40 #ifndef _graphicswindowsettings_h
41 #define _graphicswindowsettings_h
43 #include "Graphics/resolution.h"
87 this->WinRes = Other.
WinRes;
90 this->VSync = Other.
VSync;
bool Boole
Generally acts a single bit, true or false.
WindowSettings & operator=(const WindowSettings &Other)
Assignment operator.
Boole Fullscreen
This is the desired state of whether the window is fullscreen or not.
This stores all the basic configuration options a game window supports.
This stores all the basic configuration options a game window supports.
WindowSettings()
Blank constructor.
The bulk of the engine components go in this namspace.
Whole RefreshRate
This stores the device refresh rate in Hz.
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Resolution WinRes
This stores the Height and Width of the render window.
Boole VSync
This is the desired state of whether to enable VSync or not.