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Mezzanine::Graphics::Pass Class Reference

This class represents one rendering pass for a graphics object. More...

#include <pass.h>

Public Member Functions

 Pass ()
 Class Constructor.
 
 ~Pass ()
 Class Destructor.
 

Detailed Description

This class represents one rendering pass for a graphics object.

A rendering pass is composed of the colours, textures, shaders and other graphics settings that can be manipulated by a single pass. Multiple passes may occur per object in the rendering of a single frame.

Definition at line 63 of file pass.h.


The documentation for this class was generated from the following files: