This namespace is for all the classes that facilitate the procedural creation of art assets. More...
Classes | |
class | AlphaMaskModifier |
A modifier that will use a mask image to set the alpha channels of a source image. More... | |
class | AlphaModifier |
A modifier that will replace all pixels with "White Smoke" corresponding to the intensity of the extracted colour and the source alpha channel. More... | |
class | AtlasGenerator |
A generator that will produce an image that is a number of other images placed side by side with no overlap. More... | |
class | BlitModifier |
A modifier that will copy a portion of one texture and place it into another. More... | |
class | BlurModifier |
A modifier that will attempt to reduce the sharpness of the texture. More... | |
class | BooleanGenerator |
A generator class for performing boolean operations on two buffers. More... | |
class | BoxCornerGenerator |
A generator class for a mesh composed of boxes that outline the corner edges of a larger box. More... | |
class | BoxGenerator |
A generator class for a box mesh. More... | |
class | BoxUVModifier |
A modifier that will generate UV coordinates as they would need to be on a box model. More... | |
struct | BufferSection |
A convenience class used to describe a small portion of the mesh/buffer. More... | |
class | CapsuleGenerator |
A generator class for a capsule mesh with rounded ends. More... | |
class | CellGenerator |
Create a texture consisting of cells aligned in a grid, or a chessboard. More... | |
class | ChannelModifier |
A modifier that will zero out selected colour channels or produce a grey version of the provided texture. More... | |
class | CircleModifier |
A modifier that draws a simple coloured circle onto the texture. More... | |
class | CloudGenerator |
Creates a cloud structured image. More... | |
class | ColoursModifier |
A modifier that will alter the basic colour properties of the texture. More... | |
struct | CombineLayer |
Convenience class used by the CombineModifier class to describe what action to take with a specific texture to be combined. More... | |
class | CombineModifier |
A modifier that will attempt to combine the content of multiple textures. More... | |
class | ConeGenerator |
A generator class for a cone mesh. More... | |
class | ConvolutionModifier |
A modifier that will calculate each pixel in an image to be a weighed sum of itself and it's neighbors. More... | |
class | CrackModifier |
A modifier that will generate random coloured lines on a texture. More... | |
class | CycloidModifier |
A modifier that will draw a series of curved line segments. More... | |
class | CylinderGenerator |
A generator class for a cylinder mesh with flat ends. More... | |
class | CylinderUVModifier |
A modifier that will generate UV coordinates as they would need to be on a cylinder model. More... | |
struct | DelaunaySegment |
A segment of 2 points in a Point2DContainer. More... | |
struct | DelaunayTriangle |
A triangle formed from 3 points in a Point2DContainer. More... | |
class | DilateModifier |
A modifier that will bright areas of the texture over the darker areas of the image. More... | |
class | EdgeDetectionModifier |
A modifier that will reduce the texture to an outline of the detected edges in the texture. More... | |
class | EllipseModifier |
A modifier that draws a simple coloured ellipse onto the texture. More... | |
class | Extruder |
A generator that will create a 3D model by moving a 2D shape along a 3D Path. More... | |
class | FlareModifier |
A modifier that will draw an illuminated circle that fades over a distance to a previous texture. More... | |
class | FlipModifier |
A modifier that will flip pixels along an axis or axes in a texture. More... | |
class | GradientGenerator |
Fills full image with given colour gradients. More... | |
class | HemisphereUVModifier |
A modifier that will generate UV coordinates as they would need to be on a hemisphere model. More... | |
class | IcoSphereGenerator |
A generator class for a sphere mesh where all triangles are the same size. More... | |
class | ImageGenerator |
Creates an image to be modified from a pre-existing image on disk. More... | |
struct | IntersectionInShape |
Convenience class storing data on the point in a 2D shape where multiple segments intersect. More... | |
struct | IntVector2 |
Convenience class for pixel processing. More... | |
class | InvertModifier |
A modifier that will invert the value of each colour channel for each pixel. More... | |
class | JitterModifier |
A modifier that will randomly shuffle the pixel being processed to a nearby position. More... | |
