 CMezzanine::Audio::EqualizerParametersThis is a struct containing all the parameters needed to describe an equalizer effect
 CMezzanine::Audio::FlangerParametersThis is a struct containing all the parameters needed to describe an flanger effect
 CMezzanine::Audio::FrequencyShiftParametersThis is a struct containing all the parameters needed to describe a frequency shift effect
 CMezzanine::Audio::iDecoderThis is an interface class for the decoding of audio from a stream
 CMezzanine::Audio::iDecoderFactoryThis is an interface class for factories that create decoders
 CMezzanine::Audio::iEffectThis is an interface class for an effect that can be applied to a sound
 CMezzanine::Audio::iEffectsHandlerThis is an interface class for the creation, destruction, and overall management of audio effects
 CMezzanine::Audio::iFilterThis is an interface class for the application of filters to audio playback
 CMezzanine::Audio::iRecorderThis is an interface class for the recording of audio
 CMezzanine::Audio::iSoundThis is an interface class for a non-spacialized sound
 CMezzanine::Audio::MusicPlayerThis is a convenience class for the playing of music in a game
 CMezzanine::Audio::PitchShifterParametersThis is a struct containing all the parameters needed to describe a pitch shift effect
 CMezzanine::Audio::ReverbParametersThis is a struct containing all the parameters needed to describe a Reverb effect
 CMezzanine::Audio::RingModulatorParametersThis is a struct containing all the parameters needed to describe a ring modulation effect
 CMezzanine::Audio::VocalMorpherParametersThis is a struct containing all the parameters needed to describe a vocal morpher effect
 CMezzanine::AxisAlignedBoxThis is a utility class used to represent the Axis-Aligned Bounding Boxes of objects in various subsystems
 CMezzanine::BezierInterpolator< T >A simple functor for interpolating data points in a simple way
 CMezzanine::BinaryTools::BinaryBufferA way to store and pass binary buffers, for example compiled bytecode
 CMezzanine::CameraControllerThis is a simplified controller class for use with cameras
 CMezzanine::CircleA generic circle class for geometry calculations
 CMezzanine::ColourValueThis is a simple class for holding 4 reals representing the colour any give object or lightsource can have
 CMezzanine::CountedPtr< TypePointedTo >A simple reference counting pointer
 CMezzanine::CountedPtrCastImpl< ReturnPointer, OriginalPointer, CountedPointerCastingState >This is used as to determine how a CountedPtr performs castin between pointer types internally
 CMezzanine::CountedPtrCastImpl< OriginalPointer, OriginalPointer, CastNoneError >An implementation of the CountedPtrCast that always return the pointer passed reached via CastNoneError in the ReferenceCountTraits of the target class
 CMezzanine::CountedPtrCastImpl< ReturnPointer, OriginalPointer, CastDynamic >An implementation of the CountedPtrCast that naively dynamic casts the passed pointer. Reached by putting CastDynamic in the ReferenceCountTraits of the target class
 CMezzanine::CountedPtrCastImpl< ReturnPointer, OriginalPointer, CastImplicit >An implementation of the CountedPtrCast that casts the passed pointer. Reached by putting CastStatic in the ReferenceCountTraits of the target class
 CMezzanine::CountedPtrCastImpl< ReturnPointer, OriginalPointer, CastNoneReturnZero >An implementation of the CountedPtrCast that always returns 0 cast to the original pointer type. Reached by putting CastNoneReturnZero in the ReferenceCountTraits of the target class
 CMezzanine::CountedPtrCastImpl< ReturnPointer, OriginalPointer, CastStatic >An implementation of the CountedPtrCast that naively static casts the passed pointer. Reached by putting CastStatic in the ReferenceCountTraits of the target class
 CMezzanine::CubicSpline< TimeSeriesType, DataSeriesType >A class for interpolating data with arbitrary
 CMezzanine::CubicSplineElement< X, Y >Meta data nodes required to generate a cubic spline
 CMezzanine::DebrisFactoryA base factory type for the creation of Debris objects
 CMezzanine::DefaultRollingAverage< RecordType >Use this to get the default rolling average for a given type
 CMezzanine::DeSerializer< DeSerializable >A tool for deserializing classes with specific issues deserializing them
 CMezzanine::EventThis class represents a given event that can be subscribed to and/or fired
 CMezzanine::EventArgumentsThis is a common class to represent all possible arguments for a given event that is fired
 CMezzanine::EventBaseThe base class for all events
 CMezzanine::EventGameWindowDataUsed to keep private in one place that is actually private
 CMezzanine::EventPublisherThis is the base class for any class that generates and publishes events to subscribers
 CMezzanine::EventSubscriberThis is a base class for all classes that subscribe to events
 CMezzanine::EventSubscriberSlotThis class represents a slot in an event that can be subscribed to via subscribers, functors, or methods
 CMezzanine::ExceptionFactory< N >Template class that serves as the base for exception factories
 CMezzanine::ExceptionFactory< ArithmeticException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< DirectoryException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< DirectoryNotFoundException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< DirectoryPermissionException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< DirectoryReadException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< DirectoryWriteException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< FileException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< FileNotFoundException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< FilePermissionException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< FileReadException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< FileWriteException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< InstanceIdentityDuplicateException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< InstanceIdentityException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< InstanceIdentityInvalidException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< InstanceIdentityNotFoundException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< InternalException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< InvalidAssignment::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< InvalidStateException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< InvalidVersionException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< IOException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< IOReadException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< IOWriteException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< MemoryManagementException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< MemoryOutOfBoundsException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< NetworkException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< NetworkNotFoundException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< NetworkPermissionException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< NetworkReadException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< NetworkURLException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< NetworkWriteException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< NotImplementedException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< OutOfMemoryException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< ParametersCastException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< ParametersException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< ParametersRangeException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< RenderingAPIException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< RuntimeAssertionException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< ScriptException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< ScriptLuaErrErrException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< ScriptLuaException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< ScriptLuaRuntimeException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< ScriptLuaYieldException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< SyntaxErrorException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< SyntaxErrorLuaException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< SyntaxErrorXMLException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::ExceptionFactory< SyntaxErrorXPathException::ExceptionCode >Template class that serves as the base for exception factories.
 CMezzanine::FunctorEventSubscriberBasic class definition for functors used by a FunctorSubscriberSlot
 CMezzanine::Graphics::BillboardThis is the proxy class for placing and manipulating a set of 2D billboards in the scene
 CMezzanine::Graphics::GameWindowThis class is for creating and managing game windows
 CMezzanine::Graphics::ImageThis class represents an image loaded into system memory
 CMezzanine::Graphics::InternalImageDataThis class is used to store the internal structures needed by the Image class
 CMezzanine::Graphics::InternalMaterialDataThis class is used to store the internal structures needed by the Material class
 CMezzanine::Graphics::InternalMeshDataThis class is used to store the internal structures needed by the Mesh class
 CMezzanine::Graphics::InternalSkeletonDataThis class is used to store the internal structures needed by the Skeleton class
 CMezzanine::Graphics::InternalTextureDataThis class is used to store the internal structures needed by the Texture class
 CMezzanine::Graphics::MaterialThis class represents all the rendering passes a rendered object has
 CMezzanine::Graphics::MeshThis class is used to check and modify the properties of a graphics mesh
 CMezzanine::Graphics::MeshInfoA convenience class for the storage of rendering data in a Mesh/SubMesh
 CMezzanine::Graphics::ParticleAffectorThis class defines how particles of a given particle effect behave during their lifetime
 CMezzanine::Graphics::ParticleEmitterThis class defines how particles of a given particle effect spawn
 CMezzanine::Graphics::PassThis class represents one rendering pass for a graphics object
 CMezzanine::Graphics::Procedural::BufferSectionA convenience class used to describe a small portion of the mesh/buffer
 CMezzanine::Graphics::Procedural::CombineLayerConvenience class used by the CombineModifier class to describe what action to take with a specific texture to be combined
 CMezzanine::Graphics::Procedural::DelaunaySegmentA segment of 2 points in a Point2DContainer
 CMezzanine::Graphics::Procedural::DelaunayTriangleA triangle formed from 3 points in a Point2DContainer
 CMezzanine::Graphics::Procedural::IntersectionInShapeConvenience class storing data on the point in a 2D shape where multiple segments intersect
 CMezzanine::Graphics::Procedural::IntVector2Convenience class for pixel processing
 CMezzanine::Graphics::Procedural::MeshGenerator< T >A base class containing all of the utilities needed for a mesh generator
 CMezzanine::Graphics::Procedural::MeshModifierA base class for modifying the contents of an already populated triangle buffer
 CMezzanine::Graphics::Procedural::MultiPathA grouping of individual 3D curves used to express complicated structures
 CMezzanine::Graphics::Procedural::MultiShapeA grouping of individual 2D shapes used to express more elaborate shapes
 CMezzanine::Graphics::Procedural::PathA collection of interconnected 3D points used to express path through 3D space
 CMezzanine::Graphics::Procedural::PathCoordinateA convenience class for tracking points in a MultiPath
 CMezzanine::Graphics::Procedural::ShapeA collection of interconnected 2D points used to express an arbitrary 2D shape
 CMezzanine::Graphics::Procedural::TextureBufferA convenience buffer that stores pixel colour values of a texture to be generated
 CMezzanine::Graphics::Procedural::TextureGeneratorA base class for texture generators that use the TextureBuffer class
 CMezzanine::Graphics::Procedural::TextureModifierA base class for modifying the contents of an already populated texture buffer
 CMezzanine::Graphics::Procedural::TouchSuperTriangleA triangle convenience class for some comparison operations
 CMezzanine::Graphics::Procedural::TriangleBufferA convenience buffer that stores vertices and indices of a mesh to be generated
 CMezzanine::Graphics::Procedural::VertexA simple definition for a Vertex to be used when procedurally generating meshes
 CMezzanine::Graphics::ResolutionThis stores all the basic configuration options a game window supports
 CMezzanine::Graphics::SceneManagerDataStores internal data for the SCeneManager to keep it from cluttering the Header file
 CMezzanine::Graphics::SkeletonThis class encapsulates the Skeletal animation functionality of a Mesh
 CMezzanine::Graphics::SubMeshThis class represents a sub-section of an overall mesh
 CMezzanine::Graphics::TechniqueThis class represents a collection of passes an object has for it's rendering
 CMezzanine::Graphics::TextureThis class represents a texture loaded into video memory
 CMezzanine::Graphics::VertexInfoA convenience class for the storage of Vertex data in a Mesh/SubMesh
 CMezzanine::Graphics::ViewportThis class is for creating and managing viewports within a game window
 CMezzanine::Graphics::WindowSettingsThis stores all the basic configuration options a game window supports
 CMezzanine::HashedString32An identifier that compares as fast as an integer but has a string
 CMezzanine::Input::DeviceThis is a base class for all input devices
 CMezzanine::Input::InputManagerInternalDataThis is an class for the handling of internal input data
 CMezzanine::Input::MetaCodeThis Determines the kind of user input
 CMezzanine::Input::MetaCodeKeyA key class for MetaCodes to be used in associative containers
 CMezzanine::Input::SequenceContainerThis class stores and provides utilities for sequenced inputs and their operations
 CMezzanine::Internal::EventManagerInternalDataUsed to increase encapsulation, just a bit
 CMezzanine::Internal::LineVertexA small declaration of what our vertexs look like for when we write to the buffers
 CMezzanine::Interval< NumType >This class will generate keep track of a pool of unique 32-bit ID's that can be used for distinct object instances
 CMezzanine::IntHandleSample implementation for a ManagedPtr
 CMezzanine::IntrusiveRefCountA sample class that implements a minimal intrusive reference counting scheme
 CMezzanine::LinearInterpolator< T >A simple functor for interpolating data points in a simple way
 CMezzanine::LineGroupThis is a group of consectutive line segments to be rendered together
 CMezzanine::LineSegment2DA geometry math class for expressing a line connecting 2 points in 2D space
 CMezzanine::LineSegment3DA geometry math class for expressing a line connecting 2 points in 3D space
 CMezzanine::ManagedPtr< Handle >This is used to get RAII semantics when not provided inherently
 CMezzanine::ManagerBaseThis is the base class from which all the Entresol and World Managers inherit
 CMezzanine::ManagerFactoryThis is a base class for factories that construct the managers the engine uses
 CMezzanine::Matrix3x3This is a 3x3 Matrix class used for representing rotations and scaling in an object
 CMezzanine::Matrix4x4A 4x4 matrix math class for the representation of full transforms
 CMezzanine::Network::ConnectionA base class for the state of a connection made between peers
 CMezzanine::Network::FTPMessageA base class for text based messages exchanged between FTP clients and servers
 CMezzanine::Network::HeaderFieldConvenience class for storing Header fields in internet messaging protocols
 CMezzanine::Network::HTTPClient
 
 CMezzanine::Network::HTTPMessageA base class for HTTP text parsing classes
 CMezzanine::Network::IPAddressThis is a simple class for representing IP addresses used throughout the Network subsystem
 CMezzanine::Network::PacketA base class for packing information to be transferred over the network
 CMezzanine::Network::PlatformSocketThis is helper class for managing platform specific data of socket implementations
 CMezzanine::Network::SocketThis is a basic socket interface for the transmission and retrieval of packets
 CMezzanine::Network::SocketDescriptionA convenience class storing socket data that can be returned from utility methods and used to create and init new sockets
 CMezzanine::Network::SocketHandleUsed to allow type inference on PlatformSocket constructors
 CMezzanine::Network::SocketResultContainerA special container class used to store the results from a call to "ResolveDomainName"
 CMezzanine::Network::SystemAddressA simple class that stores a complete set of information for establishing connections
 CMezzanine::Network::URIA helper class for the reading and using of Uniform Resource Identifiers
 CMezzanine::ObjectSettingFileThis class represents a file to be saved containing one or more OhjectSettingGroup's
 CMezzanine::ObjectSettingSetContainerA base class for other classes that store ObjectSettingSet's
 CMezzanine::ObjectSettingsHandlerAn abstract class for other classes that manage groups of settings
 CMezzanine::Physics::CollidablePairThis is a helper class for storing pairs of collidable proxies in associative containers
