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ogl3plusrendersyshelper.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _graphicsogl3plusrendersyshelper_cpp
41 #define _graphicsogl3plusrendersyshelper_cpp
42 
43 #include "Graphics/ogl3plusrendersyshelper.h.cpp"
44 
45 #include "exception.h"
46 
47 #include <Ogre.h>
48 
49 #include "OgreGL3PlusPlugin.h"
50 
51 namespace
52 {
53  /// @brief Pointer to the created rendersystem plugin for init/deinit.
54  Ogre::GL3PlusPlugin* RSPlugin;
55 }
56 
57 namespace Mezzanine
58 {
59  namespace Graphics
60  {
62  {
63  if( RSPlugin == NULL ) {
64  RSPlugin = new Ogre::GL3PlusPlugin();
65  Ogre::Root::getSingletonPtr()->installPlugin( RSPlugin );
66  }else{
67  MEZZ_EXCEPTION(ExceptionBase::INVALID_STATE_EXCEPTION,"The OpenGL3+ render system has already been created.")
68  }
69  }
70 
72  {
73  // Currently nothing.
74  /// @todo If Ogre gets its act together this method could be implemented.
75  }
76 
78  { return Graphics::RS_OpenGL3Plus; }
79 
81  { return "OpenGL 3+ Rendering Subsystem (ALPHA)"; }
82 
84  { return "OpenGL3+"; }
85  }//Graphics
86 }//Mezzanine
87 
88 #endif
String GetShortenedGL3PlusRenderSystemName()
Gets the short name of the GL3Plus render system.
Graphics::RenderSystem GetGL3PlusRenderSystemType()
Gets the Mezzanine type for the internal GL3Plus render system.
RenderSystem
Used primarily by the graphics manager class during initialization.
void CreateGL3PlusRenderSystem()
Creates the rendersystem and populates internal structures appropriately for use. ...
#define MEZZ_EXCEPTION(num, desc)
An easy way to throw exceptions with rich information.
Definition: exception.h:3048
String GetGL3PlusRenderSystemName()
Gets the long name of the GL3Plus render system.
This implements the exception hiearchy for Mezzanine.
Thrown when the available information should have worked but failed for unknown reasons.
Definition: exception.h:113
void DestroyGL3PlusRenderSystem()
Shutsdown the rendersystem and removes it from internal structures.
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159