This is the base class for all Primitive shapes. More...
#include <collisionshape.h>
Public Member Functions | |
PrimitiveCollisionShape () | |
Class Constructor. | |
virtual | ~PrimitiveCollisionShape () |
Class Destructor. | |
virtual btConvexInternalShape * | GetBulletConvexShape () const |
virtual CollisionShape::ShapeType | GetType () const =0 |
Gets the type of Collision shape this is. More... | |
virtual void | ProtoDeSerialize (const XML::Node &OneNode) |
virtual void | ProtoSerialize (XML::Node &CurrentRoot) const |
Public Member Functions inherited from Mezzanine::Physics::CollisionShape | |
CollisionShape () | |
Class Constructor. | |
virtual | ~CollisionShape () |
Class Destructor. | |
virtual btCollisionShape * | _GetInternalShape () const |
Gets the internal shape pointer this collision shape is based on. More... | |
virtual void | _SetShapeName (const String &NewName) |
Sets the name of this collision shape. More... | |
virtual Real | GetMargin () const |
Gets the amount of padding currently being applied to the collision shape. More... | |
virtual const String & | GetName () const |
Gets the name of this shape. More... | |
virtual Vector3 | GetScaling () const |
Gets the current scaling being applied to the collision shape. More... | |
virtual void | SetMargin (const Real &Margin) |
Sets the padding that will be applied when checking for collisions. More... | |
virtual void | SetScaling (const Vector3 &Scaling) |
Scales the collision shape on each of it's axes. More... | |
Static Public Member Functions | |
static String | GetSerializableName () |
Get the name of the the XML tag this class will leave behind as its instances are serialized. More... | |
Static Public Member Functions inherited from Mezzanine::Physics::CollisionShape | |
static String | GetSerializableName () |
Get the name of the the XML tag this class will leave behind as its instances are serialized. More... | |
Protected Member Functions | |
void | SetPointers (btConvexInternalShape *Shape) |
Sets the internal pointers on the base classes. | |
Additional Inherited Members | |
Public Types inherited from Mezzanine::Physics::CollisionShape | |
enum | ShapeType { ST_Box = 0, ST_Capsule = 1, ST_Compound = 2, ST_Cone = 3, ST_ConvexHull = 4, ST_Cylinder = 5, ST_MultiSphere = 6, ST_Sphere = 7, ST_DynamicTriMesh = 8, ST_Heightfield = 9, ST_Plane = 10, ST_Soft = 11, ST_StaticTriMesh = 12 } |
This enum describes what kind of shape you are currently working with. More... | |
Protected Attributes inherited from Mezzanine::Physics::CollisionShape | |
String | Name |
Storage for the name of this class instance. | |
btCollisionShape * | ShapeBase |
A pointer to the bullet collision this uses. | |
This is the base class for all Primitive shapes.
A primitive shape is any shape that has a simple rule for determining it's bounds. As a rule all Primitive shapes are Convex. Primitive shapes are ideal for performace reasons and as such you should always try to appoximate objects with primitives, or a compound shape of primitives if at all possible.
Definition at line 60 of file primitivecollisionshape.h.
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Definition at line 67 of file primitivecollisionshape.cpp.
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Get the name of the the XML tag this class will leave behind as its instances are serialized.
Definition at line 112 of file primitivecollisionshape.cpp.
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pure virtual |
Gets the type of Collision shape this is.
Implements Mezzanine::Physics::CollisionShape.
Implemented in Mezzanine::Physics::CylinderCollisionShape, Mezzanine::Physics::ConeCollisionShape, Mezzanine::Physics::CapsuleCollisionShape, Mezzanine::Physics::ConvexHullCollisionShape, Mezzanine::Physics::MultiSphereCollisionShape, Mezzanine::Physics::BoxCollisionShape, and Mezzanine::Physics::SphereCollisionShape.
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Reimplemented from Mezzanine::Physics::CollisionShape.
Reimplemented in Mezzanine::Physics::CylinderCollisionShape, Mezzanine::Physics::ConeCollisionShape, Mezzanine::Physics::CapsuleCollisionShape, Mezzanine::Physics::ConvexHullCollisionShape, Mezzanine::Physics::MultiSphereCollisionShape, Mezzanine::Physics::BoxCollisionShape, and Mezzanine::Physics::SphereCollisionShape.
Definition at line 89 of file primitivecollisionshape.cpp.
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virtual |
Reimplemented from Mezzanine::Physics::CollisionShape.
Reimplemented in Mezzanine::Physics::CylinderCollisionShape, Mezzanine::Physics::ConeCollisionShape, Mezzanine::Physics::CapsuleCollisionShape, Mezzanine::Physics::ConvexHullCollisionShape, Mezzanine::Physics::MultiSphereCollisionShape, Mezzanine::Physics::BoxCollisionShape, and Mezzanine::Physics::SphereCollisionShape.
Definition at line 70 of file primitivecollisionshape.cpp.