This namespace is for all the classes belonging to the Audio Subsystem. More...
Classes | |
class | AudioManager |
This is the base manager class for the Audio subsystem and it's operations. More... | |
struct | AutowahParameters |
This is a struct containing all the parameters needed to describe an Auto-Wah effect. More... | |
struct | ChorusParameters |
This is a struct containing all the parameters needed to describe a Chorus effect. More... | |
struct | CompressorParameters |
This is a struct containing all the parameters needed to describe a compressor effect. More... | |
struct | DistortionParameters |
This is a struct containing all the parameters needed to describe a Distortion effect. More... | |
struct | EAXReverbParameters |
This is a struct containing all the parameters needed to describe an EAX Reverb effect. More... | |
struct | EchoParameters |
This is a struct containing all the parameters needed to describe an echo effect. More... | |
struct | EqualizerParameters |
This is a struct containing all the parameters needed to describe an equalizer effect. More... | |
struct | FlangerParameters |
This is a struct containing all the parameters needed to describe an flanger effect. More... | |
struct | FrequencyShiftParameters |
This is a struct containing all the parameters needed to describe a frequency shift effect. More... | |
class | iBufferUpdate2DWorkUnit |
This is the work unit for updating audio buffers as necessary for audio playback. More... | |
class | iBufferUpdate3DWorkUnit |
This is the work unit for updating audio buffers as necessary for audio playback. More... | |
class | iDecoder |
This is an interface class for the decoding of audio from a stream. More... | |
class | iDecoderFactory |
This is an interface class for factories that create decoders. More... | |
class | iEffect |
This is an interface class for an effect that can be applied to a sound. More... | |
class | iEffectFilterCleanWorkUnit |
This is the work unit for marking all effects and filters as clean after sounds have been processed. More... | |
class | iEffectsHandler |
This is an interface class for the creation, destruction, and overall management of audio effects. More... | |
class | iFilter |
This is an interface class for the application of filters to audio playback. More... | |
class | iListener |
This is an interface class for a listener (such as a player) in the 3D audio world. More... | |
class | iRecorder |
This is an interface class for the recording of audio. More... | |
class | iSound |
This is an interface class for a non-spacialized sound. More... | |
class | MusicPlayer |
This is a convenience class for the playing of music in a game. More... | |
struct | PitchShifterParameters |
This is a struct containing all the parameters needed to describe a pitch shift effect. More... | |
class | Playlist |
This class is a list of sounds with common playlist features. More... | |
struct | ReverbParameters |
This is a struct containing all the parameters needed to describe a Reverb effect. More... | |
struct | RingModulatorParameters |
This is a struct containing all the parameters needed to describe a ring modulation effect. More... | |
class | SoundProxy |
This is a proxy class for representing a sound being played in 3D space. More... | |
class | SoundScapeManager |
This is the base manager class for audio being played in a 3D environment. More... | |
struct | VocalMorpherParameters |
This is a struct containing all the parameters needed to describe a vocal morpher effect. More... | |
Enumerations | |
enum | BitConfig { BC_8Bit_Mono = 1, BC_8Bit_Stereo, BC_16Bit_Mono, BC_16Bit_Stereo, BC_24Bit_Mono, BC_24Bit_Stereo } |
Used to describe the different bit configurations supported by this audio system. | |
enum | EffectType { ET_Null, ET_EAX_Reverb, ET_Reverb, ET_Chorus, ET_Distortion, ET_Echo, ET_Flanger, ET_Frequency_Shifter, ET_Vocal_Morpher, ET_Pitch_Shifter, ET_Ring_Modulator, ET_Autowah, ET_Compressor, ET_Equalizer } |
Used by the iEffect class to describe what type of effect it is. More... | |
enum | Encoding { Enc_RAW = 1, Enc_WAV = 2, Enc_FLAC = 3, Enc_VORBIS = 4, Enc_MP3 = 5, Enc_SPEEX = 6, Enc_OPUS = 7 } |
The encoding to use when reading or writing an audio buffer. More... | |
enum | FilterType { FT_Null, FT_LowPass, FT_HighPass, FT_BandPass } |
Used by the iFilter class to describe what type of filter it is. More... | |
enum | SoundType { ST_Ambient = 1, ST_Dialog = 2, ST_Effect = 3, ST_Music = 4 } |
Used by the iSound class to describe what type of sound it is. More... | |
This namespace is for all the classes belonging to the Audio Subsystem.
Our Audio subsystem is based on a heavily modified/forked version of cAudio, and as such uses a similiar structure of classes and interfaces.
Used by the iEffect class to describe what type of effect it is.
Enumerator | |
---|---|
ET_Null |
Null type with no values. |
ET_EAX_Reverb |
See EAXReverbParameters. |
ET_Reverb |
See ReverbParameters. |
ET_Chorus |
See ChorusParameters. |
ET_Distortion |
See DistortionParameters. |
ET_Echo |
See EchoParameters. |
ET_Flanger |
See FlangerParameters. |
ET_Frequency_Shifter | |
ET_Vocal_Morpher | |
ET_Pitch_Shifter | |
ET_Ring_Modulator | |
ET_Autowah |
See AutowahParameters. |
ET_Compressor |
See CompressorParameters. |
ET_Equalizer |
See EqualizerParameters. |
Definition at line 74 of file audioenumerations.h.
The encoding to use when reading or writing an audio buffer.
Definition at line 62 of file audioenumerations.h.
Used by the iFilter class to describe what type of filter it is.
Definition at line 93 of file audioenumerations.h.
Used by the iSound class to describe what type of sound it is.
Definition at line 102 of file audioenumerations.h.