This namespace is for all the classes belonging to the Graphics Subsystem. More...
Namespaces | |
Procedural | |
This namespace is for all the classes that facilitate the procedural creation of art assets. | |
Classes | |
class | Billboard |
This is the proxy class for placing and manipulating a set of 2D billboards in the scene. More... | |
class | BillboardSetProxy |
This is the proxy class for placing and manipulating a set of 2D billboards in the scene. More... | |
class | Bone |
This class encapsulates the bones contained in a skeleton used for animation. More... | |
class | CameraProxy |
This is the proxy class for placing and manipulating a camera in the scene. More... | |
class | DefaultGraphicsManagerFactory |
A factory responsible for the creation and destruction of the default graphicsmanager. More... | |
class | DefaultMeshManagerFactory |
A factory responsible for the creation and destruction of the default MeshManager. More... | |
class | DefaultSceneManagerFactory |
A factory responsible for the creation and destruction of the default scenemanager. More... | |
class | DefaultTextureManagerFactory |
A factory responsible for the creation and destruction of the default TextureManager. More... | |
class | EntityProxy |
This is the proxy class for placing and manipulating a mesh in the scene. More... | |
class | GameWindow |
This class is for creating and managing game windows. More... | |
class | GraphicsManager |
This is intended to store basic graphics setting for the user. More... | |
class | Image |
This class represents an image loaded into system memory. More... | |
class | InternalImageData |
This class is used to store the internal structures needed by the Image class. More... | |
class | InternalMaterialData |
This class is used to store the internal structures needed by the Material class. More... | |
class | InternalMeshData |
This class is used to store the internal structures needed by the Mesh class. More... | |
class | InternalSkeletonData |
This class is used to store the internal structures needed by the Skeleton class. More... | |
class | InternalTextureData |
This class is used to store the internal structures needed by the Texture class. More... | |
class | LightProxy |
This is the proxy class for placing and manipulating lighting in the scene. More... | |
class | Material |
This class represents all the rendering passes a rendered object has. More... | |
class | Mesh |
This class is used to check and modify the properties of a graphics mesh. More... | |
struct | MeshInfo |
A convenience class for the storage of rendering data in a Mesh/SubMesh. More... | |
class | MeshManager |
This manager handles the storage, generation, and query of of Graphics Meshes. More... | |
class | ParticleAffector |
This class defines how particles of a given particle effect behave during their lifetime. More... | |
class | ParticleEmitter |
This class defines how particles of a given particle effect spawn. More... | |
class | ParticleSystemProxy |
This is the proxy class for placing and manipulating particles in the scene. More... | |
class | Pass |
This class represents one rendering pass for a graphics object. More... | |
class | RenderableProxy |
This is the base proxy class for world proxies wrapping functionality of the graphics subsystem. More... | |
class | RenderWorkUnit |
This does the main loop processing for required to make the Graphics Manager function. More... | |
class | Resolution |
This stores all the basic configuration options a game window supports. More... | |
class | SceneManager |
This class contains utilities and functions to allow the manipulation of the Graphical scene, rather then the physics inside, or the object inside. More... | |
class | SceneManagerData |
Stores internal data for the SCeneManager to keep it from cluttering the Header file. More... | |
class | Skeleton |
This class encapsulates the Skeletal animation functionality of a Mesh. More... | |
class | SubMesh |
This class represents a sub-section of an overall mesh. More... | |
class | Technique |
This class represents a collection of passes an object has for it's rendering. More... | |
class | Texture |
This class represents a texture loaded into video memory. More... | |
class | TextureManager |
This manager handles the storage and query of of Graphics Textures. More... | |
struct | VertexInfo |
A convenience class for the storage of Vertex data in a Mesh/SubMesh. More... | |
class | Viewport |
This class is for creating and managing viewports within a game window. More... | |
struct | WindowSettings |
This stores all the basic configuration options a game window supports. More... | |
Typedefs | |
typedef std::vector< Integer > | IntVec |
Convenience type for a container of Integers. | |
typedef std::vector< Vector2 > | Vector2Vec |
Convenience type for a container of Vector2s. | |
typedef std::vector< Vector3 > | Vector3Vec |
Convenience type for a container of Vector3s. | |
Enumerations | |
enum | AspectRatio { AR_3_By_2 = 1, AR_4_By_3 = 2, AR_5_By_3 = 3, AR_5_By_4 = 4, AR_8_By_5 = 5, AR_16_By_9 = 6, AR_17_By_9 = 7, AR_1_85_By_1 = 8, AR_2_39_By_1 = 9 } |
This is used primarily by the GraphicsManager to keep track of the supported and currently used aspect ratios. More... | |
enum | BillboardOrigin { BBO_Top_Left, BBO_Top_Center, BBO_Top_Right, BBO_Center_Left, BBO_Center, BBO_Center_Right, BBO_Bottom_Left, BBO_Bottom_Center, BBO_Bottom_Right } |
This is used by the BillboardSetProxy to describe which part of the billboard will be treated as the local origin for placement and rotation. More... | |
enum | BillboardRotation { BBR_Vertex, BBR_TexureCoord } |
This is used by the BillboardSetProxy to decide how billboards should be rotated when they are requested to rotate. More... | |
enum | BillboardType { BBT_Point, BBT_Oriented_Common, BBT_Oriented_Self, BBT_Perpendicular_Common, BBT_Perpendicular_Self } |
This is used by BillboardSetProxies to describe how the billboards are to be oriented. More... | |
enum | CameraPolyMode { CPM_Points = 1, CPM_WireFrame = 2, CPM_Solid = 3 } |
This is used by CameraProxies to quickly set a different render mode that is useful for debugging graphics renders. More... | |
enum | ImageFileFormat { IFF_Ext_Unknown = 0, IFF_Ext_bmp = 1, IFF_Ext_cut = 2, IFF_Ext_exr = 3, IFF_Ext_gif = 4, IFF_Ext_g3 = 5, IFF_Ext_hdp = 6, IFF_Ext_hdr = 7, IFF_Ext_ico = 8, IFF_Ext_iff = 9, IFF_Ext_jif = 10, IFF_Ext_jng = 11, IFF_Ext_jpe = 12, IFF_Ext_jpg = 13, IFF_Ext_jpeg = 14, IFF_Ext_jp2 = 15, IFF_Ext_jxr = 16, IFF_Ext_j2c = 17, IFF_Ext_j2k = 18, IFF_Ext_koa = 19, IFF_Ext_lbm = 20, IFF_Ext_mng = 21, IFF_Ext_pbm = 22, IFF_Ext_pcd = 23, IFF_Ext_pct = 24, IFF_Ext_pcx = 25, IFF_Ext_pfm = 26, IFF_Ext_pgm = 27, IFF_Ext_pic = 28, IFF_Ext_pict = 29, IFF_Ext_png = 30, IFF_Ext_ppm = 31, IFF_Ext_psd = 32, IFF_Ext_ras = 33, IFF_Ext_sgi = 34, IFF_Ext_targa = 35, IFF_Ext_tga = 36, IFF_Ext_tif = 37, IFF_Ext_tiff = 38, IFF_Ext_wap = 39, IFF_Ext_wbm = 40, IFF_Ext_wbmp = 41, IFF_Ext_wdp = 42, IFF_Ext_webp = 43, IFF_Ext_xbm = 44, IFF_Ext_xpm = 45, IFF_Ext_dds = 46, IFF_Ext_ktx = 47, IFF_Ext_pkm = 48, IFF_Ext_pvr = 49 } |
This enum describes the various file formats for images supported by the Mezzanine. More... | |
enum | LightType { LT_Directional = 0, LT_Point = 1, LT_Spotlight = 2 } |
This is used by LightProxies to describe how light is emitted from the proxy source. More... | |
enum | OrientationMode { OM_Degree_0 = 0, OM_Degree_90 = 1, OM_Degree_180 = 2, OM_Degree_270 = 3, OM_Portrait = OM_Degree_0, OM_LandscapeRight = OM_Degree_90, OM_LandscapeLeft = OM_Degree_270 } |
This is used by CameraProxies to determine the orientation of the camera frustrum. | |
enum | PixelFormat { PF_Unknown = 0, PF_L8 = 1, PF_Byte_L = PF_L8, PF_L16 = 2, PF_Short_L = PF_L16, PF_A8 = 3, PF_Byte_A = PF_A8, PF_A4L4 = 4, PF_Byte_LA = 5, PF_R5G6B5 = 6, PF_B5G6R5 = 7, PF_R3G3B2 = 31, PF_A4R4G4B4 = 8, PF_A1R5G5B5 = 9, PF_R8G8B8 = 10, PF_B8G8R8 = 11, PF_A8R8G8B8 = 12, PF_A8B8G8R8 = 13, PF_B8G8R8A8 = 14, PF_R8G8B8A8 = 28, PF_X8R8G8B8 = 26, PF_X8B8G8R8 = 27, PF_A2R10G10B10 = 15, PF_A2B10G10R10 = 16, PF_DXT1 = 17, PF_DXT2 = 18, PF_DXT3 = 19, PF_DXT4 = 20, PF_DXT5 = 21, PF_Float16_R = 32, PF_Float16_RGB = 22, PF_Float16_RGBA = 23, PF_Float32_R = 33, PF_Float32_RGB = 24, PF_Float32_RGBA = 25, PF_Float16_GR = 35, PF_Float32_GR = 36, PF_Depth = 29, PF_Short_RGBA = 30, PF_Short_GR = 34, PF_Short_RGB = 37, PF_PVRTC_RGB2 = 38, PF_PVRTC_RGBA2 = 39, PF_PVRTC_RGB4 = 40, PF_PVRTC_RGBA4 = 41, PF_PVRTC2_2BPP = 42, PF_PVRTC2_4BPP = 43, PF_R11G11B10_Float = 44, PF_R8_UInt = 45, PF_R8G8_UInt = 46, PF_R8G8B8_UInt = 47, PF_R8G8B8A8_UInt = 48, PF_R16_UInt = 49, PF_R16G16_UInt = 50, PF_R16G16B16_UInt = 51, PF_R16G16B16A16_UInt = 52, PF_R32_UInt = 53, PF_R32G32_UInt = 54, PF_R32G32B32_UInt = 55, PF_R32G32B32A32_UInt = 56, PF_R8_SInt = 57, PF_R8G8_SInt = 58, PF_R8G8B8_SInt = 59, PF_R8G8B8A8_SInt = 60, PF_R16_SInt = 61, PF_R16G16_SInt = 62, PF_R16G16B16_SInt = 63, PF_R16G16B16A16_SInt = 64, PF_R32_SInt = 65, PF_R32G32_SInt = 66, PF_R32G32B32_SInt = 67, PF_R32G32B32A32_SInt = 68, PF_R9G9B9E5_SharedExp = 69, PF_BC4_UNorm = 70, PF_BC4_SNorm = 71, PF_BC5_UNorm = 72, PF_BC5_SNorm = 73, PF_BC6H_UF16 = 74, PF_BC6H_SF16 = 75, PF_BC7_UNorm = 76, PF_BC7_UNorm_SRGB = 77, PF_R8 = 78, PF_RG8 = 79, PF_R8_SNorm = 80, PF_R8G8_SNorm = 81, PF_R8G8B8_SNorm = 82, PF_R8G8B8A8_SNorm = 83, PF_R16_SNorm = 84, PF_R16G16_SNorm = 85, PF_R16G16B16_SNorm = 86, PF_R16G16B16A16_SNorm = 87, PF_ETC1_RGB8 = 88, PF_ETC2_RGB8 = 89, PF_ETC2_RGBA8 = 90, PF_ETC2_RGB8A1 = 91, PF_ATC_RGB = 92, PF_ATC_RGBA_Explicit_Alpha = 93, PF_ATC_RGBA_Interpolated_Alpha = 94, PF_Count = 95 } |
This is used to describe how bits are arraged for each pixel in an image. | |
enum | ProjectionType { PT_Orthographic = 0, PT_Perspective = 1 } |
Values for storing how perspective should be interpretted. More... | |
enum | RenderOperation { RO_PointList = 1, RO_LineList = 2, RO_LineStrip = 3, RO_TriangleList = 4, RO_TriangleStrip = 5, RO_TriangleFan = 6 } |
Used to describe low level assembly of Meshes. Mostly for internal use. More... | |
enum | RenderSystem { RS_Invalid = 0, RS_DirectX9 = 1, RS_DirectX10 = 2, RS_DirectX11 = 3, RS_OpenGL2 = 4, RS_OpenGL3Plus = 5, RS_OpenGLES1 = 6, RS_OpenGLES2 = 7 } |
Used primarily by the graphics manager class during initialization. More... | |
enum | TextureType { TT_Invalid = 0, TT_1D = 1, TT_2D = 2, TT_3D = 3, TT_Cube_Map = 4, TT_2D_Array = 5, TT_2D_Rect = 6 } |
An enum used to describe the various types of supported textures. More... | |
enum | TextureUsage { TU_Static = 1, TU_Dynamic = 2, TU_Write_Only = 4, TU_Static_Write_Only = TU_Static | TU_Write_Only, TU_Dynamic_Write_Only = TU_Dynamic | TU_Write_Only, TU_Dynamic_Write_Only_Discardable = 14, TU_AutoMipMap = 16, TU_RenderTarget = 32, TU_Default = TU_AutoMipMap | TU_Static_Write_Only } |
An enum used to describe how the buffer of a texture will be used. More... | |
Functions | |||
Graphics::ImageFileFormat | ConvertImageFileExtension (String Extension) | ||
Converts a String file extension to an ImageFileFormat enum value.
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String | ConvertImageFileExtension (const Graphics::ImageFileFormat Extension) | ||
Converts an ImageFileFormat enum value to a String file extension.
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void | CreateD3D11RenderSystem () | ||
Creates the rendersystem and populates internal structures appropriately for use. | |||
void | CreateD3D9RenderSystem () | ||
Creates the rendersystem and populates internal structures appropriately for use. | |||
void | CreateGL3PlusRenderSystem () | ||
Creates the rendersystem and populates internal structures appropriately for use. | |||
void | CreateGLES2RenderSystem () | ||
Creates the rendersystem and populates internal structures appropriately for use. | |||
void | CreateGLESRenderSystem () | ||
Creates the rendersystem and populates internal structures appropriately for use. | |||
void | CreateGLRenderSystem () | ||
Creates the rendersystem and populates internal structures appropriately for use. | |||
void | DestroyD3D11RenderSystem () | ||
Shutsdown the rendersystem and removes it from internal structures. More... | |||
void | DestroyD3D9RenderSystem () | ||
Shutsdown the rendersystem and removes it from internal structures. More... | |||
void | DestroyGL3PlusRenderSystem () | ||
Shutsdown the rendersystem and removes it from internal structures. More... | |||
void | DestroyGLES2RenderSystem () | ||
Shutsdown the rendersystem and removes it from internal structures. More... | |||
void | DestroyGLESRenderSystem () | ||
Shutsdown the rendersystem and removes it from internal structures. More... | |||
void | DestroyGLRenderSystem () | ||
Shutsdown the rendersystem and removes it from internal structures. More... | |||
String | GetD3D11RenderSystemName () | ||
Gets the long name of the D3D11 render system. More... | |||
Graphics::RenderSystem | GetD3D11RenderSystemType () | ||
Gets the Mezzanine type for the internal D3D11 render system. More... | |||
String | GetD3D9RenderSystemName () | ||
Gets the long name of the D3D9 render system. More... | |||
Graphics::RenderSystem | GetD3D9RenderSystemType () | ||
Gets the Mezzanine type for the internal D3D9 render system. More... | |||
String | GetGL3PlusRenderSystemName () | ||
Gets the long name of the GL3Plus render system. More... | |||
Graphics::RenderSystem | GetGL3PlusRenderSystemType () | ||
Gets the Mezzanine type for the internal GL3Plus render system. More... | |||
String | GetGLES2RenderSystemName () | ||
Gets the long name of the GLES2 render system. More... | |||
Graphics::RenderSystem | GetGLES2RenderSystemType () | ||
Gets the Mezzanine type for the internal GLES2 render system. More... | |||
String | GetGLESRenderSystemName () | ||
Gets the long name of the GLES render system. More... | |||
Graphics::RenderSystem | GetGLESRenderSystemType () | ||
Gets the Mezzanine type for the internal GLES render system. More... | |||
String | GetGLRenderSystemName () | ||
Gets the long name of the GL render system. More... | |||
Graphics::RenderSystem | GetGLRenderSystemType () | ||
Gets the Mezzanine type for the internal GL render system. More... | |||
String | GetShortenedD3D11RenderSystemName () | ||
Gets the short name of the D3D11 render system. More... | |||
String | GetShortenedD3D9RenderSystemName () | ||
Gets the short name of the D3D9 render system. More... | |||
String | GetShortenedGL3PlusRenderSystemName () | ||
Gets the short name of the GL3Plus render system. More... | |||
String | GetShortenedGLES2RenderSystemName () | ||
Gets the short name of the GLES2 render system. More... | |||
String | GetShortenedGLESRenderSystemName () | ||
Gets the short name of the GLES render system. More... | |||
String | GetShortenedGLRenderSystemName () | ||
Gets the short name of the GL render system. More... | |||
This namespace is for all the classes belonging to the Graphics Subsystem.
Our Graphics system uses Ogre for all of Mezzanine's graphical/visual needs.
This is used primarily by the GraphicsManager to keep track of the supported and currently used aspect ratios.
