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inc
windowsettings.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _graphicswindowsettings_h
41 #define _graphicswindowsettings_h
42 
43 #include "Graphics/resolution.h"
44 
45 namespace Mezzanine
46 {
47  namespace Graphics
48  {
49  ///////////////////////////////////////////////////////////////////////////////
50  /// @brief This stores all the basic configuration options a game window supports.
51  /// @details A game window stores one of these for all of it's configuration options,
52  /// additionally one can be created and passed into the manager to set all the configuration
53  /// options at once.
54  ///////////////////////////////////////
56  {
57  ///////////////////////////////////////////////////////////////////////////////
58  // Public Data Members
59 
60  /// @brief This stores the Height and Width of the render window.
62  /// @brief This stores the device refresh rate in Hz.
64  /// @brief This is the desired state of whether the window is fullscreen or not.
66  /// @brief This is the desired state of whether to enable VSync or not.
68 
69  ///////////////////////////////////////////////////////////////////////////////
70  // Construction and Destruction
71 
72  /// @brief Blank constructor.
74  RefreshRate(0),
75  Fullscreen(false),
76  VSync(false)
77  { }
78 
79  ///////////////////////////////////////////////////////////////////////////////
80  // Operators
81 
82  /// @brief Assignment operator.
83  /// @param Other The other WindowSettings to copy from.
84  /// @return Returns a reference to this.
86  {
87  this->WinRes = Other.WinRes;
88  this->RefreshRate = Other.RefreshRate;
89  this->Fullscreen = Other.Fullscreen;
90  this->VSync = Other.VSync;
91  return *this;
92  }
93  };//WindowSettings
94  }//Graphics
95 }//Mezzanine
96 
97 #endif
bool Boole
Generally acts a single bit, true or false.
Definition: datatypes.h:173
WindowSettings & operator=(const WindowSettings &Other)
Assignment operator.
Boole Fullscreen
This is the desired state of whether the window is fullscreen or not.
This stores all the basic configuration options a game window supports.
Definition: resolution.h:57
This stores all the basic configuration options a game window supports.
WindowSettings()
Blank constructor.
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
Whole RefreshRate
This stores the device refresh rate in Hz.
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
Resolution WinRes
This stores the Height and Width of the render window.
Boole VSync
This is the desired state of whether to enable VSync or not.