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Namespace List
Here is a list of all documented namespaces with brief descriptions:
[detail level 123]
 NBinaryToolsA grouping of utilities for working with binary data more easily
 NMezzanineThe bulk of the engine components go in this namspace
 NAudioThis namespace is for all the classes belonging to the Audio Subsystem
 NcrossplatformAll functionality that needs different implemenations per platform will go in here
 NdebugThis namespace is for internal debugging tools. In general it shouldn't be used in game code
 NGraphicsThis namespace is for all the classes belonging to the Graphics Subsystem
 NProceduralThis namespace is for all the classes that facilitate the procedural creation of art assets
 NInputThis namespace is for all the classes belonging to the Input Subsystem
 NinternalThis namespace is used for internal helper classes, and in general it should be ignored by game developers
 NNetworkThis namespace is for all the classes belonging to the Network Subsystem
 NPhysicsThis namespace is for all the classes belonging to the Physics Subsystem
 NResourceThis namespace is for all the classes belonging to the non-network I/O Subsystem
 NScriptingThis namespace is for all the classes belonging to the Scripting Subsystem
 NLuaThis contains the Lua51 and Lua52 resources
 NStringToolsThis is a utility to help perform all kinds of string related tasks
 NTestingThis contains all the items (except the tests themselves) that make the unit tests work
 NThreadingThis is where game specific threading algorithms and a minimalistic subset of the std threading library a held
 Nthis_threadA partial implementation of std::thread::this_thread
 NUIThis namespace is for all the classes belonging to the Graphical User Interface Subsystem
 NUnicodeA dumping ground for any feature that only relates to unicode work
 NXMLAll tools for working with XML are located in this namespace
 NOgre