class | LabyrinthGenerator |
Creates a labyrinth structured image. More... | |
class | Lathe |
A generator that produces a Mesh by rotating a 2D shape around the Y axis. More... | |
class | LerpGenerator |
Creates a texture that is the interpolated result between two other textures. More... | |
class | LookupModifier |
A modifier that uses an image to lookup and copy pixels of another image. More... | |
class | MarbleGenerator |
Creates a marble structured image. More... | |
class | MeshGenerator |
A base class containing all of the utilities needed for a mesh generator. More... | |
class | MeshLoader |
A generator class for loading an external mesh into a procedural buffer. More... | |
class | MeshModifier |
A base class for modifying the contents of an already populated triangle buffer. More... | |
class | MultiPath |
A grouping of individual 3D curves used to express complicated structures. More... | |
class | MultiShape |
A grouping of individual 2D shapes used to express more elaborate shapes. More... | |
class | NoiseGenerator |
Fills full image with noise in a given colour. More... | |
class | NormalsModifier |
A modifier that will convery a greyscale image into a normals map. More... | |
class | OilPaintModifier |
A modifier that will group similiar pixels together and normalize their colour. More... | |
class | Path |
A collection of interconnected 3D points used to express path through 3D space. More... | |
struct | PathCoordinate |
A convenience class for tracking points in a MultiPath. More... | |
class | PlaneGenerator |
A generator class for a plane mesh. More... | |
class | PlaneUVModifier |
A modifier that will generate UV coordinates as they would need to be on a plane model. More... | |
class | RandomPixelsModifier |
A modifer that will draw coloured pixels at random positions on the texture. More... | |
class | RectangleModifier |
A modifier that draws a simple coloured rectangle onto the texture. More... | |
class | RotationZoomModifier |
A modifier that will apply a rotation to the image and optionally zoom in on it. More... | |
class | RoundedBoxGenerator |
A generator class for a rounded box mesh. More... | |
class | SegmentModifier |
A modifier that will alter the colour of pixels above a certain luminous value. More... | |
class | Shape |
A collection of interconnected 2D points used to express an arbitrary 2D shape. More... | |
class | SharpenModifier |
A modifier that will attempt to add detail to a texture. More... | |
class | SolidGenerator |
Fills full image with given colour. More... | |
class | SphereGenerator |
A generator class for a sphere mesh. More... | |
class | SphereUVModifier |
A modifier that will generate UV coordinates as they would need to be on a sphere model. More... | |
class | SpherifyModifier |
A modifier that will increase or decrease the distance to a point to match a specified radius. More... | |
class | TextileGenerator |
Creates a textile structured image. More... | |
class | TextTextureModifier |
A modifier to add text to a texture. More... | |
class | TextureBuffer |
A convenience buffer that stores pixel colour values of a texture to be generated. More... | |
class | TextureGenerator |
A base class for texture generators that use the TextureBuffer class. More... | |
class | TextureModifier |
A base class for modifying the contents of an already populated texture buffer. More... | |
class | ThresholdModifier |
A modifier that will set a pixels colour if it's intensity is outside a set threshold. More... | |
class | TorusGenerator |
A generator class for a torus mesh. More... | |
class | TorusKnotGenerator |
A generator class for a torus knot mesh. More... | |
struct | TouchSuperTriangle |
A triangle convenience class for some comparison operations. More... | |
class | TriangleBuffer |
A convenience buffer that stores vertices and indices of a mesh to be generated. More... | |
class | Triangulator |
A generator class that implements the Delaunay Triangulation algorithm. More... | |
class | TubeGenerator |
A generator class for a tube mesh. More... | |
struct | Vertex |
A simple definition for a Vertex to be used when procedurally generating meshes. More... | |
class | VertexNormalsModifier |
class | VertexTransformModifier |
A modifier that will update the transform of every vertex in a mesh. More... | |
class | VertexUVModifier |
A modifier that will transform the UV coordinates of a mesh. More... | |
class | VortexModifier |
Twists the pixel positions in a circle on the Texture. More... | |
class | WeighedLerpModifier |
