A simple definition for a Vertex to be used when procedurally generating meshes. More...
#include <trianglebuffer.h>
Collaboration diagram for Mezzanine::Graphics::Procedural::Vertex:Public Member Functions | |
| Vertex () | |
| Blank constructor. | |
| Vertex (const Vector3 &Pos, const Vector3 &Norm, const Vector2 &TexCoord) | |
| Detailed constructor. More... | |
| ~Vertex () | |
| Class destructor. | |
Public Attributes | |
| Vector3 | Normal |
| The facing direction of the vertex in local space. | |
| Vector3 | Position |
| The position of the vertex in local space. | |
| Vector2 | UV |
| The UV coordinate for applying textures. | |
A simple definition for a Vertex to be used when procedurally generating meshes.
Definition at line 86 of file trianglebuffer.h.
|
inline |
Detailed constructor.
| Pos | The position of the vertex in local space. |
| Norm | The facing direction of the vertex in local space. |
| TexCoord | The UV coordinate for applying textures. |
Definition at line 102 of file trianglebuffer.h.
1.8.9.1. Thanks to the
Open Icon Library
for help with some of the icons.