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Public Member Functions | Public Attributes | List of all members
Mezzanine::Graphics::WindowSettings Struct Reference

This stores all the basic configuration options a game window supports. More...

#include <windowsettings.h>

+ Collaboration diagram for Mezzanine::Graphics::WindowSettings:

Public Member Functions

 WindowSettings ()
 Blank constructor.
 
WindowSettingsoperator= (const WindowSettings &Other)
 Assignment operator. More...
 

Public Attributes

Boole Fullscreen
 This is the desired state of whether the window is fullscreen or not.
 
Whole RefreshRate
 This stores the device refresh rate in Hz.
 
Boole VSync
 This is the desired state of whether to enable VSync or not.
 
Resolution WinRes
 This stores the Height and Width of the render window.
 

Detailed Description

This stores all the basic configuration options a game window supports.

A game window stores one of these for all of it's configuration options, additionally one can be created and passed into the manager to set all the configuration options at once.

Definition at line 55 of file windowsettings.h.

Member Function Documentation

WindowSettings& Mezzanine::Graphics::WindowSettings::operator= ( const WindowSettings Other)
inline

Assignment operator.

Parameters
OtherThe other WindowSettings to copy from.
Returns
Returns a reference to this.

Definition at line 85 of file windowsettings.h.


The documentation for this struct was generated from the following file: