The bulk of the engine components go in this namspace. More...
Namespaces | |
Audio | |
This namespace is for all the classes belonging to the Audio Subsystem. | |
crossplatform | |
All functionality that needs different implemenations per platform will go in here. | |
debug | |
This namespace is for internal debugging tools. In general it shouldn't be used in game code. | |
Graphics | |
This namespace is for all the classes belonging to the Graphics Subsystem. | |
Input | |
This namespace is for all the classes belonging to the Input Subsystem. | |
internal | |
This namespace is used for internal helper classes, and in general it should be ignored by game developers. | |
Network | |
This namespace is for all the classes belonging to the Network Subsystem. | |
Physics | |
This namespace is for all the classes belonging to the Physics Subsystem. | |
Resource | |
This namespace is for all the classes belonging to the non-network I/O Subsystem. | |
Scripting | |
This namespace is for all the classes belonging to the Scripting Subsystem. | |
StringTools | |
This is a utility to help perform all kinds of string related tasks. | |
Testing | |
This contains all the items (except the tests themselves) that make the unit tests work. | |
Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
UI | |
This namespace is for all the classes belonging to the Graphical User Interface Subsystem. | |
Unicode | |
A dumping ground for any feature that only relates to unicode work. | |
XML | |
All tools for working with XML are located in this namespace. | |
Classes | |
class | Actor |
This is the base class from which all the actors inherit. More... | |
class | ActorFactory |
A base factory type for the creation of Actor objects. More... | |
class | ActorManager |
A manager responsible for the storage and management of all actors that exist in a world. More... | |
class | ActorUpdateWorkUnit |
This is a Mezzanine::Threading::iWorkUnit for the updating of actors. More... | |
struct | AngleLimits |
Boundaries for rotation on one axis. More... | |
class | AreaEffect |
This class is used to define area's in the world that have unique effects. More... | |
class | AreaEffectFactory |
A base factory type for the creation of AreaEffect objects. More... | |
class | AreaEffectManager |
A manager responsible for the storage and management of all areaeffects in use. More... | |
class | AreaEffectUpdateWorkUnit |
This is a Mezzanine::Threading::iWorkUnit for the updating of AreaEffects. More... | |
class | ArithmeticException |
Thrown when Math has failed. More... | |
class | AttachableBase |
This class is the base class for other attachable classes and is responsible for transform updates to attachables. More... | |
class | AttachableChild |
This class is the base class for objects that can be attached to AttachableParent. More... | |
class | AttachableParent |
Base class for objects that can have attachables attached to them. More... | |
class | AxisAlignedBox |
This is a utility class used to represent the Axis-Aligned Bounding Boxes of objects in various subsystems. More... | |
class | BezierInterpolator |
A simple functor for interpolating data points in a simple way. More... | |
class | BufferedRollingAverage |
A RollingAverage that stores a copy of each record. and does the math when queried. More... | |
class | CameraController |
This is a simplified controller class for use with cameras. More... | |
class | CFunctionSubscriberSlot |
This is a subscriber slot class that triggers a Free/C-style function. More... | |
class | Circle |
A generic circle class for geometry calculations. More... | |
class | ColourValue |
This is a simple class for holding 4 reals representing the colour any give object or lightsource can have. More... | |
class | CountedPtr |
A simple reference counting pointer. More... | |
class | CountedPtrCastImpl |
This is used as to determine how a CountedPtr performs castin between pointer types internally. More... | |
class | CountedPtrCastImpl< OriginalPointer, OriginalPointer, CastNoneError > |
An implementation of the CountedPtrCast that always return the pointer passed reached via CastNoneError in the ReferenceCountTraits of the target class. More... | |
class | CountedPtrCastImpl< ReturnPointer, OriginalPointer, CastDynamic > |
An implementation of the CountedPtrCast that naively dynamic casts the passed pointer. Reached by putting CastDynamic in the ReferenceCountTraits of the target class. More... | |
class | CountedPtrCastImpl< ReturnPointer, OriginalPointer, CastImplicit > |
An implementation of the CountedPtrCast that casts the passed pointer. Reached by putting CastStatic in the ReferenceCountTraits of the target class. More... | |
class | CountedPtrCastImpl< ReturnPointer, OriginalPointer, CastNoneReturnZero > |
An implementation of the CountedPtrCast that always returns 0 cast to the original pointer type. Reached by putting CastNoneReturnZero in the ReferenceCountTraits of the target class. More... | |
class | CountedPtrCastImpl< ReturnPointer, OriginalPointer, CastStatic > |
An implementation of the CountedPtrCast that naively static casts the passed pointer. Reached by putting CastStatic in the ReferenceCountTraits of the target class. More... | |
class | CubicSpline |
A class for interpolating data with arbitrary. More... | |
class | CubicSplineElement |
Meta data nodes required to generate a cubic spline. More... | |
class | CustomSubscriberSlot |
This is a subscriber slot class that passes on the event firing to a custom subscriber class. More... | |
class | Debris |
A simple world object without a large structure ideal for representing loose small objects. More... | |
class | DebrisFactory |
A base factory type for the creation of Debris objects. More... | |
class | DebrisManager |
A manager responsible for the storage and management of all Debris that exist in a world. More... | |
class | DebrisUpdateWorkUnit |
This is a Mezzanine::Threading::iWorkUnit for the updating of Debris. More... | |
class | DefaultActorManagerFactory |
A factory responsible for the creation and destruction of the default actormanager. More... | |
class | DefaultAreaEffectManagerFactory |
A factory responsible for the creation and destruction of the default areaeffectmanager. More... | |
class | DefaultDebrisManagerFactory |
A factory responsible for the creation and destruction of the default DebrisManager. More... | |
class | DefaultEventManagerFactory |
A factory responsible for the creation and destruction of the default eventmanager. More... | |
struct | DefaultRollingAverage |
Use this to get the default rolling average for a given type. More... | |
class | DefaultTerrainManagerFactory |
A factory responsible for the creation and destruction of the default terrainmanager. More... | |
class | DeSerializer |
A tool for deserializing classes with specific issues deserializing them. More... | |
class | DirectoryException |
Thrown when there is an unknown issue with a file. More... | |
class | DirectoryNotFoundException |
Thrown when a directory was expected to be there, but was not. More... | |
class | DirectoryPermissionException |
Thrown when permission is denied to a directory. More... | |
class | DirectoryReadException |
Thrown when a directory could be read and it wasn't a permission issue. More... | |
class | DirectoryWriteException |
Thrown when a directory could be written to and it wasn't a permission issue. More... | |
class | Entresol |
This is the main entry point for the entire library. More... | |
class | EntresolManager |
This is the base class for all managers that do no describe properties of a single world, but rather engine-wide functionality. More... | |
class | EntresolManagerFactory |
This is a base class for factories that construct managers used by the Entresol class. More... | |
class | Event |
This class represents a given event that can be subscribed to and/or fired. More... | |
class | EventArguments |
This is a common class to represent all possible arguments for a given event that is fired. More... | |
class | EventBase |
The base class for all events. More... | |
class | EventGameWindow |
Convey the message that Something happened to a game window. More... | |
class | EventGameWindowData |
used to keep private in one place that is actually private. More... | |
class | EventManager |
This is a container for Events and facilitates the transfer of data. More... | |
class | EventPublisher |
This is the base class for any class that generates and publishes events to subscribers. More... | |
class | EventPumpWorkUnit |
Every frame the OS must be queried for changes to the state, this does that querying on behalf of an eventmanager. More... | |
class | EventQuit |
This is intended to convey the message that quitting needs to happen. More... | |
class | EventSubscriber |
This is a base class for all classes that subscribe to events. More... | |
class | EventSubscriberSlot |
