This is the proxy class for placing and manipulating a mesh in the scene. More...
#include <entityproxy.h>
Inheritance diagram for Mezzanine::Graphics::EntityProxy:
Collaboration diagram for Mezzanine::Graphics::EntityProxy:Public Member Functions | |
| EntityProxy (const UInt32 ID, SceneManager *Creator) | |
| Blank constructor. More... | |
| EntityProxy (const UInt32 ID, Mesh *TheMesh, SceneManager *Creator) | |
| Loaded Mesh constructor. More... | |
| EntityProxy (const UInt32 ID, const String &MeshName, const String &GroupName, SceneManager *Creator) | |
| Standard constructor. More... | |
| EntityProxy (const XML::Node &SelfRoot, SceneManager *Creator) | |
| XML constructor. More... | |
| virtual | ~EntityProxy () |
| Class destructor. | |
| virtual Ogre::MovableObject * | _GetBaseGraphicsObject () const |
| Accessor for the internal graphics object. More... | |
| virtual Ogre::Entity * | _GetGraphicsObject () const |
| Accessor for the internal entity. More... | |
| virtual void | AddToWorld () |
| Performs all the necessary task to ensure this object is connected to it's respective world and ready for use. More... | |
| virtual Boole | GetCastShadows () const |
| Gets whether or not this proxy can cast a shadow. More... | |
| virtual String | GetDerivedSerializableName () const |
| Gets the most derived serializable name of this WorldProxy. More... | |
| virtual UInt32 | GetLightMask () const |
| Gets which types of lights will affect this proxy. More... | |
| virtual Mesh * | GetMesh () const |
| Gets the mesh currently being used by this proxy. More... | |
| virtual Mezzanine::ProxyType | GetProxyType () const |
| Accessor for the type of proxy. More... | |
| virtual UInt32 | GetQueryMask () const |
| Gets the bitmask that will be used to determine if this object should be counted in scene queries. More... | |
| virtual Boole | GetReceiveShadows () const |
| Gets whether or not this proxy can be rendered with a shadow casted on it. More... | |
| virtual Real | GetRenderDistance () const |
| Gets the distance at which the proxy will stop rendering. More... | |
| virtual UInt32 | GetVisibilityMask () const |
| Gets the bitmask that will be used to determine if this object should be visible when rendering. More... | |
| virtual Boole | GetVisible () const |
| Gets whether or not this proxy is visible. More... | |
| virtual void | ProtoDeSerializeMesh (const XML::Node &SelfRoot) |
| Take the data stored in an XML Node and overwrite the mesh of this object with it. More... | |
| virtual void | ProtoDeSerializeProperties (const XML::Node &SelfRoot) |
| Take the data stored in an XML Node and overwrite the properties of this object with it. More... | |
| virtual void | ProtoSerializeMesh (XML::Node &SelfRoot) const |
| Convert the mesh of this class to an XML::Node ready for serialization. More... | |
| virtual void | ProtoSerializeProperties (XML::Node &SelfRoot) const |
| Convert the properties of this class to an XML::Node ready for serialization. More... | |
| virtual void | RemoveFromWorld () |
| Unhooks this proxy from it's respective world. More... | |
| virtual void | SetCastShadows (const Boole CastShadows) |
| Sets whether or not this proxy can cast a shadow. More... | |
| virtual void | SetLightMask (const UInt32 Mask) |
| Sets which types of lights will affect this proxy. More... | |
| virtual void | SetMesh (const String &MeshName, const String &Group) |
| Sets the mesh to be used by this proxy. More... | |
| virtual void | SetMesh (Mesh *ObjectMesh) |
| Sets the mesh to be used by this proxy. More... | |
| virtual void | SetQueryMask (const UInt32 Mask) |
| Sets the bitmesk that will be used to determine if this object should be counted in scene queries. More... | |
| virtual void | SetRenderDistance (const Real Distance) |
| Sets the distance at which the proxy will stop rendering. More... | |
| virtual void | SetVisibilityMask (const UInt32 Mask) |
| Sets the bitmask that will be used to determine if this object should be visible when rendering. More... | |
| virtual void | SetVisible (const Boole Visible) |
| Sets whether or not this proxy is visible. More... | |
Public Member Functions inherited from Mezzanine::Graphics::RenderableProxy | |
| RenderableProxy (SceneManager *Creator) | |
| XML-assist Constructor. More... | |
| RenderableProxy (const UInt32 ID, SceneManager *Creator) | |
| Normal Constructor. More... | |
| virtual | ~RenderableProxy () |
| Class destructor. | |
| virtual Ogre::SceneNode * | _GetGraphicsNode () const |
| Accessor for the internal node in the scenegraph for this proxy. More... | |
| virtual AxisAlignedBox | GetAABB () const |
| Gets this proxies AABB. More... | |
| virtual WorldManager * | GetCreator () const |
| Gets a pointer to this proxies creator. More... | |
| virtual Vector3 | GetLocation () const |
| Gets this objects current location. More... | |
| virtual Quaternion | GetOrientation () const |
| Gets this objects current orientation. More... | |
| virtual Vector3 | GetScale () const |
| Gets the scaling currently being applied to this object. More... | |
| virtual Boole | IsInWorld () const |
| Gets whether or not this object is inside of it's world. More... | |
| virtual void | Pitch (const Real Angle) |
| Rotate the object around the X axis. More... | |
| virtual void | Roll (const Real Angle) |
| Rotate the object around the Z axis. More... | |
| virtual void | Rotate (const Vector3 &Axis, const Real Angle) |
| Rotates the object from it's existing rotation. More... | |
| virtual void | Rotate (const Quaternion &Rotation) |
| Rotates the object from it's existing rotation. More... | |
| virtual void | Scale (const Vector3 &Scale) |
| Scales the object from it's current size. More... | |
| virtual void | Scale (const Real X, const Real Y, const Real Z) |
| Scales the object from it's current size. More... | |
| virtual void | SetLocation (const Vector3 &Loc) |
| Sets the location of this object in parent space. More... | |
| virtual void | SetLocation (const Real X, const Real Y, const Real Z) |
| Sets the location of this object in parent space via Reals. More... | |
| virtual void | SetOrientation (const Quaternion &Ori) |
| Sets the orientation of this object in parent space. More... | |
| virtual void | SetOrientation (const Real X, const Real Y, const Real Z, const Real W) |
| Sets the orientation of this object in parent space via Reals. More... | |
| virtual void | SetScale (const Vector3 &Sc) |
| Sets the scaling to be applied to this object. More... | |
| virtual void | SetScale (const Real X, const Real Y, const Real Z) |
| Sets the scaling to be applied to this object via Reals. More... | |
| virtual void | Translate (const Vector3 &Trans) |
| Moves this object from it's current location. More... | |
| virtual void | Translate (const Real X, const Real Y, const Real Z) |
| Moves this object from it's current location. More... | |
| virtual void | Yaw (const Real Angle) |
| Rotate the object around the Y axis. More... | |
Public Member Functions inherited from Mezzanine::WorldProxy | |
| WorldProxy () | |
| Blank constructor. | |
| WorldProxy (const UInt32 ID) | |
| Normal/ID constructor. More... | |
| virtual | ~WorldProxy () |
| Class destructor. | |
| void | _Bind (WorldObject *NewParent) |
| Binds this proxy to a WorldObject. More... | |
| virtual WorldObject * | GetParentObject () const |
| Gets a pointer to the parent object controlling this proxy. More... | |
| virtual UInt32 | GetProxyID () const |
| Gets the unique ID of this proxy. More... | |
| virtual void | ProtoDeSerialize (const XML::Node &SelfRoot) |
| Take the data stored in an XML Node and overwrite this object with it. More... | |
| virtual void | ProtoSerialize (XML::Node &ParentNode) const |
| Convert this class to an XML::Node ready for serialization. More... | |
Public Member Functions inherited from Mezzanine::TransformableObject | |
| virtual | ~TransformableObject () |
| Class Destructor. | |
| virtual Vector3 | ConvertGlobalToLocal (const Vector3 &Location) const |
| Converts a point in global space to the same point in local space. More... | |
| virtual Quaternion | ConvertGlobalToLocal (const Quaternion &Orientation) const |
| Converts a rotation in global space to the same rotation in local space. More... | |
| virtual Vector3 | ConvertLocalToGlobal (const Vector3 &Location) const |
| Converts a point in local space to the same point in global space. More... | |
| virtual Quaternion | ConvertLocalToGlobal (const Quaternion &Orientation) const |
| Converts a rotation in local space to the same rotation in global space. More... | |
Static Public Member Functions | |
| static String | GetSerializableName () |
| Get the name of the the XML tag the proxy class will leave behind as its instances are serialized. More... | |
Static Public Member Functions inherited from Mezzanine::Graphics::RenderableProxy | |
| static String | GetSerializableName () |
| Get the name of the the XML tag the proxy class will leave behind as its instances are serialized. More... | |
Static Public Member Functions inherited from Mezzanine::WorldProxy | |
| static String | GetSerializableName () |
| Get the name of the the XML tag the proxy class will leave behind as its instances are serialized. More... | |
Protected Member Functions | |
| virtual void | CreateEntity (Mesh *ObjectMesh) |
| Creates an internal entity based on the provided mesh. More... | |
| virtual void | CreateEntity (const String &MeshName, const String &GroupName) |
| Creates an internal entity based on the provided mesh. More... | |
| virtual void | DestroyEntity () |
| Destroys the internal entity in use by this proxy. More... | |
| virtual void | ProtoDeSerializeImpl (const XML::Node &SelfRoot) |