Enumerator | |
---|---|
AR_3_By_2 |
1.5 |
AR_4_By_3 |
1.334 |
AR_5_By_3 |
1.667 |
AR_5_By_4 |
1.25 |
AR_8_By_5 |
1.6 |
AR_16_By_9 |
1.778 |
AR_17_By_9 |
1.889 |
AR_1_85_By_1 |
1.85 |
AR_2_39_By_1 |
2.39 |
Definition at line 51 of file graphicsenumerations.h.
This is used by the BillboardSetProxy to describe which part of the billboard will be treated as the local origin for placement and rotation.
Definition at line 65 of file graphicsenumerations.h.
This is used by the BillboardSetProxy to decide how billboards should be rotated when they are requested to rotate.
Enumerator | |
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BBR_Vertex |
Rotates the vertices of the billboard when rotated. |
BBR_TexureCoord |
Rotates the texture coordinates of the billboard when rotated, preserving the vertex positions. |
Definition at line 79 of file graphicsenumerations.h.
This is used by BillboardSetProxies to describe how the billboards are to be oriented.
Enumerator | |
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BBT_Point |
Default setting. Billboard direction always faces the camera and is always oriented to be upright. |
BBT_Oriented_Common |
Billboards are oriented around a common axis provided to the BillboardSetProxy, which will act as their local Y axis. Common Direction needs to be defined for this setting. |
BBT_Oriented_Self |
Billboards are oriented around their own individually set direction axis, which will act as their local Y axis. |
BBT_Perpendicular_Common |
Billboards are oriented around a common axis provided to the BillboardSetProxy, which will act as their local Z axis. Common Direction and Common Up Vector needs to be defined for this setting. |
BBT_Perpendicular_Self |
Billboards are oriented around their own individually set direction axis, which will act as their local Z axis. Common Up Vector needs to be defined for this setting. |
Definition at line 86 of file graphicsenumerations.h.
This is used by CameraProxies to quickly set a different render mode that is useful for debugging graphics renders.
Enumerator | |
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CPM_Points |
Only points for each of the vertices are rendered. |
CPM_WireFrame |
Wireframes for all the meshes and geometry are rendered. |
CPM_Solid |
Normal rendering. |
Definition at line 96 of file graphicsenumerations.h.
This enum describes the various file formats for images supported by the Mezzanine.
Every format mentioned here has read support. Many do not have write support. Those that do will say so explicitly.
In addition to the formats listed here there are also a TON of unlisted raw image formats made and used by digital camera's that can be read. The list for those formats is extremely large and this list may one day be populated with them, but for now they will be left off of the list. LibRAW provides that functionality and you can look at it's documentation if you need to know which camera formats are supported.
This is NOT an exhaustive list of what each format supports. If you attempt to load or save an image the information here indicates it should work but does not, then some detail not mentioned here is likely preventing it from working. Or the information here could be wrong. Regardless information here should not be taken as a final authority. Most of these formats have quirks.
Enumerator | |
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IFF_Ext_Unknown |
Used exclusively in error conditions. |
IFF_Ext_bmp |
Bitmap image. Lossless compression format that can support most non-float pixel formats. Supports Alpha channel. Writing is supported. |
IFF_Ext_cut |
Acronym unknown. Lossless compression format that supports 8-bits-per-pixel integer pixel format if it has an accompanying .PAL (Palette) file defining the colours it contains. Otherwise .cut files are treated as grey scale images. Does not support Alpha channel. |
IFF_Ext_exr |
Acronym unknown. Supports Lossless or Lossy compression with 16-bit float, 32-bit float, or 32-bit integer colour channels with an arbitrary number of colour channels per pixel. Intended for HDR images. Supports Alpha channel. Writing is supported. |
IFF_Ext_gif |
Graphics Interchange Format image. Lossless compression format that supports 8-bits-per-pixel and animations. Does not support Alpha channel. Writing is supported. |
IFF_Ext_g3 |
Acronym unknown. Lossless compression format that supports 1-bit-per-pixel integer pixel format. Does not support Alpha channel. |
IFF_Ext_hdp |
Alternative name for jxr. See jxr extension information for more information. |
IFF_Ext_hdr |
High Dynamic Ranging image. Lossless compression format that stores RGB in 8-bit colour channels with an 8-bit shared exponent taken from the brightest colour for a 32-bits-per-pixel float pixel format. Intended for HDR images. Does not support Alpha channel. Writing is supported. |