This class represents a slot in an event that can be subscribed to via subscribers, functors, or methods. More... | |
class | EventUserInput |
This is a container for MetaCodes that is used in the EventManager. More... | |
class | ExceptionBase |
This is the exception thrown by most Mezzanine systems that can throw exceptions. More... | |
struct | ExceptionFactory |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< ArithmeticException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< DirectoryException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< DirectoryNotFoundException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< DirectoryPermissionException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< DirectoryReadException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< DirectoryWriteException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< FileException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< FileNotFoundException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< FilePermissionException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< FileReadException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< FileWriteException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< InstanceIdentityDuplicateException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< InstanceIdentityException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< InstanceIdentityInvalidException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< InstanceIdentityNotFoundException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< InternalException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< InvalidAssignment::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< InvalidStateException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< InvalidVersionException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< IOException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< IOReadException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< IOWriteException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< MemoryManagementException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< MemoryOutOfBoundsException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< NetworkException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< NetworkNotFoundException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< NetworkPermissionException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< NetworkReadException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< NetworkURLException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< NetworkWriteException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< NotImplementedException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< OutOfMemoryException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< ParametersCastException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< ParametersException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< ParametersRangeException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< RenderingAPIException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< RuntimeAssertionException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< ScriptException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< ScriptLuaErrErrException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< ScriptLuaException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< ScriptLuaRuntimeException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< ScriptLuaYieldException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< SyntaxErrorException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< SyntaxErrorLuaException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< SyntaxErrorXMLException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
struct | ExceptionFactory< SyntaxErrorXPathException::ExceptionCode > |
Template class that serves as the base for exception factories. More... | |
class | ExtendedTimer |
An enhanced timer class that can store and track many units of time. More... | |
class | FieldOfForce |
This is field that applies force in a direction, and doesn't tamper with gravity. More... | |
class | FieldOfForceFactory |
A factory type for the creation of FieldOfForce objects. More... | |
class | FileException |
Thrown when there is an unknown issue with a file. More... | |
class | FileNotFoundException |
Thrown when a file was expected to be there, but was not. More... | |
class | FilePermissionException |
Thrown when permission was denied to a file. More... | |
class | FileReadException |
Thrown when a file could not be read and permissions seem to not be an issue (Filesystem/hardware issue? More... | |
class | FileWriteException |
Thrown when a file could not be written and perimssions seem not to be an issue. More... | |
class | FunctorEventSubscriber |
Basic class definition for functors used by a FunctorSubscriberSlot. More... | |
class | FunctorSubscriberSlot |
This is a subscriber slot class that makes the appropriate call on a functor. More... | |
class | GravityField |
This is an implementation of the AreaEffect class that alters gravity in a region. More... | |
class | GravityFieldFactory |
A factory type for the creation of GravityField objects. More... | |
class | GravityWell |
This is a gravity well implementation of the AreaEffect class. More... | |
class | GravityWellFactory |
A factory type for the creation of GravityWell objects. More... | |
class | HashedString32 |
An identifier that compares as fast as an integer but has a string. More... | |
class | InstanceIdentityDuplicateException |
Thrown when duplicates of teh same identity string exist. More... | |
class | InstanceIdentityException |
Thrown when an unknown error with using an Identifier and it is invalid. More... | |
class | InstanceIdentityInvalidException |
Thrown when the identity string wasn't valid at all. More... | |
class | InstanceIdentityNotFoundException |
Thrown when the requested identity could not be found. More... | |
class | InternalException |
Thrown when an unknown internal error occurred. More... | |
class | Interval |
This class will generate keep track of a pool of unique 32-bit ID's that can be used for distinct object instances. More... | |
class | IntHandle |
Sample implementation for a ManagedPtr. More... | |
class | IntrusiveRefCount |
A sample class that implements a minimal intrusive reference counting scheme. More... | |
class | InvalidAssignment |
Thrown when a complex class is assigned to itself or other invalid assignments occur. More... | |
class | InvalidStateException |
Thrown when the available information should have worked but failed for unknown reasons. More... | |
class | InvalidVersionException |
Thrown when a version is accessed/parsed/required and it cannot work correctly or is missing. More... | |
class | IOException |
Thrown when there was an issue with IO but very little was known about it. More... | |
class | IOReadException |
Thrown when a read is happening but something has prevented the underlying code from knowing what was reading. More... | |
class | IOWriteException |
Thrown when a write is happening but something has prevented the underlying code from knowing what was writing. More... | |
class | LinearInterpolator |
A simple functor for interpolating data points in a simple way. More... | |
class | LineGroup |
This is a group of consectutive line segments to be rendered together. More... | |
class | LineSegment2D |
A geometry math class for expressing a line connecting 2 points in 2D space. More... | |
class | LineSegment3D |
A geometry math class for expressing a line connecting 2 points in 3D space. More... | |
class | ManagedPtr |
This is used to get RAII semantics when not provided inherently. More... | |
class | ManagerBase |
This is the base class from which all the Entresol and World Managers inherit. More... | |
class | ManagerFactory |
This is a base class for factories that construct the managers the engine uses. More... | |
class | Matrix3x3 |
This is a 3x3 Matrix class used for representing rotations and scaling in an object. More... | |
class | Matrix4x4 |
A 4x4 matrix math class for the representation of full transforms. More... | |
class | MemoryManagementException |
Thrown when an unknown memory management exception occurs. More... | |
class | MemoryOutOfBoundsException |
Thrown when attempted to access something that really should note be accessed. More... | |
class | MeshTerrain |
class | NetworkException |
Thrown when something unknown causes network IO to fail. More... | |
class | NetworkNotFoundException |
Thrown when no network connection is available. More... | |
class | NetworkPermissionException |
Thrown when permision was denied to a network interface or network resource. More... | |
class | NetworkReadException |
Thrown when data could not be read from the network (downloads) More... | |