| Implementation method for deseriailizing additional sets of data. More... | |
| virtual void | ProtoSerializeImpl (XML::Node &SelfRoot) const |
| Implementation method for serializing additional sets of data. More... | |
Protected Attributes | |
| Boole | CanCastShadows |
| Stores whether or not this object can cast shadows on other objects. More... | |
| Ogre::Entity * | GraphicsEntity |
| A pointer to the internal Entity this proxy is based on. More... | |
| UInt32 | LightMask |
| A bitmask which will be compared against to determine which lights apply to this object. More... | |
| Mesh * | ProxyMesh |
| A pointer to the mesh being used by this proxy. More... | |
| Real | RenderDist |
| Stores the maximum distance this object can be from the camera before it is clipped/culled. More... | |
| Boole | SceneVisible |
| Stores whether or not this object should be rendered, regardless of other criteria. More... | |
Protected Attributes inherited from Mezzanine::Graphics::RenderableProxy | |
| Ogre::SceneNode * | GraphicsNode |
| A pointer to the internal object storing the proxy transform. More... | |
| Boole | InWorld |
| This stores whether the proxy is currently in the graphics world or not. More... | |
| SceneManager * | Manager |
| This is a pointer to the scene manager that created and owns this proxy. More... | |
| UInt32 | QueryMask |
| This is a bitmask identifying this objects type when being queried. Used for advanced query configuration. More... | |
| UInt32 | VisibilityMask |
| This is a bitmask identifying this objects type when being rendered. Used for advanced visibility configuration. More... | |
Protected Attributes inherited from Mezzanine::WorldProxy | |
| WorldObject * | ParentObject |
| Pointer to the Object this proxy belongs to. More... | |
| UInt32 | ProxyID |
| The unique ID assigned to the type of proxy an instance is. More... | |
This is the proxy class for placing and manipulating a mesh in the scene.
Definition at line 62 of file entityproxy.h.
| Mezzanine::Graphics::EntityProxy::EntityProxy | ( | const UInt32 | ID, |
| SceneManager * | Creator | ||
| ) |
Blank constructor.
| ID | The unique ID assigned to this EntityProxy. |
| Creator | A pointer to the manager that created this proxy. |
Definition at line 62 of file entityproxy.cpp.
| Mezzanine::Graphics::EntityProxy::EntityProxy | ( | const UInt32 | ID, |
| Mesh * | TheMesh, | ||
| SceneManager * | Creator | ||
| ) |
Loaded Mesh constructor.
| ID | The unique ID assigned to this EntityProxy. |
| TheMesh | A pointer to the mesh to be applied to this proxy. |
| Creator | A pointer to the manager that created this proxy. |
Definition at line 72 of file entityproxy.cpp.
| Mezzanine::Graphics::EntityProxy::EntityProxy | ( | const UInt32 | ID, |
| const String & | MeshName, | ||
| const String & | GroupName, | ||
| SceneManager * | Creator | ||
| ) |
Standard constructor.
| ID | The unique ID assigned to this EntityProxy. |
| MeshName | The name of the mesh to be loaded and applied to this proxy. |
| GroupName | The resource group name where the mesh can be found. |
| Creator | A pointer to the manager that created this proxy. |
Definition at line 82 of file entityproxy.cpp.
| Mezzanine::Graphics::EntityProxy::EntityProxy | ( | const XML::Node & | SelfRoot, |
| SceneManager * | Creator | ||
| ) |
XML constructor.
| SelfRoot | An XML::Node containing the data to populate this class with. |
| Creator | A pointer to the manager that created this proxy. |
Definition at line 92 of file entityproxy.cpp.
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virtual |
Accessor for the internal graphics object.
Implements Mezzanine::Graphics::RenderableProxy.
Definition at line 363 of file entityproxy.cpp.
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Accessor for the internal entity.
Definition at line 360 of file entityproxy.cpp.
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Performs all the necessary task to ensure this object is connected to it's respective world and ready for use.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 152 of file entityproxy.cpp.
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protectedvirtual |
Creates an internal entity based on the provided mesh.
| ObjectMesh | A pointer to the mesh to be applied to this proxy. |
Definition at line 117 of file entityproxy.cpp.
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protectedvirtual |
Creates an internal entity based on the provided mesh.
| MeshName | The name of the mesh to be loaded and applied to this proxy. |
| GroupName | The resource group name where the mesh can be found. |
Definition at line 130 of file entityproxy.cpp.
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protectedvirtual |
Destroys the internal entity in use by this proxy.
Definition at line 136 of file entityproxy.cpp.