 CMezzanine::Physics::CollisionThis is an event class used to track collsions in the physics world
 CMezzanine::Physics::CollisionInternalDataUsed to insulate the interface from the implementation details for bullet
 CMezzanine::Physics::CollisionShapeThis is the base class for all collision shapes
 CMezzanine::Physics::ConstraintThis is the base class for all constraints supported
 CMezzanine::Physics::ManagerConstructionInfoThis is a helper class storing information needed for the construction of a PhysicsManager
 CMezzanine::Physics::StickyConstraintConstructionInfoSimple struct for holding information on how sticky constraints should be constructed
 CMezzanine::Physics::StickyDataThis is a basic class for storing the data related to the sticky behavior available to rigid bodies
 CMezzanine::PlaneThis is used to represent a flat infinite slice of the game world
 CMezzanine::QuaternionThis is used to store information about rotation in 3d space
 CMezzanine::RayThis represents a line placed in 3D space and is used with spacial queries
 CMezzanine::RayQueryToolThis provides a number of optional tools for working with a Mezzanine::World
 CMezzanine::RectBase< NumType >A class for tracking a rectangle by tracking two corners Top, Left and Right, Bottom
 CMezzanine::ReferenceCount< TypePointedTo >This exists once per object managed by a group of shared pointer to track items in memory
 CMezzanine::ReferenceCountTraits< T >This is used to deduce at compile if a specific class has built-in reference counting or needs an external reference count
 CMezzanine::ReferenceCountTraits< EventArguments >This is a metaprogramming traits class used by EventArguments
 CMezzanine::ReferenceCountTraits< IntrusiveRefCount >An Example ReferenceCountTraits implmentation
 CMezzanine::ReferenceCountTraits< Scripting::iScript >Marks IScript for internal reference counting if a CountedPtr checks
 CMezzanine::ReferenceCountTraits< Scripting::iScriptArgument >Marks iScriptArgument for internal reference counting if a CountedPtr checks
 CMezzanine::ReferenceCountTraits< Scripting::iScriptCompilable >Marks iScriptCompilable for internal reference counting if a CountedPtr checks
 CMezzanine::ReferenceCountTraits< Scripting::iScriptMultipleReturn >Marks iScriptMultipleReturn for internal reference counting if a CountedPtr checks
 CMezzanine::ReferenceCountTraits< Scripting::Lua::Lua51BoolArgument >Marks Lua51BoolArgument for internal reference counting if a CountedPtr checks
 CMezzanine::ReferenceCountTraits< Scripting::Lua::Lua51IntegerArgument >Marks Lua51IntegerArgument for internal reference counting if a CountedPtr checks
 CMezzanine::ReferenceCountTraits< Scripting::Lua::Lua51NilArgument >Marks Lua51NilArgument for internal reference counting if a CountedPtr checks
 CMezzanine::ReferenceCountTraits< Scripting::Lua::Lua51RealArgument >Marks Lua51RealArgument for internal reference counting if a CountedPtr checks
 CMezzanine::ReferenceCountTraits< Scripting::Lua::Lua51Script >Marks Lua51Script for internal reference counting if a CountedPtr checks
 CMezzanine::ReferenceCountTraits< Scripting::Lua::Lua51StringArgument >Marks Lua51StringArgument for internal reference counting if a CountedPtr checks
 CMezzanine::ReferenceCountTraits< Scripting::Lua::Lua51WholeArgument >Marks Lua51WholeArgument for internal reference counting if a CountedPtr checks
 CMezzanine::ReferenceCountTraits< Scripting::Lua::LuaArgument >Marks LuaArgument for internal reference counting if a CountedPtr checks
 CMezzanine::ReferenceCountTraits< Scripting::ScriptArgumentGeneric< Boole > >Marks ScriptArgumentGeneric<Real> for internal reference counting if a CountedPtr checks
 CMezzanine::ReferenceCountTraits< Scripting::ScriptArgumentGeneric< Integer > >Marks ScriptArgumentGeneric<Integer> for internal reference counting if a CountedPtr checks
 CMezzanine::ReferenceCountTraits< Scripting::ScriptArgumentGeneric< Real > >Marks ScriptArgumentGeneric<Real> for internal reference counting if a CountedPtr checks
 CMezzanine::ReferenceCountTraits< Scripting::ScriptArgumentGeneric< Scripting::NullArgument > >Marks ScriptArgumentGeneric<Real> for internal reference counting if a CountedPtr checks
 CMezzanine::ReferenceCountTraits< Scripting::ScriptArgumentGeneric< String > >Marks ScriptArgumentGeneric<String> for internal reference counting if a CountedPtr checks