IFF_Ext_ico |
Icon image. This format isn't an image so much as it is a container for a bmp or png image. It's limitations and capabilities are the same as those images, with one exception: .ico images are limited to 256x256 sizes. Writing is supported. |
IFF_Ext_iff |
Interchange File Format image. Lossless compression format that supports 8-bit integer colour channels with an optional 8-bit Alpha channel, allowing either 24-bit or 32-bit pixels. Supports Alpha channel. |
IFF_Ext_jif |
JPEG Interchange Format image, subtle alternative in how pixels are packed to the jpeg extension. See jpeg extension information for more information.. Writing is supported. |
IFF_Ext_jng |
JPEG Network Graphics image. This format extends the JPEG format by supporting Lossless or Lossy compression, 8-bit or 12-bit integer colour channels, and supports an Alpha channel. Writing is supported. |
IFF_Ext_jpe |
Shorthand for jpeg. See jpeg extension information for more information. |
IFF_Ext_jpg |
Shorthand for jpeg. See jpeg extension information for more information. |
IFF_Ext_jpeg |
Joint Photographic Experts Group image. Lossy compression format that supports 24-bits-per-pixel integer pixel format. Does not support Alpha channel. Writing is supported. |
IFF_Ext_jp2 |
JPEG 2000 image. This format extends the JPEG format by improving the underlying compression algorithm, supporting arbitrary bit depths up to 32-bit colour channels as integers or floats including an Alpha channel, and enabling lossy or lossless compression. Supports Alpha channel. Writing is supported. |
IFF_Ext_jxr |
JPEG XR image. This extends the the JPEG standard by adding support for lossless compression and enabling 16-bit integer colour channels, enabling an Alpha channel, and enabling 16-bit (half-precision) or 32-bit (full precision) float pixel formats. Supports Alpha channel. Writing is supported. |
IFF_Ext_j2c |
JPEG 2000 Codestream image. This is an image format that is generally embedded inside a jp2 or j2k image file, and shouldn't be seen independently, but might for debugging or special use cases. Has the same limitations as jp2/j2k image files. Writing is supported. |
IFF_Ext_j2k |
JPEG 2000 image, an alternative name for jp2 image files. See jp2 extension information for more information. |
IFF_Ext_koa |
Koala Paint image. Gonna level with you, when I looked up this format I found results that references 8-bit computers and Commodore 64's. I also believe this format only supports 16 colours. You probably shouldn't be using this. Ever. |
IFF_Ext_lbm |
Interleaved Bitmap image, which is an alternative name to the iff image format. See iff extension information for more information. |
IFF_Ext_mng |
Multiple-image Network Graphics image. This is an animated image format that can have frames encoded as png or jng images. See png or jng extension information for more information.. |
IFF_Ext_pbm |
Portable Bitmap, a Netpbm format image. Uncompressed format that supports only 1-bit-per-pixel. Does not support Alpha channel. Writing is supported. |
IFF_Ext_pcd |
(Kodak) Photo CD image. Lossless compression format that supports 24-bits-per-pixel. Does not support Alpha channel. |
IFF_Ext_pct |
(Macintosh QuickDraw) Picture image, an alternative name for pict image files. See pict extension information for more information. |
IFF_Ext_pcx |
Personal Computer Exchange image. This was the first widely accepted DOS image format! In the off chance you need to hear more; the format in it's current form uses lossless compression, supports 1-bit and 24-bit pixels, and everything sensical in between. Does not support Alpha channel. |
IFF_Ext_pfm |
Portable Float Map, an unofficial Netpbm format image. Lossless compression format that supports 8-bit or 24-bit float pixel format. Does not support Alpha channel. Writing is supported. |
IFF_Ext_pgm |
Portable Graymap, a Netpbm format image. Uncompressed format that can support 8-bit or 16-bit pixels in a single channel (greyscale). Does not support Alpha channel. Writing is supported. |
IFF_Ext_pic |
(Macintosh QuickDraw) Picture image, an alternative name for pict image files. See pict extension information for more information. |
IFF_Ext_pict |
(Macintosh QuickDraw) Picture image. This is a file that stores 16-bit opcodes that provide instructions for how to draw it's contents to QuickDraw. This makes it a Vector image format rather than a Raster format. Support for this format was discontinued with MacOSX. |
IFF_Ext_png |
Portable Network Graphics image. Lossless compression format that generally is 32-bits-per-pixel integer pixel format, but can be configured to have anything between 1-bit and 64-bits per pixel. Supports Alpha channel. Writing is supported. |