A modifier that will use the colours of the texture to be modified to perform a linear interpolation between two other textures. More... | |
class | WeldVerticesModifier |
A modifier that will combine vertices together that are close to each other. More... | |
class | WoodGenerator |
Creates a wood slice image. More... | |
Typedefs | |
typedef Track< BezierInterpolator< Real > > | BezierCurve1D |
A track of 1 dimentional points that are interpolated between with a Bezier interpolator. | |
typedef Track< BezierInterpolator< Vector2 > > | BezierCurve2D |
A track of 2 dimentional points that are interpolated between with a Bezier interpolator. | |
typedef Track< BezierInterpolator< Vector3 > > | BezierCurve3D |
A track of 3 dimentional points that are interpolated between with a Bezier interpolator. | |
typedef IndexContainer::const_iterator | ConstIndexIterator |
Const Iterator type for a IndexContainer. | |
typedef LineSeg2DVec::const_iterator | ConstLineSeg2DIterator |
Const Iterator type for a LineSeg2DVec. | |
typedef LineSeg3DVec::const_iterator | ConstLineSeg3DIterator |
Const Iterator type for a LineSeg3DVec. | |
typedef Point2DContainer::const_iterator | ConstPoint2DIterator |
Const Iterator type for a Point2DContainer. | |
typedef Point3DContainer::const_iterator | ConstPoint3DIterator |
Const Iterator type for a Point3DContainer. | |
typedef VertexContainer::const_iterator | ConstVertexIterator |
Const Iterator type for Vertex instances in a VertexContainer. | |
typedef std::list< DelaunayTriangle > | DelaunayTriangleBuffer |
A container type for the storage of DelaunayTriangles. | |
typedef std::vector< Integer > | IndexContainer |
A container of Integers used to represent the indicies of a shape. | |
typedef IndexContainer::iterator | IndexIterator |
Iterator type for a IndexContainer. | |
typedef Track< LinearInterpolator< Real > > | LinearCurve1D |
A track of 1 dimensional points that are linearly interpolated between. | |
typedef Track< LinearInterpolator< Vector2 > > | LinearCurve2D |
A track of 2 dimensional points that are linearly interpolated between. | |
typedef Track< LinearInterpolator< Vector3 > > | LinearCurve3D |
A track of 3 dimensional points that are linearly interpolated between. | |
typedef LineSeg2DVec::iterator | LineSeg2DIterator |
Iterator type for a LineSeg2DVec. | |
typedef std::vector< LineSegment2D > | LineSeg2DVec |
Basic container type for the storage of 2D line segments. | |
typedef LineSeg3DVec::iterator | LineSeg3DIterator |
Iterator type for a LineSeg3DVec. | |
typedef std::vector< LineSegment3D > | LineSeg3DVec |
Basic container type for the storage of 3D line segments. | |
typedef std::vector< Path > | PathContainer |
Basic container type for the storage of Paths. | |
typedef std::vector< Vector2 > | Point2DContainer |
Basic container type for the storage of 2D points. | |
typedef Point2DContainer::iterator | Point2DIterator |
Iterator type for a Point2DContainer. | |
typedef std::vector< Vector3 > | Point3DContainer |
Basic container type for the storage of 3D points. | |
typedef Point3DContainer::iterator | Point3DIterator |
Iterator type for a Point3DContainer. | |
typedef std::vector< Vertex > | VertexContainer |
Basic container type for Vertex storage. | |
typedef VertexContainer::iterator | VertexIterator |
Iterator type for Vertex instances in a VertexContainer. | |
Enumerations | |
enum | BooleanOperation { BO_Union, BO_Intersection, BO_Difference } |
An enum used to describe which boolean operation to take when processing two triangle buffers. More... | |
enum | ColourChannelIndex |
Convenience enum that stores the colour placement in a word according to endianness. | |
enum | NoiseType { NT_White, NT_Perlin } |
An enum used to describe the different types of noise generators. More... | |
enum | ShapeSide { SS_Left = 0, SS_Right = 1 } |
An enum used to express which side to work with in Shape operations. More... | |
This namespace is for all the classes that facilitate the procedural creation of art assets.
Our Procedural Graphics system is based on the OgreProcedural library.
An enum used to describe which boolean operation to take when processing two triangle buffers.
Definition at line 77 of file proceduralenumerations.h.
An enum used to describe the different types of noise generators.
Enumerator | |
---|---|
NT_White |
White noise. |
NT_Perlin |
Perlin noise. |
Definition at line 102 of file proceduralenumerations.h.
An enum used to express which side to work with in Shape operations.
Enumerator | |
---|---|
SS_Left |
Use the left side of the shape. |
SS_Right |
Use the right side of the shape. |
Definition at line 109 of file proceduralenumerations.h.