class | NetworkURLException |
Thrown when an address is invalid or could not be found. More... | |
class | NetworkWriteException |
Thrown when data could not be read from the network (iloads) More... | |
class | NotImplementedException |
Thrown when we just have not coded a thing yet, but we knew what the API should look like. More... | |
class | ObjectSettingFile |
This class represents a file to be saved containing one or more OhjectSettingGroup's. More... | |
class | ObjectSettingGroup |
A class that store's a collection of SettingSets that can be applied together. More... | |
class | ObjectSettingSet |
A class that store's a named set of settings for an object. More... | |
class | ObjectSettingSetContainer |
A base class for other classes that store ObjectSettingSet's. More... | |
class | ObjectSettingsHandler |
An abstract class for other classes that manage groups of settings. More... | |
class | OutOfMemoryException |
Thrown when A memory allocation was attempted and failed. More... | |
class | ParametersCastException |
Thrown when a pointer parameter is checked at runtime and cannot be cast as expected. More... | |
class | ParametersException |
Thrown when parameters are checked at runtime and found invalid. More... | |
class | ParametersRangeException |
Thrown when a passed parameter is checked at runtime and not in the expected range. More... | |
class | Plane |
This is used to represent a flat infinite slice of the game world. More... | |
class | Quaternion |
This is used to store information about rotation in 3d space. More... | |
class | Ray |
This represents a line placed in 3D space and is used with spacial queries. More... | |
class | RayQueryTool |
This provides a number of optional tools for working with a Mezzanine::World. More... | |
class | RectBase |
A class for tracking a rectangle by tracking two corners Top, Left and Right, Bottom. More... | |
class | ReferenceCount |
This exists once per object managed by a group of shared pointer to track items in memory. More... | |
class | ReferenceCountTraits |
This is used to deduce at compile if a specific class has built-in reference counting or needs an external reference count. More... | |
class | ReferenceCountTraits< EventArguments > |
This is a metaprogramming traits class used by EventArguments. More... | |
class | ReferenceCountTraits< IntrusiveRefCount > |
An Example ReferenceCountTraits implmentation. More... | |
class | ReferenceCountTraits< Scripting::iScript > |
Marks IScript for internal reference counting if a CountedPtr checks. More... | |
class | ReferenceCountTraits< Scripting::iScriptArgument > |
Marks iScriptArgument for internal reference counting if a CountedPtr checks. More... | |
class | ReferenceCountTraits< Scripting::iScriptCompilable > |
Marks iScriptCompilable for internal reference counting if a CountedPtr checks. More... | |
class | ReferenceCountTraits< Scripting::iScriptMultipleReturn > |
Marks iScriptMultipleReturn for internal reference counting if a CountedPtr checks. More... | |
class | ReferenceCountTraits< Scripting::Lua::Lua51BoolArgument > |
Marks Lua51BoolArgument for internal reference counting if a CountedPtr checks. More... | |
class | ReferenceCountTraits< Scripting::Lua::Lua51IntegerArgument > |
Marks Lua51IntegerArgument for internal reference counting if a CountedPtr checks. More... | |
class | ReferenceCountTraits< Scripting::Lua::Lua51NilArgument > |
Marks Lua51NilArgument for internal reference counting if a CountedPtr checks. More... | |
class | ReferenceCountTraits< Scripting::Lua::Lua51RealArgument > |
Marks Lua51RealArgument for internal reference counting if a CountedPtr checks. More... | |
class | ReferenceCountTraits< Scripting::Lua::Lua51Script > |
Marks Lua51Script for internal reference counting if a CountedPtr checks. More... | |
class | ReferenceCountTraits< Scripting::Lua::Lua51StringArgument > |
Marks Lua51StringArgument for internal reference counting if a CountedPtr checks. More... | |
class | ReferenceCountTraits< Scripting::Lua::Lua51WholeArgument > |
Marks Lua51WholeArgument for internal reference counting if a CountedPtr checks. More... | |
class | ReferenceCountTraits< Scripting::Lua::LuaArgument > |
Marks LuaArgument for internal reference counting if a CountedPtr checks. More... | |
class | ReferenceCountTraits< Scripting::ScriptArgumentGeneric< Boole > > |
Marks ScriptArgumentGeneric<Real> for internal reference counting if a CountedPtr checks. More... | |
class | ReferenceCountTraits< Scripting::ScriptArgumentGeneric< Integer > > |
Marks ScriptArgumentGeneric<Integer> for internal reference counting if a CountedPtr checks. More... | |
class | ReferenceCountTraits< Scripting::ScriptArgumentGeneric< Real > > |
Marks ScriptArgumentGeneric<Real> for internal reference counting if a CountedPtr checks. More... | |
class | ReferenceCountTraits< Scripting::ScriptArgumentGeneric< Scripting::NullArgument > > |
Marks ScriptArgumentGeneric<Real> for internal reference counting if a CountedPtr checks. More... | |
class | ReferenceCountTraits< Scripting::ScriptArgumentGeneric< String > > |
Marks ScriptArgumentGeneric<String> for internal reference counting if a CountedPtr checks. More... | |
class | ReferenceCountTraits< Scripting::ScriptArgumentGeneric< Whole > > |
Marks ScriptArgumentGeneric<Whole> for internal reference counting if a CountedPtr checks. More... | |
class | ReferenceCountTraits< UI::ActionEventArguments > |
This is a metaprogramming traits class used by ActionEventArguments. More... | |
class | ReferenceCountTraits< UI::ChildSelectedArguments > |
This is a metaprogramming traits class used by ChildFocusEventArguments. More... | |
class | ReferenceCountTraits< UI::ScrollbarValueChangedArguments > |
This is a metaprogramming traits class used by ScrollbarValueChangedArguments. More... | |
class | ReferenceCountTraits< UI::SpinnerValueChangedArguments > |
This is a metaprogramming traits class used by SpinnerValueChangedArguments. More... | |
class | ReferenceCountTraits< UI::WidgetEventArguments > |
This is a metaprogramming traits class used by WidgetEventArguments. More... | |
class | RenderingAPIException |
Thrown when the graphics card/DirectX/OpenGL fail. More... | |
class | RigidDebris |
A non-deformable debris. More... | |
class | RigidDebrisFactory |
A base factory type for the creation of non-deformable Debris objects. More... | |
class | RollingAverage |
The interface for rolling averages used in the Mezzanine, and threading library. More... | |
class | RuntimeAssertionException |
Thrown when a rutime assertion could have been Thrown. More... | |
class | ScriptException |
Thrown when an unknown error happens with a script. More... | |
class | ScriptLuaErrErrException |
Thrown when Lua has an error handling an error. More... | |
class | ScriptLuaException |
Thrown when an unknown error happens in a Lua script. More... | |
class | ScriptLuaRuntimeException |
Thrown when a Lua script has a runtime error. More... | |
class | ScriptLuaYieldException |
Thrown when Lua returns a yield and it should not have. More... | |
class | ScriptSubscriberSlot |
This is a subscriber slot class that triggers a provided script. More... | |
class | SemanticVersion |
A Version class matching the Semantic Version specification. More... | |
class | Serializer |
A tool for serializing classes with specific issues serializing. More... | |
class | SimpleVersion |
A very basic class for expressing an API or syntax version. More... | |
class | Singleton |
This is a convenience base class intended to be used with classes that need to be singletons. More... | |
class | SlowSplineInterpolator |
If something specifically needs the linear interpolator for T they should use this. More... | |
class | SmoothTrackIterator |
An Iterator that can take an arbitrary amount of steps through a track. More... | |
class | SoftDebris |
A deformable debris. More... | |
class | SoftDebrisFactory |
A base factory type for the creation of deformable Debris objects. More... | |
class | SortedVector |
class | Sphere |
This is a generic sphere class used for spacial queries. More... | |
class | StateMachine |
class | StateTransition |
class | StateTransitionAction |
class | SyntaxErrorException |
Thrown when some kind of syntax exception. More... | |
class | SyntaxErrorLuaException |
Thrown when lua code in incorrect. More... | |
class | SyntaxErrorXMLException |
Thrown when and XML document is being parsed but is invalid. More... | |
class | SyntaxErrorXPathException |
Thrown when an XPath query is being parsed but is invalid. More... | |
class | TerrainBase |
This is the base class from which all the terrains inherit. More... | |
class | TerrainManager |
This is manager for terrains and their functions. More... | |
struct | Time |
A container for the metrics of time relevant for the timer class. More... | |
class | TimedTrackIterator |
This will take the same amount of clock time to iterate over a range. More... | |