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Gets whether or not this proxy can cast a shadow.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 232 of file entityproxy.cpp.
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Gets the most derived serializable name of this WorldProxy.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 351 of file entityproxy.cpp.
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Gets which types of lights will affect this proxy.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 250 of file entityproxy.cpp.
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Gets the mesh currently being used by this proxy.
Definition at line 203 of file entityproxy.cpp.
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Accessor for the type of proxy.
Create sub-entity access methods on this class.
Create minor material manipulation methods on this class.
Create Animation state and Skeleton access methods on this class.
Implements Mezzanine::WorldProxy.
Definition at line 147 of file entityproxy.cpp.
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Gets the bitmask that will be used to determine if this object should be counted in scene queries.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 276 of file entityproxy.cpp.
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Gets whether or not this proxy can be rendered with a shadow casted on it.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 237 of file entityproxy.cpp.
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Gets the distance at which the proxy will stop rendering.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 289 of file entityproxy.cpp.
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Get the name of the the XML tag the proxy class will leave behind as its instances are serialized.
Definition at line 354 of file entityproxy.cpp.
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Gets the bitmask that will be used to determine if this object should be visible when rendering.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 263 of file entityproxy.cpp.
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Gets whether or not this proxy is visible.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 219 of file entityproxy.cpp.
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protectedvirtual |
Implementation method for deseriailizing additional sets of data.
| SelfRoot | An XML::Node containing the data to populate this class with. |
Reimplemented from Mezzanine::WorldProxy.
Definition at line 111 of file entityproxy.cpp.
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virtual |
Take the data stored in an XML Node and overwrite the mesh of this object with it.
| SelfRoot | An XML::Node containing the data to populate this class with. |
Definition at line 324 of file entityproxy.cpp.
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virtual |
Take the data stored in an XML Node and overwrite the properties of this object with it.
| SelfRoot | An XML::Node containing the data to populate this class with. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 319 of file entityproxy.cpp.
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protectedvirtual |
Implementation method for serializing additional sets of data.
| SelfRoot | The root node containing all the serialized data for this instance. |
Reimplemented from Mezzanine::WorldProxy.
Definition at line 105 of file entityproxy.cpp.
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virtual |
Convert the mesh of this class to an XML::Node ready for serialization.
| SelfRoot | The root node containing all the serialized data for this instance. |
Definition at line 305 of file entityproxy.cpp.
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virtual |
Convert the properties of this class to an XML::Node ready for serialization.
| SelfRoot | The root node containing all the serialized data for this instance. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 300 of file entityproxy.cpp.
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Unhooks this proxy from it's respective world.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 161 of file entityproxy.cpp.
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Sets whether or not this proxy can cast a shadow.
| CastShadows | True to allow this proxy to cast a shadow, false to prevent it from casting a shadow. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 224 of file entityproxy.cpp.
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virtual |
Sets which types of lights will affect this proxy.
| Mask | A bitmask used to indicate which types of lights will be applied to this proxy. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 242 of file entityproxy.cpp.
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Sets the mesh to be used by this proxy.
| MeshName | The name of the mesh to apply to this proxy. |
| Group | The resource group to which the mesh belongs. |
Definition at line 173 of file entityproxy.cpp.
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Sets the mesh to be used by this proxy.
| ObjectMesh | The mesh to apply to this proxy. |
Definition at line 188 of file entityproxy.cpp.
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Sets the bitmesk that will be used to determine if this object should be counted in scene queries.
| Mask | The bitmask to be applied. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 268 of file entityproxy.cpp.
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virtual |
Sets the distance at which the proxy will stop rendering.
| Distance | The distance in world units from the camera when the proxy will stop being rendered. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 281 of file entityproxy.cpp.
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virtual |
Sets the bitmask that will be used to determine if this object should be visible when rendering.
| Mask | The bitmask to be applied. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 255 of file entityproxy.cpp.
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virtual |
Sets whether or not this proxy is visible.
| Visible | True to allow this proxy to render, false otherwise. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 211 of file entityproxy.cpp.
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Stores whether or not this object can cast shadows on other objects.
Definition at line 86 of file entityproxy.h.
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A pointer to the internal Entity this proxy is based on.
Definition at line 70 of file entityproxy.h.
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A bitmask which will be compared against to determine which lights apply to this object.
Definition at line 80 of file entityproxy.h.
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A pointer to the mesh being used by this proxy.
Definition at line 73 of file entityproxy.h.
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Stores the maximum distance this object can be from the camera before it is clipped/culled.
Definition at line 77 of file entityproxy.h.
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Stores whether or not this object should be rendered, regardless of other criteria.
Definition at line 83 of file entityproxy.h.
1.8.9.1. Thanks to the
Open Icon Library
for help with some of the icons.