Here is a list of all documented namespaces with brief descriptions:
[detail level 123]
NBinaryTools | A grouping of utilities for working with binary data more easily |
▼NMezzanine | The bulk of the engine components go in this namspace |
NAudio | This namespace is for all the classes belonging to the Audio Subsystem |
Ncrossplatform | All functionality that needs different implemenations per platform will go in here |
Ndebug | This namespace is for internal debugging tools. In general it shouldn't be used in game code |
▼NGraphics | This namespace is for all the classes belonging to the Graphics Subsystem |
NProcedural | This namespace is for all the classes that facilitate the procedural creation of art assets |
NInput | This namespace is for all the classes belonging to the Input Subsystem |
Ninternal | This namespace is used for internal helper classes, and in general it should be ignored by game developers |
NNetwork | This namespace is for all the classes belonging to the Network Subsystem |
NPhysics | This namespace is for all the classes belonging to the Physics Subsystem |
NResource | This namespace is for all the classes belonging to the non-network I/O Subsystem |
▼NScripting | This namespace is for all the classes belonging to the Scripting Subsystem |
NLua | This contains the Lua51 and Lua52 resources |
NStringTools | This is a utility to help perform all kinds of string related tasks |
NTesting | This contains all the items (except the tests themselves) that make the unit tests work |
▼NThreading | This is where game specific threading algorithms and a minimalistic subset of the std threading library a held |
Nthis_thread | A partial implementation of std::thread::this_thread |
NUI | This namespace is for all the classes belonging to the Graphical User Interface Subsystem |
NUnicode | A dumping ground for any feature that only relates to unicode work |
NXML | All tools for working with XML are located in this namespace |
NOgre | |