 CMezzanine::ReferenceCountTraits< Scripting::ScriptArgumentGeneric< Whole > >Marks ScriptArgumentGeneric<Whole> for internal reference counting if a CountedPtr checks
 CMezzanine::ReferenceCountTraits< UI::ActionEventArguments >This is a metaprogramming traits class used by ActionEventArguments
 CMezzanine::ReferenceCountTraits< UI::ChildSelectedArguments >This is a metaprogramming traits class used by ChildFocusEventArguments
 CMezzanine::ReferenceCountTraits< UI::ScrollbarValueChangedArguments >This is a metaprogramming traits class used by ScrollbarValueChangedArguments
 CMezzanine::ReferenceCountTraits< UI::SpinnerValueChangedArguments >This is a metaprogramming traits class used by SpinnerValueChangedArguments
 CMezzanine::ReferenceCountTraits< UI::WidgetEventArguments >This is a metaprogramming traits class used by WidgetEventArguments
 CMezzanine::Resource::Archive
 CMezzanine::Resource::AssetA convenience base class for objects that may need common IO operations exposed for them
 CMezzanine::Resource::AssetGroupThis is a class that stores a specific grouping of Assets, usually based on thier location
 CMezzanine::Resource::AssetHandler
 CMezzanine::Resource::AssetIDThis is a simple class storing the name and group identification of an Asset/Stream
 CMezzanine::Resource::iStreamBaseBase class interface for resource streams
 CMezzanine::RollingAverage< RecordType >The interface for rolling averages used in the Mezzanine, and threading library
 CMezzanine::Scripting::iScriptThe interface for a script
 CMezzanine::Scripting::Lua::LuaArgumentThe ScriptArgumentGeneric<T> needs just a bit of Lua specific functionality so we add push/pop for the LuaScript to call
 CMezzanine::Scripting::NullArgumentA very simple type used to indicate to script argument templates that the argument represents
 CMezzanine::SemanticVersionA Version class matching the Semantic Version specification
 CMezzanine::Serializer< Serializable >A tool for serializing classes with specific issues serializing
 CMezzanine::SimpleVersionA very basic class for expressing an API or syntax version
 CMezzanine::Singleton< Type >This is a convenience base class intended to be used with classes that need to be singletons
 CMezzanine::SlowSplineInterpolator< T >If something specifically needs the linear interpolator for T they should use this
 CMezzanine::SmoothTrackIterator< InterpolatorType >An Iterator that can take an arbitrary amount of steps through a track
 CMezzanine::SortedVector< T >
 CMezzanine::SphereThis is a generic sphere class used for spacial queries
 CMezzanine::StateMachine
 CMezzanine::StateTransition
 CMezzanine::StateTransitionAction
 CMezzanine::Testing::OutputCaptureManagerUsed to aplly RAII to Stdout and STDERR buffers/streams
 CMezzanine::Testing::TestDataThe information about a test and how to easily find it in the filesystem
 CMezzanine::Testing::TimedTestAn easy way to get the time something took to execute
 CMezzanine::Threading::BarrierA synchronization primitive that causes a predefined number of threads to all wait before continuing
 CMezzanine::Threading::DefaultThreadSpecificStorageUse this to change the default resource type
 CMezzanine::Threading::DoubleBufferedResource< T >A thread specific resource that uses double buffering to avoid multithreaded synchronization mechanisms
 CMezzanine::Threading::FrameSchedulerThis is central object in this algorithm, it is responsible for spawning threads and managing the order that work units are executed
 CMezzanine::Threading::iWorkUnitInterface of a WorkUnit. This represents on piece of work through time
 CMezzanine::Threading::lock_guard< T >Lock guard class
 CMezzanine::Threading::MutexA cross-platform abstraction of the OS's mutex
 CMezzanine::Threading::RawFileA simple in memory representation of a file
 CMezzanine::Threading::ReadOnlyLockGuard< T >Read only lock guard
 CMezzanine::Threading::ReadWriteLockGuard< T >ReadWrite lock guard
 CMezzanine::Threading::ReadWriteSpinLockA mutex like construct that supports multiple readsingle writer semantics and never makes a system call and uses CPU instructions instead
 CMezzanine::Threading::ScopedTimerUsed to time from this objects creation to its destruction
 CMezzanine::Threading::SpinLockA mutex like construct that never makes a system call and uses CPU instructions instead