IFF_Ext_ppm |
Portable Pixmap, a Netpbm format image. Uncompressed format that can support 8-bit or 16-bit integer colour channels. Does not support Alpha channel. Writing is supported. |
IFF_Ext_psd |
Photoshop Document image. Normal image format properties are unknown, but psd files are designed to store normal image data plus tons of additional Adobe metadata. |
IFF_Ext_ras |
Sun Raster image. Lossless compression format that supports 1-bit, 8-bit, and 24-bit integer pixel formats. Does not support Alpha channel. |
IFF_Ext_sgi |
Silicon Graphics Image. Lossless compression format that supports 24-bit or 48-bit integer pixel formats. Does not support Alpha channel. |
IFF_Ext_targa |
Truevision Advanced Raster Graphics Adapter image, an alternative name for tga image files. See tga extension information for more information. |
IFF_Ext_tga |
Truevision Graphics Adapter image. Lossless compression format that supports 24-bit or 32-bit integer pixel formats. Supports Alpha channel. Writing is supported. |
IFF_Ext_tif |
Shorthand for tiff. See tiff extension information for more information. |
IFF_Ext_tiff |
Tagged Image File Format image. Lossless compression format that supports 1-bit, 2-bit, 8-bit, or 32-bit integer pixels formats, as well as 32-bit or 64-bit float or double pixel formats. Supports Alpha channel. Writing is supported. |
IFF_Ext_wap |
Shorthand for wbmp. See wbmp extension information for more information. |
IFF_Ext_wbm |
Shorthand for wbmp. See wbmp extension information for more information. |
IFF_Ext_wbmp |
Wireless Bitmap image. Lossless compression format that supports 1-bit-per-pixel integer pixel format. Does not support Alpha channel. Writing is supported. |
IFF_Ext_wdp |
Alternative name for jxr. See jxr extension information for more information. |
IFF_Ext_webp |
(Google) Webp image. Lossless or lossy compression format that supports 8-bit integer colour channels. Supports Alpha channel. Writing is supported. |
IFF_Ext_xbm |
X11 Bitmap image. Uncompressed format that uses c-style syntax to provide instructions on how to construct the image. |
IFF_Ext_xpm |
X11 Pixmap image. Lossless compression format that supports 24-bit integer pixel formats. Does not support Alpha channel. Writing is supported. |
IFF_Ext_dds |
DirectDraw Surface image. Lossy or Lossless compression format that supports a wide range of pixel formats, as well as texture arrays, cube maps, and volume maps. Despite it's name some GL implementations support it's use as well, allowing it to stay compressed in video memory. Supports Alpha channel. |
IFF_Ext_ktx |
Acronym unknown. Uses Ericsson Texture Compression which is lossy and supports 8-bit colour channels. This is dominately used on Android devices and in some cases can stay compressed in video memory. Supports Alpha channel. |
IFF_Ext_pkm |
Alternative name for ktx. See ktx extension information for more information. |
IFF_Ext_pvr |
PowerVR image. Lossy compression format that supports 2-bit or 4-bit integer pixels formats. This is dominately used on iOS devices to store simple images and in some cases can stay compressed in video memory. Does not support Alpha channel. |
Definition at line 110 of file graphicsenumerations.h.
This is used by LightProxies to describe how light is emitted from the proxy source.
Definition at line 168 of file graphicsenumerations.h.
Values for storing how perspective should be interpretted.
Enumerator | |
---|---|
PT_Orthographic |
No projection is used, objects appear to be flat. |
PT_Perspective |
Normal (realistic) perspective. |
Definition at line 307 of file graphicsenumerations.h.
Used to describe low level assembly of Meshes. Mostly for internal use.
Definition at line 314 of file graphicsenumerations.h.
Used primarily by the graphics manager class during initialization.
This enum specifies which Rendersystem is to be used for rendering.
Definition at line 326 of file graphicsenumerations.h.
An enum used to describe the various types of supported textures.
Definition at line 339 of file graphicsenumerations.h.
An enum used to describe how the buffer of a texture will be used.
Definition at line 351 of file graphicsenumerations.h.
Graphics::ImageFileFormat MEZZ_LIB Mezzanine::Graphics::ConvertImageFileExtension | ( | String | Extension | ) |
Converts a String file extension to an ImageFileFormat enum value.
If | an invalid extension string is provided a NOT_IMPLEMENTED_EXCEPTION will be thrown. |
Extension | A string containing all characters after the period describing the file format. |
Definition at line 52 of file graphicsutilities.cpp.
String MEZZ_LIB Mezzanine::Graphics::ConvertImageFileExtension | ( | const Graphics::ImageFileFormat | Extension | ) |
Converts an ImageFileFormat enum value to a String file extension.
