40 #ifndef _audioenumerations_h
41 #define _audioenumerations_h
Filters out low frequency audio from a sound below a certain threshold.
See RingModulatorParameters.
FilterType
Used by the iFilter class to describe what type of filter it is.
Various effects such as objects colliding, explosions, guns firing, etc.
Environmental sounds. Bird's chirping, water washing against rocks, etc.
EffectType
Used by the iEffect class to describe what type of effect it is.
See CompressorParameters.
Filters out both high and low frequency audio from a sound outside of specified thresholds.
Self explanitory. The game SoundTrack.
See PitchShifterParameters.
SoundType
Used by the iSound class to describe what type of sound it is.
See DistortionParameters.
Null type with no values.
Filters out high frequency audio from a sound beyond a certain threshold.
Null type with no values.
Encoding
The encoding to use when reading or writing an audio buffer.
Character sounds and speech.
See FrequencyShiftParameters.
The bulk of the engine components go in this namspace.
Unknown or error condition.
BitConfig
Used to describe the different bit configurations supported by this audio system. ...
See VocalMorpherParameters.