 CMezzanine::Threading::ThreadA small wrapper around the system thread
 CMezzanine::Threading::ThreadIdThe thread ID is a unique identifier for each thread
 CMezzanine::Threading::ThreadSpecificStorageA thread specific collection of double-buffered and algorithm specific resources
 CMezzanine::Threading::WorkUnitKeyStores data about a single work unit so that it can easily be sorted
 CMezzanine::TimeA container for the metrics of time relevant for the timer class
 CMezzanine::TimedTrackIterator< InterpolatorType >This will take the same amount of clock time to iterate over a range
 CMezzanine::TimerA basic timer class to assist in timed operations
 CMezzanine::Track< InterpolatorType >A base type that provides container features for different tracks
 CMezzanine::TrackStorage< InterpolatableType, InterpolatorType >
 CMezzanine::TransformStores information about relative location and rotation in 3d space
 CMezzanine::TransformableChildObjectThis is an interface for all child 3D objects that can have their full transforms manipulated
 CMezzanine::TransformableObjectThis is an interface for all 3D objects that can have their full transforms manipulated
 CMezzanine::Triangle2DA geometry math class for expressing a triangle in 2D space
 CMezzanine::Triangle3DA geometry math class for expressing a triangle in 3D space
 CMezzanine::UI::ActionHandlerThis class is the core class responsible for the management of actions
 CMezzanine::UI::AtlasAndPositionThis class stores how the calls to Render are to be done
 CMezzanine::UI::CharacterThis class creates and encapsultes a character that can be used in text renders
 CMezzanine::UI::CharacterTraitsThis class stores common data for determining the look of a Character
 CMezzanine::UI::FontDataThis class represents a collection of Glyphs in a common visual style
 CMezzanine::UI::GlyphClass used to describe a single glyph or character available for text operations
 CMezzanine::UI::GridRectSimple rect used to represent a complete transform on a grid
 CMezzanine::UI::GridVector2Simple class used to represent positions or sizes on a grid
 CMezzanine::UI::GroupOrderEntryThis is a small convenience class used to store a RenderLayerGroup ID and a ZOrder on that RenderLayerGroup
 CMezzanine::UI::HotKeyHandlerThis class is responsible for the registration and handling of hotkeys in the UI system
 CMezzanine::UI::KerningInfoBasic class used to describe Kerning for a given Glyph
 CMezzanine::UI::LayoutStrategyThis is a base class for the algorithms used by QuadRenderables to determine how they should update their dimensions
 CMezzanine::UI::MarkupParserThis is a base class for the parsing of markup texts contained in text layers
 CMezzanine::UI::MarkupTagThis is a base class for tags that implement the functionality of a markup language
 CMezzanine::UI::MouseHoverCheckSimple functor for finding which renderable the mouse is hovered over
 CMezzanine::UI::MouseHoverStrategyThis is the base class for a method of finding which quad the mouse is hovered over
 CMezzanine::UI::MultiImageDataThis is an image layer that supports rendering of multiple images within it's space
 CMezzanine::UI::NineBoxCheckSimple functor for finding which renderable the mouse is hovered over
 CMezzanine::UI::PartitionDataThis is a helper class for storing metadata for partitions
 CMezzanine::UI::PositioningInfoThis is a helper class designed to describe the behaviors of a quad when it needs to be repositioned
 CMezzanine::UI::RectThis class represents a box shaped area on the screen
 CMezzanine::UI::RenderableBasic class for all structures that get inserted into the rendering hierarchy
 CMezzanine::UI::RenderLayerGroupThis class stores a group of render layers that can be set to be rendered
 CMezzanine::UI::ScreenRenderDataThis class stores all vertices pertaining to a layer sorted by their priority for rendering
 CMezzanine::UI::SimpleRendererA simple class providing basic methods to generate vertices with
 CMezzanine::UI::SizingInfoThis is a helper class designed to describe the behaviors of a quad when it needs to be resized
 CMezzanine::UI::SpriteBasic class used to describe a portion of a texture to be applied to a Quad
 CMezzanine::UI::TextCursorClass for encapsulating the functionality of the text cursor/carat navigation in text layers