If | an invalid ImageFileFormat enum value is provided a NOT_IMPLEMENTED_EXCEPTION will be thrown. |
Extension | An ImageFileFormat enum value corresponding to the desired extension. |
Definition at line 113 of file graphicsutilities.cpp.
void MEZZ_LIB Mezzanine::Graphics::DestroyD3D11RenderSystem | ( | ) |
Shutsdown the rendersystem and removes it from internal structures.
Definition at line 71 of file d3d11rendersyshelper.cpp.
void MEZZ_LIB Mezzanine::Graphics::DestroyD3D9RenderSystem | ( | ) |
Shutsdown the rendersystem and removes it from internal structures.
Definition at line 71 of file d3d9rendersyshelper.cpp.
void MEZZ_LIB Mezzanine::Graphics::DestroyGL3PlusRenderSystem | ( | ) |
Shutsdown the rendersystem and removes it from internal structures.
Definition at line 71 of file ogl3plusrendersyshelper.cpp.
void MEZZ_LIB Mezzanine::Graphics::DestroyGLES2RenderSystem | ( | ) |
Shutsdown the rendersystem and removes it from internal structures.
Definition at line 71 of file ogles2rendersyshelper.cpp.
void MEZZ_LIB Mezzanine::Graphics::DestroyGLESRenderSystem | ( | ) |
Shutsdown the rendersystem and removes it from internal structures.
Definition at line 71 of file oglesrendersyshelper.cpp.
void MEZZ_LIB Mezzanine::Graphics::DestroyGLRenderSystem | ( | ) |
Shutsdown the rendersystem and removes it from internal structures.
Definition at line 71 of file oglrendersyshelper.cpp.
Gets the long name of the D3D11 render system.
Definition at line 80 of file d3d11rendersyshelper.cpp.
Graphics::RenderSystem MEZZ_LIB Mezzanine::Graphics::GetD3D11RenderSystemType | ( | ) |
Gets the Mezzanine type for the internal D3D11 render system.
Definition at line 77 of file d3d11rendersyshelper.cpp.
Gets the long name of the D3D9 render system.
Definition at line 80 of file d3d9rendersyshelper.cpp.
Graphics::RenderSystem MEZZ_LIB Mezzanine::Graphics::GetD3D9RenderSystemType | ( | ) |
Gets the Mezzanine type for the internal D3D9 render system.
Definition at line 77 of file d3d9rendersyshelper.cpp.
Gets the long name of the GL3Plus render system.
Definition at line 80 of file ogl3plusrendersyshelper.cpp.
Graphics::RenderSystem MEZZ_LIB Mezzanine::Graphics::GetGL3PlusRenderSystemType | ( | ) |
Gets the Mezzanine type for the internal GL3Plus render system.
Definition at line 77 of file ogl3plusrendersyshelper.cpp.
Gets the long name of the GLES2 render system.
Definition at line 80 of file ogles2rendersyshelper.cpp.
Graphics::RenderSystem MEZZ_LIB Mezzanine::Graphics::GetGLES2RenderSystemType | ( | ) |
Gets the Mezzanine type for the internal GLES2 render system.
Definition at line 77 of file ogles2rendersyshelper.cpp.
Gets the long name of the GLES render system.
Definition at line 80 of file oglesrendersyshelper.cpp.
Graphics::RenderSystem MEZZ_LIB Mezzanine::Graphics::GetGLESRenderSystemType | ( | ) |
Gets the Mezzanine type for the internal GLES render system.
Definition at line 77 of file oglesrendersyshelper.cpp.
Gets the long name of the GL render system.
Definition at line 80 of file oglrendersyshelper.cpp.
Graphics::RenderSystem MEZZ_LIB Mezzanine::Graphics::GetGLRenderSystemType | ( | ) |
Gets the Mezzanine type for the internal GL render system.
Definition at line 77 of file oglrendersyshelper.cpp.
Gets the short name of the D3D11 render system.
Definition at line 83 of file d3d11rendersyshelper.cpp.
Gets the short name of the D3D9 render system.
Definition at line 83 of file d3d9rendersyshelper.cpp.
Gets the short name of the GL3Plus render system.
Definition at line 83 of file ogl3plusrendersyshelper.cpp.
Gets the short name of the GLES2 render system.
Definition at line 83 of file ogles2rendersyshelper.cpp.
Gets the short name of the GLES render system.
Definition at line 83 of file oglesrendersyshelper.cpp.
Gets the short name of the GL render system.
Definition at line 83 of file oglrendersyshelper.cpp.