class | Timer |
A basic timer class to assist in timed operations. More... | |
class | Track |
A base type that provides container features for different tracks. More... | |
class | TrackLooped |
A track that keeps an extra data point in the track to make sure it loops. More... | |
class | TrackStorage |
class | Transform |
Stores information about relative location and rotation in 3d space. More... | |
class | TransformableChildObject |
This is an interface for all child 3D objects that can have their full transforms manipulated. More... | |
class | TransformableObject |
This is an interface for all 3D objects that can have their full transforms manipulated. More... | |
class | Triangle2D |
A geometry math class for expressing a triangle in 2D space. More... | |
class | Triangle3D |
A geometry math class for expressing a triangle in 3D space. More... | |
class | UIDGenerator |
This class will generate keep track of a pool of unique 32-bit ID's that can be used for distinct object instances. More... | |
class | Vector2 |
This is used to represent a point on a 2 dimentional area, such as a screen. More... | |
class | Vector2LengthCompare |
A compare fuctor that uses vector length. More... | |
class | Vector3 |
This is used to represent a point in space, or a vector through space. More... | |
class | Vector3LengthCompare |
A compare fuctor that uses vector length. More... | |
class | WeightedRollingAverage |
A weighted average that does math with every insertion and stores nothing. More... | |
class | World |
This class represents a world for objects to interact within. More... | |
class | WorldManager |
This is the base class for all managers that belong to a single world instance. More... | |
class | WorldManagerFactory |
This is a base class for factories that construct managers used by the World class. More... | |
class | WorldObject |
This is the base class from which classes that are insertable into the physical world. More... | |
class | WorldProxy |
This is the base class for proxy objects belonging to the various 3D subsystems. More... | |
class | WorldTrigger |
This is an abstract class for creating in-game triggers. More... | |
Typedefs | |
typedef bool | Boole |
Generally acts a single bit, true or false. More... | |
typedef char | Char8 |
A datatype to represent one character. More... | |
typedef Input::MetaCode::ConstMetaCodeIterator | ConstMetaCodeIterator |
Const Iterator type for convenient MetaCode storage. | |
typedef const String | ConstString |
A Datatype used to a series of imutable characters. More... | |
typedef intptr_t | ConvertiblePointer |
A type that any pointer can be converted to and back from, and insures after the conversion back it will be identical. | |
typedef CountedPtr< EventArguments > | EventArgumentsPtr |
Convenience typedef for passing around EventArguments. | |
typedef int16_t | Int16 |
An 16-bit integer. | |
typedef int32_t | Int32 |
An 32-bit integer. | |
typedef int64_t | Int64 |
An 64-bit integer. | |
typedef int8_t | Int8 |
An 8-bit integer. | |
typedef int | Integer |
A datatype used to represent any integer close to. More... | |
typedef std::stringstream | Logger |
In case we ever replace the stringstream with another class, this will allow us to swap it out. More... | |
typedef long long | MaxInt |
A large integer type suitable for compile time math and long term microsecond time keeping. More... | |
typedef Input::MetaCode::MetaCodeContainer | MetaCodeContainer |
Convenience datatype for storage of MetaCodes. | |
typedef Input::MetaCode::MetaCodeIterator | MetaCodeIterator |
Iterator type for convenient MetaCode storage. | |
typedef std::pair< String, String > | NameValuePair |
This is a pair for the generic storage of a value and it's associated name. | |
typedef std::list< NameValuePair > | NameValuePairList |
This is a datatype mostly used for describing settings or parameters that can't be declared in advance. More... | |
typedef std::map< String, String > | NameValuePairMap |
This is a datatype mostly used for describing settings or parameters that can't be declared in advance. More... | |
typedef double | PreciseReal |
A Real number that is at least as precise as the Real and could be considerably moreso, perhaps Doubly precise. This type might be poorly aligned but very precise. | |
typedef SDL_Event | RawEvent |
This is an internal datatype use to communicate with the User input Subsystem. More... | |
typedef float | Real |
A Datatype used to represent a real floating point number. More... | |
typedef RectBase< Real > | RealRect |
Convenience type for a Rect using Real numbers. | |
typedef std::string | String |
A datatype used to a series of characters. More... | |
typedef std::set< String > | StringSet |
This is a simple datatype for a set container of strings. | |
typedef std::stringstream | StringStream |
A Datatype used for streaming operations with strings. | |
typedef std::vector< String > | StringVector |
This is a simple datatype for a vector container of strings. | |
typedef UInt32 | TimeMarker |
A datatype used to indicate a specific point in time, or a timestamp. More... | |
typedef uint16_t | UInt16 |
An 16-bit unsigned integer. | |
typedef uint32_t | UInt32 |
An 32-bit unsigned integer. | |
typedef uint64_t | UInt64 |
An 64-bit unsigned integer. | |
typedef uint8_t | UInt8 |
An 8-bit unsigned integer. | |
typedef unsigned long | Whole |
Whole is an unsigned integer, it will be at least 32bits in size. More... | |
typedef RectBase< Whole > | WholeRect |
Convenience type for a Rect using Whole numbers. | |
typedef std::wstring | WideString |
A wide version of the String typedef. More... | |
Enumerations | |
enum | AttenuationStyle { Att_None, Att_Linear, Att_Quadratic } |
These values represent the kind of attenuation applied to the field strength over a distance. More... | |
enum | CountedPointerCastingState { CastNoneError = -2, CastNoneReturnZero = -1, CastImplicit = 1, CastStatic = 2, CastDynamic = 3 } |
CountedPointer casting implementation states. More... | |
enum | CountMode { CM_CountUp = 1, CM_CountDown = 2 } |
A simple enum describing how the timer should increment time. More... | |
enum | OrientationMode { OM_Degree_0 = 0, OM_Degree_90 = 1, OM_Degree_180 = 2, OM_Degree_270 = 3, OM_Portrait = OM_Degree_0, OM_LandscapeRight = OM_Degree_90, OM_LandscapeLeft = OM_Degree_270 } |
Simple enum for communicating the orientation the UI and Camera have relative to the world it is rendering. More... | |
enum | PauseLevel { PL_Unpaused = 0, PL_PausePhysics = ( 1u << 0 ), PL_PauseParticles = ( 1u << 1 ), PL_PauseAnimations = ( 1u << 2 ), PL_PauseAll = PL_PausePhysics | PL_PauseParticles | PL_PauseAnimations } |
Used by the world class to describe the extent of pausing a world. | |
enum | ProxyType { PT_Audio_First = 1, PT_Audio_Listener = 1, PT_Audio_SoundProxy = 2, PT_Audio_Last = 2, PT_Graphics_First = 4, PT_Graphics_BillboardSetProxy = 4, PT_Graphics_CameraProxy = 8, PT_Graphics_EntityProxy = 16, PT_Graphics_LightProxy = 32, PT_Graphics_ParticleSystemProxy = 64, PT_Graphics_Last = 64, PT_Physics_First = 128, PT_Physics_GhostProxy = 128, PT_Physics_RigidProxy = 256, PT_Physics_SoftProxy = 512, PT_Physics_Last = 512, PT_Audio_All_Proxies = ( PT_Audio_Listener | PT_Audio_SoundProxy ), PT_Graphics_All_Proxies = ( PT_Graphics_BillboardSetProxy | PT_Graphics_CameraProxy |PT_Graphics_EntityProxy |PT_Graphics_LightProxy |PT_Graphics_ParticleSystemProxy ), PT_Physics_All_Proxies = ( PT_Physics_GhostProxy | PT_Physics_RigidProxy | PT_Physics_SoftProxy ) } |
Used by all World proxies to describe what their derived types are. | |
enum | StandardAxis { Axis_Invalid = -1, Axis_X = 0, Axis_Min = Axis_X, Axis_Y = 1, Axis_Z = 2, Axis_Max = Axis_Y } |
Used to identify different Axis in a 3d coordinate system. More... | |
enum | TimeFormat { TF_RawMicro = 1, TF_RawMilli = 2, TF_Seconds = 3, TF_SecondsMilli = 4, TF_MinutesSeconds = 5 } |
An enum describing how the text output of a timer should be formatted. More... | |
enum | TrackType { TT_Simple = 1, TT_Spline = 2, TT_Bezier = 3 } |
Used by Track classes to define the type of curves the track has. | |
enum | TransformSpace { TS_Local = 0, TS_Parent = 1, TS_World = 2 } |
Used to define what frame of reference is to be used when positioning or rotating objects. More... | |
enum | WorldObjectType { WO_TerrainFirst = ( 1u << 0 ), WO_MeshTerrain = ( 1u << 0 ), WO_HeightfieldTerrain = ( 1u << 1 ), WO_VectorFieldTerrain = ( 1u << 2 ), WO_VoxelTerrain = ( 1u << 3 ), WO_MarchingCubeTerrain = ( 1u << 4 ), WO_UnknownTerrain = ( 1u << 5 ), WO_TerrainLast = ( 1u << 5 ), WO_DebrisFirst = ( 1u << 6 ), WO_DebrisRigid = ( 1u << 6 ), WO_DebrisSoft = ( 1u << 7 ), WO_DebrisUnknown = ( 1u << 8 ), WO_DebrisLast = ( 1u << 8 ), WO_AreaEffectFirst = ( 1u << 9 ), WO_AreaEffectGravityField = ( 1u << 9 ), WO_AreaEffectGravityWell = ( 1u << 10 ), WO_AreaEffectFieldOfForce = ( 1u << 11 ), WO_AreaEffectPlaceHolder1 = ( 1u << 12 ), WO_AreaEffectPlaceHolder2 = ( 1u << 13 ), WO_AreaEffectUnknown = ( 1u << 14 ), WO_AreaEffectLast = ( 1u << 14 ), WO_ActorFirst = ( 1u << 15 ), WO_ActorPlaceHolder1 = ( 1u << 15 ), WO_ActorPlaceHolder2 = ( 1u << 16 ), WO_ActorPlaceHolder3 = ( 1u << 17 ), WO_ActorLast = ( 1u << 17 ), WO_VehicleFirst = ( 1u << 18 ), WO_VehiclePlaceHolder1 = ( 1u << 18 ), WO_VehiclePlaceHolder2 = ( 1u << 19 ), WO_VehiclePlaceHolder3 = ( 1u << 20 ), WO_VehiclePlaceHolder4 = ( 1u << 21 ), WO_VehiclePlaceHolder5 = ( 1u << 22 ), WO_VehicleLast = ( 1u << 22 ) } |