 CMezzanine::UI::TextLineThis represents a single line of text to be rendered by a TextLayer
 CMezzanine::UI::TextTokenThis class represents a normal text segment from the source string
 CMezzanine::UI::TextureAtlasThis is a collection of smaller textures packed into a larger texture, intended to increase UI performance
 CMezzanine::UI::TextureAtlasHandlerThis handles the creation, storage and overall handling of Texture Atlases
 CMezzanine::UI::TokenStringThis is a helper class that facilitates operations with collections of tokens generated from Markup Parsers
 CMezzanine::UI::UnifiedDimThis class represents both the relative and absolute values that can be expressed for the values on one dimension for a UI renderable
 CMezzanine::UI::UnifiedRectThis class represents a 2D rect which can express the size and position of a renderable on screen
 CMezzanine::UI::UnifiedVec2This class represents a point in 2D space using UnifiedDim's
 CMezzanine::UI::VertexBasic class describing a vertex in the UI to be rendered
 CMezzanine::UI::VertexDataBasic class describing a vertex in the UI to be rendered
 CMezzanine::UI::WidgetFactoryThis is a base class for factories that construct the widgets available to the UI subsystem
 CMezzanine::UIDGeneratorThis class will generate keep track of a pool of unique 32-bit ID's that can be used for distinct object instances
 CMezzanine::Vector2This is used to represent a point on a 2 dimentional area, such as a screen
 CMezzanine::Vector2LengthCompareA compare fuctor that uses vector length
 CMezzanine::Vector3This is used to represent a point in space, or a vector through space
 CMezzanine::Vector3LengthCompareA compare fuctor that uses vector length
 CMezzanine::WorldThis class represents a world for objects to interact within
 CMezzanine::WorldTriggerThis is an abstract class for creating in-game triggers
 CMezzanine::XML::AttributeA light-weight handle for manipulating attributes in DOM tree
 CMezzanine::XML::AttributeIteratorAttribute iterator (a bidirectional iterator over a collection of Attribute)
 CMezzanine::XML::NamedNodeIteratorChild node iterator (a forward iterator over a collection of Node) only iterates over nodes with a given name
 CMezzanine::XML::NodeA light-weight handle for manipulating nodes in DOM tree
 CMezzanine::XML::NodeIteratorChild node iterator (a bidirectional iterator over a collection of Node)
 CMezzanine::XML::NodeTextA helper for working with text inside PCDATA nodes
 CMezzanine::XML::ObjectRange< It >Used by the xml system to pass around iterable ranges
 CMezzanine::XML::ParseResultTroubleshooting data intended to help troublshoot XML parsing errors
 CMezzanine::XML::TreeWalkerUsed to call a function OnEachNode member of the subtree of nodes descended from a specific node
 CMezzanine::XML::WriterInterface for node printing (see Node::Print)
 CMezzanine::XML::XPathNodeAn XPath node which can store handles to a XML::Node or an XML::Attribute
 CMezzanine::XML::XPathNodeSetA fixed sized collection of nodes that an XPathQuery can work on
 CMezzanine::XML::XPathParseResultXPath parsing result
 CMezzanine::XML::XPathQueryA compiled XPath query object
 CMezzanine::XML::XPathVariableA single XPath variable
 CMezzanine::XML::XPathVariableSetA set of XPath variables
 COgre::SharedPtr< T >
 CSimpleRenderable
 CMezzanine::RectBase< Real >
 CMezzanine::RectBase< Whole >
 CMezzanine::Singleton< AudioManager >
 CMezzanine::Singleton< CollisionShapeManager >
 CMezzanine::Singleton< Entresol >
 CMezzanine::Singleton< EventManager >
 CMezzanine::Singleton< GraphicsManager >
 CMezzanine::Singleton< InputManager >
 CMezzanine::Singleton< MeshManager >
 CMezzanine::Singleton< NetworkManager >
 CMezzanine::Singleton< ResourceManager >
 CMezzanine::Singleton< TextureManager >
 CMezzanine::Singleton< UIManager >
 CSpuGatheringCollisionDispatcher
 Cstd::exceptionSTL class
 Cstd::ios_baseSTL class
 Ciostream
 Cstd::list< T >STL class
 Cstd::numeric_limits< Mezzanine::Quaternion >Get Numeric details on Quaternion
 Cstd::numeric_limits< Mezzanine::Transform >Get Numeric details on Transform
 Cstd::numeric_limits< Mezzanine::Vector2 >Get Numeric details on Vector2
 Cstd::numeric_limits< Mezzanine::Vector3 >Get Numeric details on Vector3
 Cstd::set< K >STL class
 Cstreambuf
 Cstd::vector< T >STL class
 CUnitTestGroup