Here is a list of all documented namespaces with brief descriptions:
[detail level 123]
| NBinaryTools | A grouping of utilities for working with binary data more easily |
| ▼NMezzanine | The bulk of the engine components go in this namspace |
| NAudio | This namespace is for all the classes belonging to the Audio Subsystem |
| Ncrossplatform | All functionality that needs different implemenations per platform will go in here |
| Ndebug | This namespace is for internal debugging tools. In general it shouldn't be used in game code |
| ▼NGraphics | This namespace is for all the classes belonging to the Graphics Subsystem |
| NProcedural | This namespace is for all the classes that facilitate the procedural creation of art assets |
| NInput | This namespace is for all the classes belonging to the Input Subsystem |
| Ninternal | This namespace is used for internal helper classes, and in general it should be ignored by game developers |
| NNetwork | This namespace is for all the classes belonging to the Network Subsystem |
| NPhysics | This namespace is for all the classes belonging to the Physics Subsystem |
| NResource | This namespace is for all the classes belonging to the non-network I/O Subsystem |
| ▼NScripting | This namespace is for all the classes belonging to the Scripting Subsystem |
| NLua | This contains the Lua51 and Lua52 resources |
| NStringTools | This is a utility to help perform all kinds of string related tasks |
| NTesting | This contains all the items (except the tests themselves) that make the unit tests work |
| ▼NThreading | This is where game specific threading algorithms and a minimalistic subset of the std threading library a held |
| Nthis_thread | A partial implementation of std::thread::this_thread |
| NUI | This namespace is for all the classes belonging to the Graphical User Interface Subsystem |
| NUnicode | A dumping ground for any feature that only relates to unicode work |
| NXML | All tools for working with XML are located in this namespace |
| NOgre | |