Used by various classes to help identify what class an object is. More... | |
Functions | |
template<class Iter , class T > | |
Iter | binary_find (Iter begin, Iter end, T val) |
Search throught an iterator range and return the desired iterator. More... | |
template<typename To , typename From > | |
To | ConvertTo (const From &Datum) |
Catch all Lexigraphical Conversion. More... | |
template<typename ReturnType , typename OtherPointerTargetType > | |
CountedPtr< ReturnType > | CountedPtrCast (CountedPtr< OtherPointerTargetType > &Original) |
A compile time cast that uses only the implicit conversion of the underlying raw pointers. More... | |
template<typename ReturnType , typename OtherPointerTargetType > | |
CountedPtr< ReturnType > | CountedPtrDynamicCast (CountedPtr< OtherPointerTargetType > &Original) |
A Runtime cast that uses dynamic casting conversion of the underlying raw pointers but only works on internally reference count types. More... | |
template<typename Pointer > | |
Pointer * | CountedPtrInternalCast (Pointer *Original) |
Used internally by CounterPtr to abstract away casts in the case where the return type would match the input type. More... | |
template<typename ReturnPointer , typename OriginalPointer > | |
ReturnPointer * | CountedPtrInternalCast (const OriginalPointer *Original) |
Used internally by CounterPtr to abstract away casts in the case where the return type would NOT match the input type. More... | |
template<typename ReturnType , typename OtherPointerTargetType > | |
CountedPtr< ReturnType > | CountedPtrStaticCast (CountedPtr< OtherPointerTargetType > &Original) |
A compile time cast that uses static casting conversion of the underlying raw pointers but only works on internally reference count types. More... | |
template<class T > | |
std::istream & | DeSerialize (std::istream &Stream, T &Converted) |
Deserialize the next xml tag in the stream into a specific in memory class instance. More... | |
void | DeSerializeError (const String &FailedTo, const String &ClassName, Boole SOrD=false) |
Simply does some string concatenation, then throws an Exception. More... | |
Whole | GetCachelineSize () |
Get the size of one unit of storage on the CPU cache for purposes of tuning alogrithms. More... | |
Whole | GetCacheSize () |
How much storage can be used before RAM must be used. More... | |
Whole MEZZ_LIB | GetCPUCount () |
Get the amount of logical processors, a reasononable amount to use for thread creation. More... | |
MaxInt | GetTimeStamp () |
Get a timestamp, in microseconds. This will generally be some multiple of the GetTimeStampResolution return value. More... | |
Whole | GetTimeStampResolution () |
Get the resolution of the timestamp in microseconds. This is the smallest amount of time that the GetTimeStamp can accurately track. More... | |
Mezzanine::Vector3 | operator* (const btVector3 &Vec, const Mezzanine::Vector3 &lhs) |
Right Hand Multiplication Operator for Bullet Vectors with a Mezzanine::Vector3. More... | |
Mezzanine::Vector3 | operator* (const Ogre::Vector3 &Vec, const Mezzanine::Vector3 &lhs) |
Right Hand Multiplication Operator for Ogre Vectors with a Mezzanine::Vector3. More... | |
template<typename InterpolatableType > | |
SmoothTrackIterator< InterpolatableType > & | operator+ (Integer Steps, SmoothTrackIterator< InterpolatableType > &Iter) |
This allows for addition with and an Integer on the Left hand side, such as: 2 + Iter. More... | |
Mezzanine::Vector3 | operator+ (const btVector3 &Vec, const Mezzanine::Vector3 &lhs) |
Right Hand Addition Operator for Bullet Vectors with a Mezzanine::Vector3. More... | |
Mezzanine::Vector3 | operator+ (const Ogre::Vector3 &Vec, const Mezzanine::Vector3 &lhs) |
Right Hand Addition Operator for Ogre Vectors with a Mezzanine::Vector3. More... | |
template<typename InterpolatableType > | |
SmoothTrackIterator< InterpolatableType > & | operator- (Integer Steps, SmoothTrackIterator< InterpolatableType > &Iter) |
This allows for subtraction with and an Integer on the Left hand side, such as: 2 + Iter. More... | |
Mezzanine::Vector3 | operator- (const btVector3 &Vec, const Mezzanine::Vector3 &lhs) |
Right Hand Subtraction Operator for Bullet Vectors with a Mezzanine::Vector3. More... | |
Mezzanine::Vector3 | operator- (const Ogre::Vector3 &Vec, const Mezzanine::Vector3 &lhs) |
Right Hand Subtraction Operator for Ogre Vectors with a Mezzanine::Vector3. More... | |
Mezzanine::Vector3 | operator/ (const btVector3 &Vec, const Mezzanine::Vector3 &lhs) |
Right Hand Division Operator for Bullet Vectors with a Mezzanine::Vector3. More... | |
Mezzanine::Vector3 | operator/ (const Ogre::Vector3 &Vec, const Mezzanine::Vector3 &lhs) |
Right Hand Division Operator for Ogre Vectors with a Mezzanine::Vector3. More... | |
std::ostream & | operator<< (std::ostream &stream, const Mezzanine::HashedString32 &x) |
Send a HashedString32 down a stream serialized. More... | |
std::ostream & | operator<< (std::ostream &stream, const Mezzanine::Vector3 &x) |
Used to Serialize an Mezzanine::Vector3 to a human readable stream. More... | |
Ogre::Vector3 & | operator<< (Ogre::Vector3 &VecTo, const Mezzanine::Vector3 &VecFrom) |
Conversion Assignment Operator to Ogre::Vector3. More... | |
Ogre::Vector3 & | operator<< (Ogre::Vector3 &VecTo, const btVector3 &VecFrom) |
Conversion Assignment Operator to Ogre::Vector3. More... | |
btVector3 & | operator<< (btVector3 &VecTo, const Ogre::Vector3 &VecFrom) |
Conversion Assignment Operator to btVector3. More... | |
btVector3 & | operator<< (btVector3 &VecTo, const Mezzanine::Vector3 &VecFrom) |
Conversion Assignment Operator to btVector3. More... | |
Mezzanine::Vector3 & | operator<< (Mezzanine::Vector3 &VecTo, const Ogre::Vector3 &VecFrom) |
Conversion Assignment Operator to Mezzanine::Vector3. More... | |
Mezzanine::Vector3 & | operator<< (Mezzanine::Vector3 &VecTo, const btVector3 &VecFrom) |
Conversion Assignment Operator to Mezzanine::Vector3. More... | |
std::istream & | operator>> (std::istream &stream, Mezzanine::Vector3 &Vec) |
Used to de-serialize an Mezzanine::Vector3 from a stream. More... | |
void | operator>> (const Mezzanine::XML::Node &OneNode, Mezzanine::Vector3 &Vec) |
Converts an XML node into a Mezzanine::Vector3. More... | |
template<class T > | |
std::ostream & | Serialize (std::ostream &Stream, const T &Converted, const String &Indent=String("")) |
Convert any class that supports serialization or has a serializer to a string of chars in a stream. More... | |
void | SerializeError (const String &FailedTo, const String &ClassName, Boole SOrD=true) |
Simply does some string concatenation, then throws an Exception. More... | |
template<class T > | |
void | SloppyProtoSerialize (const T &Converted, XML::Node &CurrentRoot) |
Used to interface with a previous version of the serialization code. More... | |
template<class T > | |
Boole | ToBool (const T &Datum) |
Converts whatever to a Boole as long as the proper streaming operators are available for it. More... | |
template<class T > | |
double | Todouble (const T &Datum) |
Converts whatever to a double as long as the proper streaming operators are available for it. More... | |
template<class T > | |
float | Tofloat (const T &Datum) |
Converts whatever to a float as long as the proper streaming operators are available for it. More... | |
template<class T > | |
int | Toint (const T &Datum) |
Converts whatever to an int as long as the proper streaming operators are available for it. More... | |
template<class T > | |
Integer | ToInteger (const T &Datum) |
Converts whatever to an Integer as long as the proper streaming operators are available for it. More... | |
template<class T > | |
Real | ToReal (const T &Datum) |
Converts whatever to a Real as long as the proper streaming operators are available for it. More... | |
template<class T > | |
String | ToString (const T &Datum) |
Converts whatever to a String as long as a streaming operator is available for it. More... | |
template<class T > | |
unsigned int | Tounsignedint (const T &Datum) |
Converts whatever to an unsigned int as long as the proper streaming operators are available for it. More... | |
template<class T > | |
Whole | ToWhole (const T &Datum) |
Converts whatever to a Whole as long as the proper streaming operators are available for it. More... | |
Variables | |
return | Ret |
The bulk of the engine components go in this namspace.
Forward declaration.
