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proceduralenumerations.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
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9  The Mezzanine Engine is distributed in the hope that it will be useful,
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11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
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15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
48  Permission is hereby granted, free of charge, to any person obtaining a copy
49  of this software and associated documentation files (the "Software"), to deal
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53  furnished to do so, subject to the following conditions:
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55  The above copyright notice and this permission notice shall be included in
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58  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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63  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralenumerations_h
68 #define _graphicsproceduralenumerations_h
69 
70 namespace Mezzanine
71 {
72  namespace Graphics
73  {
74  namespace Procedural
75  {
76  /// @brief An enum used to describe which boolean operation to take when processing two triangle buffers.
78  {
79  BO_Union, ///< Completely merges the the two buffers.
80  BO_Intersection, ///< Gets only the parts of the two buffers that are overlapping.
81  BO_Difference ///< Gets only the parts of the two buffers that aren't overlapping.
82  };
83 
84  /// @brief Convenience enum that stores the colour placement in a word according to endianness.
86  {
87  #if MEZZ_LITTLE_ENDIAN
88  CCI_Red = 3,
89  CCI_Green = 2,
90  CCI_Blue = 1,
91  CCI_Alpha = 0
92  #endif
93  #if MEZZ_BIG_ENDIAN
94  CCI_Red = 0,
95  CCI_Green = 1,
96  CCI_Blue = 2,
97  CCI_Alpha = 3
98  #endif
99  };
100 
101  /// @brief An enum used to describe the different types of noise generators.
103  {
104  NT_White, ///< White noise.
105  NT_Perlin ///< Perlin noise.
106  };
107 
108  /// @brief An enum used to express which side to work with in Shape operations.
110  {
111  SS_Left = 0, ///< Use the left side of the shape.
112  SS_Right = 1 ///< Use the right side of the shape.
113  };
114  }//Procedural
115  }//Graphics
116 }//Mezzanine
117 
118 #endif
ShapeSide
An enum used to express which side to work with in Shape operations.
ColourChannelIndex
Convenience enum that stores the colour placement in a word according to endianness.
Completely merges the the two buffers.
NoiseType
An enum used to describe the different types of noise generators.
BooleanOperation
An enum used to describe which boolean operation to take when processing two triangle buffers...
Gets only the parts of the two buffers that aren't overlapping.
Gets only the parts of the two buffers that are overlapping.
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56