All of the Mezzanine game library components reside in this namespace.
Throw some #IF SDL or whatever, in case we want to use different libraries clipboard
This is where imporant classes like World, GraphicsManager, and The eventmanager reside. For more detailed usage information please refer to individual class documentation or the BlackTopp Studios Documentation main page.
The DAG Frame Scheduler is just one part of many in the Mezzanine. The Mezzanine as a whole is intended to tie a complex collection of libraries into one cohesive library.
typedef bool Mezzanine::Boole |
Generally acts a single bit, true or false.
Normally just a bool, but on some platform alignment matters more than size, so this could be as large as one cpu word in size.
Definition at line 173 of file datatypes.h.
typedef char Mezzanine::Char8 |
A datatype to represent one character.
This should be a char if String is an std::string.
Definition at line 169 of file datatypes.h.
typedef const String Mezzanine::ConstString |
A Datatype used to a series of imutable characters.
This is a typedef to const String, but could change.
Definition at line 165 of file datatypes.h.
typedef int Mezzanine::Integer |
A datatype used to represent any integer close to.
This is a typedef to int, but could int16 or smaller to improve performance in some situtations, In general it will be the most efficient signed type for math.
Definition at line 154 of file datatypes.h.
typedef std::stringstream Mezzanine::Logger |
In case we ever replace the stringstream with another class, this will allow us to swap it out.
This will always support <<, str() but may lose support for formatting functions like std::hex.
Definition at line 180 of file datatypes.h.
typedef long long Mezzanine::MaxInt |
A large integer type suitable for compile time math and long term microsecond time keeping.
For reference when this is a 64 bit integer, it can store a number between −9,223,372,036,854,775,808 and 9,223,372,036,854,775,807. In seconds that is approximately 292,277,000,000 years and the universe is only 14,600,000,000 years old. So this is good for any time between 20x the age of the universe before and after the beginning of any chosen epoch. Even if used to track nanoseconds it should be good for 292 years.
Definition at line 190 of file datatypes.h.
typedef std::list< NameValuePair > Mezzanine::NameValuePairList |
This is a datatype mostly used for describing settings or parameters that can't be declared in advance.
This datatype uses the std::list container for it's storage.
Definition at line 206 of file datatypes.h.
typedef std::map< String, String > Mezzanine::NameValuePairMap |
This is a datatype mostly used for describing settings or parameters that can't be declared in advance.
This datatype uses the std::map container for it's storage.
Definition at line 209 of file datatypes.h.
typedef SDL_Event Mezzanine::RawEvent |
This is an internal datatype use to communicate with the User input Subsystem.
This is a typedef to SDL_Event. See the SDL Documentation for more details.
Definition at line 219 of file datatypes.h.
typedef float Mezzanine::Real |
A Datatype used to represent a real floating point number.
This Datatype is currently a typedef to a float, This is to match our compilations of Ogre (rendering subsystem ogre::Real), and Bullet (physics subsystem, btScalar). With a recompilation of all the subsystems and this there is no theoretical reason why this could not be changed to a double, or even something more extreme like a GMP datatype. Most likely this switch would require atleast some troubleshooting.
This type will be word aligned and fast
Definition at line 141 of file datatypes.h.
typedef std::string Mezzanine::String |
A datatype used to a series of characters.
This is a typedef to std::string, but could change particularly if UTF16 or UTF32 support is desired. If this is changed, The Character typedef should be adjusted accordingly.
Definition at line 159 of file datatypes.h.
typedef UInt32 Mezzanine::TimeMarker |
A datatype used to indicate a specific point in time, or a timestamp.
This is made into it's own datatype in case we want to tweak the possible size for a timestamp.
Definition at line 195 of file datatypes.h.
typedef unsigned long Mezzanine::Whole |
Whole is an unsigned integer, it will be at least 32bits in size.
This is a typedef to unsigned Long. but could be smaller in some situations. In general it will be the most efficient unsigned type for math.
Definition at line 151 of file datatypes.h.
typedef std::wstring Mezzanine::WideString |
A wide version of the String typedef.
Wide strings are seldom used, but often come in handy when dealing with Unicode strings.
Definition at line 162 of file datatypes.h.
These values represent the kind of attenuation applied to the field strength over a distance.
None is the default, where the force is constant in all area's of the field.
Linear is where the force applied drops by the attenuation value times the distance (strength - (attenuation amount * distance to AE center)).
Quadratic is where the force applied drops by the attenuation value times the distance squared (strength - (attenuation amount * distance to AE center * distance to AE center)).
Definition at line 56 of file enumerations.h.
CountedPointer casting implementation states.
The CountedPtrCast uses some template metaprogramming to include the correct cast at compile time in the CountedPtr. In some situations it is difficult to cast from one kind of pointer to another even when it is conceptually sound to do so. For example, when virtual inheritance is used downcasting can be difficult even when a pointer was just returned from one member of an object into another member of that object but from a member function whose interface specified a more base return type. While possible to work around this normally, imagine the same situation if some of the types involved were templates.
Definition at line 58 of file countedptr.h.
enum Mezzanine::CountMode |
Simple enum for communicating the orientation the UI and Camera have relative to the world it is rendering.
This enum is used by the UI and graphics sub-systems for when a change in orientation is detected. Under normal circumstances this kind of thing should only occur in mobile devices such as SmartPhones and Tablets. However this can be forced on other devices/platforms.
Definition at line 66 of file enumerations.h.
Used to identify different Axis in a 3d coordinate system.
Definition at line 119 of file enumerations.h.
An enum describing how the text output of a timer should be formatted.
Used to define what frame of reference is to be used when positioning or rotating objects.
Enumerator | |
---|---|
TS_Local |
Local space, aka the object in questions world position is used as origin. |
TS_Parent |
Mostly reserved for rotations, means a rotation to occur around the parent instead of self. |
TS_World |
World space. |
Definition at line 138 of file enumerations.h.
Used by various classes to help identify what class an object is.
This enum can be used to express any object which could be considered "insertable" into the game world.
Definition at line 147 of file enumerations.h.
Iter Mezzanine::binary_find | ( | Iter | begin, |
Iter | end, | ||
T | val | ||
) |
Search throught an iterator range and return the desired iterator.
Thanks to stack overflow and their CC-by-SA license which is written permission to use this. http://stackoverflow.com/questions/446296/where-can-i-get-a-useful-c-binary-search-algorithm
begin | The beginning of the iterator range. |
end | One past the end of the actual iterators. |
val | The value to find. |
Iter | An iterator type. |
T | The type of the value the iterator points to. |
Definition at line 61 of file sortedvector.h.
To Mezzanine::ConvertTo | ( | const From & | Datum | ) |
Catch all Lexigraphical Conversion.
Datum | A value of any type that will be converted. |
Definition at line 230 of file datatypes.h.
CountedPtr< ReturnType > Mezzanine::CountedPtrCast | ( | CountedPtr< OtherPointerTargetType > & | Original | ) |
A compile time cast that uses only the implicit conversion of the underlying raw pointers.
ReturnType | The type to be returned, must be specified |
OtherPointerTargetType | The type of the provided pointer, this can be infered and should not be provided. |
Original | The pointer to convert. |
Definition at line 652 of file countedptr.h.
CountedPtr< ReturnType > Mezzanine::CountedPtrDynamicCast | ( | CountedPtr< OtherPointerTargetType > & | Original | ) |
A Runtime cast that uses dynamic casting conversion of the underlying raw pointers but only works on internally reference count types.
ReturnType | The type to be returned, must be specified |
OtherPointerTargetType | The type of the provided pointer, this can be infered and should not be provided. |
Original | The pointer to convert. |
Definition at line 670 of file countedptr.h.
Pointer * Mezzanine::CountedPtrInternalCast | ( | Pointer * | Original | ) |
Used internally by CounterPtr to abstract away casts in the case where the return type would match the input type.
This enforces the logic that cast should only be performed inside the CountedPtr when a cast is required. This also has the advantage of not performing meaningless extra casts if a runtime cast is used, so it coudl enhance performance.
Pointer | The only type of pointers involved. |
Original | The pointer that needs to be checked to see if it should be cast and this compilation case does not require it. |
Definition at line 643 of file countedptr.h.
ReturnPointer * Mezzanine::CountedPtrInternalCast | ( | const OriginalPointer * | Original | ) |
Used internally by CounterPtr to abstract away casts in the case where the return type would NOT match the input type.
ReturnPointer | The type of the pointer to target after using the Casting Strategy described in the classes ReferenceCountTraits. |
OriginalPointer | The type of the pointer prior to casting. |
Original | The Pointer to cast which must be exactly of the type OriginalPointer(Which might be inferable). |
Definition at line 620 of file countedptr.h.
CountedPtr< ReturnType > Mezzanine::CountedPtrStaticCast | ( | CountedPtr< OtherPointerTargetType > & | Original | ) |
A compile time cast that uses static casting conversion of the underlying raw pointers but only works on internally reference count types.
Static casting can access internals also.
ReturnType | The type to be returned, must be specified |
OtherPointerTargetType | The type of the provided pointer, this can be infered and should not be provided. |
Original | The pointer to convert. |
Definition at line 661 of file countedptr.h.
std::istream& Mezzanine::DeSerialize | ( | std::istream & | Stream, |
T & | Converted | ||
) |
Deserialize the next xml tag in the stream into a specific in memory class instance.
"void ProtoDeSerialize(const XML::Node&)" and "static String GetSerializableName() const" must be implemented on the class instance that is passed in for this to work
Stream | The istream to extract the required data from |
Converted | The Class member that is deserialized. |
Definition at line 428 of file serialization.h.
void Mezzanine::DeSerializeError | ( | const String & | FailedTo, |
const String & | ClassName, | ||
Boole | SOrD = false |
||
) |
Simply does some string concatenation, then throws an Exception.
FailedTo | What failed to happed for example "create testnode" or "acquire a mutex" |
ClassName | The name of the class throw the exception |
SOrD | Defaults to false, and if true uses the word "Serialization", otherwise uses the word "DeSerialization" |
A | Mezzanine::Exception with the message "Could not {FailedTo} during {ClassName} [De]Serialization." |
This just calls SerializeError() with the third parameter false. This exists solely to make code A little more readable.
Definition at line 53 of file serialization.cpp.
Get the size of one unit of storage on the CPU cache for purposes of tuning alogrithms.
This gets the smallest line size amongst available caches on the current system, it assumes that L1 cache lines are smaller than L2 and those are smaller than L3 and so if required.
Definition at line 195 of file systemcalls.cpp.
How much storage can be used before RAM must be used.
In many modern system cache (of all levels) is signifigantly faster than main memory. For this reason the most useful cache value is the largest cache. This attempts to get the largest value of cache on the CPU. If there are multiple physical CPUs (as opposed to multiple cores) this will likely return the amount of cache on each CPU package. This is useful for tuning alogrithms in a specific places and only in a single thread.
Definition at line 126 of file systemcalls.cpp.
Get the amount of logical processors, a reasononable amount to use for thread creation.
This returns whatever your OS thinks is the count of CPUs. This could include Hyperthreading unit on Intel's chip, or it might not, it could include the threads from Niagra CPUs or it might not, it could return just about any value on a given piece of and should return a reasonable value for how many threads should be used.
Definition at line 114 of file systemcalls.cpp.
Get a timestamp, in microseconds. This will generally be some multiple of the GetTimeStampResolution return value.
Definition at line 101 of file systemcalls.cpp.
Get the resolution of the timestamp in microseconds. This is the smallest amount of time that the GetTimeStamp can accurately track.
Definition at line 108 of file systemcalls.cpp.
Mezzanine::Vector3 Mezzanine::operator* | ( | const btVector3 & | Vec, |
const Mezzanine::Vector3 & | lhs | ||
) |
Right Hand Multiplication Operator for Bullet Vectors with a Mezzanine::Vector3.
Vec | The Bullet Vector to be multiplied. |
lhs | The Mezzanine::Vector3 to be multiplied. |
Definition at line 651 of file vector3.cpp.
Mezzanine::Vector3 Mezzanine::operator* | ( | const Ogre::Vector3 & | Vec, |
const Mezzanine::Vector3 & | lhs | ||
) |
Right Hand Multiplication Operator for Ogre Vectors with a Mezzanine::Vector3.
Vec | The Ogre Vector to be multiplied. |
lhs | The Mezzanine::Vector3 to be multiplied. |
Definition at line 660 of file vector3.cpp.
SmoothTrackIterator<InterpolatableType>& Mezzanine::operator+ | ( | Integer | Steps, |
SmoothTrackIterator< InterpolatableType > & | Iter | ||
) |
This allows for addition with and an Integer on the Left hand side, such as: 2 + Iter.
Steps | The Integer on the left. |
Iter | The SmoothTrackIterator on the right. |
Definition at line 304 of file trackiterator.h.
Mezzanine::Vector3 Mezzanine::operator+ | ( | const btVector3 & | Vec, |
const Mezzanine::Vector3 & | lhs | ||
) |
Right Hand Addition Operator for Bullet Vectors with a Mezzanine::Vector3.
Vec | The Bullet Vector to be added. |
lhs | The Mezzanine::Vector3 to be added. |
Definition at line 647 of file vector3.cpp.
Mezzanine::Vector3 Mezzanine::operator+ | ( | const Ogre::Vector3 & | Vec, |
const Mezzanine::Vector3 & | lhs | ||
) |
Right Hand Addition Operator for Ogre Vectors with a Mezzanine::Vector3.
Vec | The Ogre Vector to be added. |
lhs | The Mezzanine::Vector3 to be added. |
Definition at line 656 of file vector3.cpp.
SmoothTrackIterator<InterpolatableType>& Mezzanine::operator- | ( | Integer | Steps, |
SmoothTrackIterator< InterpolatableType > & | Iter | ||
) |
This allows for subtraction with and an Integer on the Left hand side, such as: 2 + Iter.
Steps | The Integer on the left. |
Iter | The SmoothTrackIterator on the right. |
Definition at line 313 of file trackiterator.h.
Mezzanine::Vector3 Mezzanine::operator- | ( | const btVector3 & | Vec, |
const Mezzanine::Vector3 & | lhs | ||
) |
Right Hand Subtraction Operator for Bullet Vectors with a Mezzanine::Vector3.
Vec | The Bullet Vector to be subtracted from. |
lhs | The Mezzanine::Vector3 to be subtracted. |
Definition at line 649 of file vector3.cpp.
Mezzanine::Vector3 Mezzanine::operator- | ( | const Ogre::Vector3 & | Vec, |
const Mezzanine::Vector3 & | lhs | ||
) |
Right Hand Subtraction Operator for Ogre Vectors with a Mezzanine::Vector3.
Vec | The Ogre Vector to be subtracted from. |
lhs | The Mezzanine::Vector3 to be subtracted. |
Definition at line 658 of file vector3.cpp.
Mezzanine::Vector3 Mezzanine::operator/ | ( | const btVector3 & | Vec, |
const Mezzanine::Vector3 & | lhs | ||
) |
Right Hand Division Operator for Bullet Vectors with a Mezzanine::Vector3.
Vec | The Bullet Vector to be divided by. |
lhs | The Mezzanine::Vector3 to be divided. |
Definition at line 653 of file vector3.cpp.
Mezzanine::Vector3 Mezzanine::operator/ | ( | const Ogre::Vector3 & | Vec, |
const Mezzanine::Vector3 & | lhs | ||
) |
Right Hand Division Operator for Ogre Vectors with a Mezzanine::Vector3.
Vec | The Ogre Vector to be divided by. |
lhs | The Mezzanine::Vector3 to be divided. |
Definition at line 662 of file vector3.cpp.
std::ostream & Mezzanine::operator<< | ( | std::ostream & | stream, |
const Mezzanine::HashedString32 & | x | ||
) |
Send a HashedString32 down a stream serialized.
stream | The std::ostream to send it down. |
x | The HashedString32 to Send |
Definition at line 164 of file hashedstring.cpp.
std::ostream & Mezzanine::operator<< | ( | std::ostream & | stream, |
const Mezzanine::Vector3 & | x | ||
) |
Used to Serialize an Mezzanine::Vector3 to a human readable stream.
The current XML format will create one node with no child nodes. The name of the xml node will be "Vector3". It will have 4 attributes. "Version", will be set to a value of 1, indicating if came from version 1 compatible Vector3. It will also have an "X", "Y" and "Z" attributes will values set appropriately. For example '<Vector3 version="1" x="1" y="2" z="3">'.
x | The Mezzanine::Vector3 to be converted to characters. |
stream | The place to send the characters, that define the Mezzanine::Vector3. |
Definition at line 682 of file vector3.cpp.
Ogre::Vector3 & Mezzanine::operator<< | ( | Ogre::Vector3 & | VecTo, |
const Mezzanine::Vector3 & | VecFrom | ||
) |
Conversion Assignment Operator to Ogre::Vector3.
VecTo | The left hand side vector, is an Ogre::Vector3. The values of VecFrom will be copied here. |
VecFrom | The right hand side, is a\ Mezzanine::Vector3, this vector will be copied and unchanged. |
Definition at line 695 of file vector3.cpp.
Ogre::Vector3 & Mezzanine::operator<< | ( | Ogre::Vector3 & | VecTo, |
const btVector3 & | VecFrom | ||
) |
Conversion Assignment Operator to Ogre::Vector3.
VecTo | The left hand side vector, is an Ogre::Vector3. The values of VecFrom will be copied here. |
VecFrom | The right hand side, is a btVector3, this vector will be copied and unchanged. |
Definition at line 701 of file vector3.cpp.
btVector3 & Mezzanine::operator<< | ( | btVector3 & | VecTo, |
const Ogre::Vector3 & | VecFrom | ||
) |
Conversion Assignment Operator to btVector3.
VecTo | The left hand side vector, is an btVector3. The values of VecFrom will be copied here. |
VecFrom | The right hand side, is a Ogre::Vector3, this vector will be copied and unchanged. |
Definition at line 709 of file vector3.cpp.
btVector3 & Mezzanine::operator<< | ( | btVector3 & | VecTo, |
const Mezzanine::Vector3 & | VecFrom | ||
) |
Conversion Assignment Operator to btVector3.
VecTo | The left hand side vector, is an btVector3. The values of VecFrom will be copied here. |
VecFrom | The right hand side, is a Mezzanine::Vector3, this vector will be copied and unchanged. |
Definition at line 718 of file vector3.cpp.
Mezzanine::Vector3 & Mezzanine::operator<< | ( | Mezzanine::Vector3 & | VecTo, |
const Ogre::Vector3 & | VecFrom | ||
) |
Conversion Assignment Operator to Mezzanine::Vector3.
VecTo | The left hand side vector, is an Mezzanine::Vector3. The values of VecFrom will be copied here. |
VecFrom | The right hand side, is a Ogre::Vector3, this vector will be copied and unchanged. |
Definition at line 724 of file vector3.cpp.
Mezzanine::Vector3 & Mezzanine::operator<< | ( | Mezzanine::Vector3 & | VecTo, |
const btVector3 & | VecFrom | ||
) |
Conversion Assignment Operator to Mezzanine::Vector3.
VecTo | The left hand side vector, is an Mezzanine::Vector3. The values of VecFrom will be copied here. |
VecFrom | The right hand side, is a btVector3, this vector will be copied and unchanged. |
Definition at line 730 of file vector3.cpp.
std::istream & Mezzanine::operator>> | ( | std::istream & | stream, |
Mezzanine::Vector3 & | Vec | ||
) |
Used to de-serialize an Mezzanine::Vector3 from a stream.
This reads in the xml and sets the target vector according to values from the stream.
Vec | The Mezzanine::Vector3 that will accept the values from the xml |
stream | The place to get the characters from, that define the Mezzanine::Vector3. |
Can | throw any exception that any function in the Mezzanine::xml namespace could throw in addition to a Mezzanine::Exception if the serialization version doesn't match. |
Definition at line 689 of file vector3.cpp.
void Mezzanine::operator>> | ( | const Mezzanine::XML::Node & | OneNode, |
Mezzanine::Vector3 & | Vec | ||
) |
Converts an XML node into a Mezzanine::Vector3.
This will convert an XML::Node will a valid serialized Mezzanine::Vector3 into a Mezzanine::Vector3
OneNode | An XML Node containing the the text of a Vector3 |
Vec | the Mezzanine::Vector3 to store the deserialized Vector3 |
Can | throw any exception that any function in the Mezzanine::xml namespace could throw in addition to a Mezzanine::Exception if the serialization version doesn't match. |
Definition at line 692 of file vector3.cpp.
std::ostream& Mezzanine::Serialize | ( | std::ostream & | Stream, |
const T & | Converted, | ||
const String & | Indent = String("") |
||
) |
Convert any class that supports serialization or has a serializer to a string of chars in a stream.
Any Class will work with this template as long as it implements the method "XML::Node ProtoSerialize(XML::Document&) const"
Stream | The ostream to put the serializable into. |
Converted | The item to be serialized, which must have a "XML::Node ProtoSerialize(XML::Node& CurrentRoot) const" method. |
Indent | Defaults to nothing but can be set to "\t" to get normal |
Definition at line 412 of file serialization.h.
Simply does some string concatenation, then throws an Exception.
FailedTo | What failed to happed for example "create testnode" or "acquire a mutex" |
ClassName | The name of the class throw the exception |
SOrD | Defaults to true, and if true uses the word "Serialization", otherwise uses the word "DeSerialization" |
A | Mezzanine::Exception with the message "Could not {FailedTo} during {ClassName} [De]Serialization.""Could not {FailedTo} during {ClassName} [De]Serialization." |
Definition at line 49 of file serialization.cpp.
void Mezzanine::SloppyProtoSerialize | ( | const T & | Converted, |
XML::Node & | CurrentRoot | ||
) |
Used to interface with a previous version of the serialization code.
The older serialization was implemented entirely in streaming operators. This uses those, however inneficient to get the XML::Node that the current serialization solution is centered around.
Converted | The class implementing older serialization code. |
CurrentRoot | The place in the xml hiearchy to append the items to be sloppily ProtoSerialized. |
Definition at line 445 of file serialization.h.
Boole Mezzanine::ToBool | ( | const T & | Datum | ) |
Converts whatever to a Boole as long as the proper streaming operators are available for it.
Datum | The whatever to be converted |
Definition at line 286 of file datatypes.h.
double Mezzanine::Todouble | ( | const T & | Datum | ) |
Converts whatever to a double as long as the proper streaming operators are available for it.
Datum | The whatever to be converted. |
This exists for interacting with other libraies, in situations where changing the Typedefs could break things.
Definition at line 301 of file datatypes.h.
float Mezzanine::Tofloat | ( | const T & | Datum | ) |
Converts whatever to a float as long as the proper streaming operators are available for it.
Datum | The whatever to be converted |
This exists for interacting with other libraies, in situations where changing the Real Typedef could break things.
Definition at line 294 of file datatypes.h.
int Mezzanine::Toint | ( | const T & | Datum | ) |
Converts whatever to an int as long as the proper streaming operators are available for it.
Datum | The whatever to be converted. |
This exists for interacting with other libraies, in situations where changing the Integer Typedef could break things.
Definition at line 266 of file datatypes.h.
Integer Mezzanine::ToInteger | ( | const T & | Datum | ) |
Converts whatever to an Integer as long as the proper streaming operators are available for it.
Datum | The whatever to be converted. |
Definition at line 258 of file datatypes.h.
Real Mezzanine::ToReal | ( | const T & | Datum | ) |
Converts whatever to a Real as long as the proper streaming operators are available for it.
Datum | The whatever to be converted. |
Definition at line 280 of file datatypes.h.
String Mezzanine::ToString | ( | const T & | Datum | ) |
Converts whatever to a String as long as a streaming operator is available for it.
Datum | The whatever to be converted. |
Definition at line 242 of file datatypes.h.
unsigned int Mezzanine::Tounsignedint | ( | const T & | Datum | ) |
Converts whatever to an unsigned int as long as the proper streaming operators are available for it.
Datum | The whatever to be converted. |
This exists for interacting with other libraies, in situations where changing the Integer Typedef could break things.
Definition at line 274 of file datatypes.h.
Whole Mezzanine::ToWhole | ( | const T & | Datum | ) |
Converts whatever to a Whole as long as the proper streaming operators are available for it.
Datum | The whatever to be converted. |
Definition at line 252 of file datatypes.h.