This is the proxy class for placing and manipulating a mesh in the scene. More...
#include <entityproxy.h>
Public Member Functions | |
EntityProxy (const UInt32 ID, SceneManager *Creator) | |
Blank constructor. More... | |
EntityProxy (const UInt32 ID, Mesh *TheMesh, SceneManager *Creator) | |
Loaded Mesh constructor. More... | |
EntityProxy (const UInt32 ID, const String &MeshName, const String &GroupName, SceneManager *Creator) | |
Standard constructor. More... | |
EntityProxy (const XML::Node &SelfRoot, SceneManager *Creator) | |
XML constructor. More... | |
virtual | ~EntityProxy () |
Class destructor. | |
virtual Ogre::MovableObject * | _GetBaseGraphicsObject () const |
Accessor for the internal graphics object. More... | |
virtual Ogre::Entity * | _GetGraphicsObject () const |
Accessor for the internal entity. More... | |
virtual void | AddToWorld () |
Performs all the necessary task to ensure this object is connected to it's respective world and ready for use. More... | |
virtual Boole | GetCastShadows () const |
Gets whether or not this proxy can cast a shadow. More... | |
virtual String | GetDerivedSerializableName () const |
Gets the most derived serializable name of this WorldProxy. More... | |
virtual UInt32 | GetLightMask () const |
Gets which types of lights will affect this proxy. More... | |
virtual Mesh * | GetMesh () const |
Gets the mesh currently being used by this proxy. More... | |
virtual Mezzanine::ProxyType | GetProxyType () const |
Accessor for the type of proxy. More... | |
virtual UInt32 | GetQueryMask () const |
Gets the bitmask that will be used to determine if this object should be counted in scene queries. More... | |
virtual Boole | GetReceiveShadows () const |
Gets whether or not this proxy can be rendered with a shadow casted on it. More... | |
virtual Real | GetRenderDistance () const |
Gets the distance at which the proxy will stop rendering. More... | |
virtual UInt32 | GetVisibilityMask () const |
Gets the bitmask that will be used to determine if this object should be visible when rendering. More... | |
virtual Boole | GetVisible () const |
Gets whether or not this proxy is visible. More... | |
virtual void | ProtoDeSerializeMesh (const XML::Node &SelfRoot) |
Take the data stored in an XML Node and overwrite the mesh of this object with it. More... | |
virtual void | ProtoDeSerializeProperties (const XML::Node &SelfRoot) |
Take the data stored in an XML Node and overwrite the properties of this object with it. More... | |
virtual void | ProtoSerializeMesh (XML::Node &SelfRoot) const |
Convert the mesh of this class to an XML::Node ready for serialization. More... | |
virtual void | ProtoSerializeProperties (XML::Node &SelfRoot) const |
Convert the properties of this class to an XML::Node ready for serialization. More... | |
virtual void | RemoveFromWorld () |
Unhooks this proxy from it's respective world. More... | |
virtual void | SetCastShadows (const Boole CastShadows) |
Sets whether or not this proxy can cast a shadow. More... | |
virtual void | SetLightMask (const UInt32 Mask) |
Sets which types of lights will affect this proxy. More... | |
virtual void | SetMesh (const String &MeshName, const String &Group) |
Sets the mesh to be used by this proxy. More... | |
virtual void | SetMesh (Mesh *ObjectMesh) |
Sets the mesh to be used by this proxy. More... | |
virtual void | SetQueryMask (const UInt32 Mask) |
Sets the bitmesk that will be used to determine if this object should be counted in scene queries. More... | |
virtual void | SetRenderDistance (const Real Distance) |
Sets the distance at which the proxy will stop rendering. More... | |
virtual void | SetVisibilityMask (const UInt32 Mask) |
Sets the bitmask that will be used to determine if this object should be visible when rendering. More... | |
virtual void | SetVisible (const Boole Visible) |
Sets whether or not this proxy is visible. More... | |
Public Member Functions inherited from Mezzanine::Graphics::RenderableProxy | |
RenderableProxy (SceneManager *Creator) | |
XML-assist Constructor. More... | |
RenderableProxy (const UInt32 ID, SceneManager *Creator) | |
Normal Constructor. More... | |
virtual | ~RenderableProxy () |
Class destructor. | |
virtual Ogre::SceneNode * | _GetGraphicsNode () const |
Accessor for the internal node in the scenegraph for this proxy. More... | |
virtual AxisAlignedBox | GetAABB () const |
Gets this proxies AABB. More... | |
virtual WorldManager * | GetCreator () const |
Gets a pointer to this proxies creator. More... | |
virtual Vector3 | GetLocation () const |
Gets this objects current location. More... | |
virtual Quaternion | GetOrientation () const |
Gets this objects current orientation. More... | |
virtual Vector3 | GetScale () const |
Gets the scaling currently being applied to this object. More... | |
virtual Boole | IsInWorld () const |
Gets whether or not this object is inside of it's world. More... | |
virtual void | Pitch (const Real Angle) |
Rotate the object around the X axis. More... | |
virtual void | Roll (const Real Angle) |
Rotate the object around the Z axis. More... | |
virtual void | Rotate (const Vector3 &Axis, const Real Angle) |
Rotates the object from it's existing rotation. More... | |
virtual void | Rotate (const Quaternion &Rotation) |
Rotates the object from it's existing rotation. More... | |
virtual void | Scale (const Vector3 &Scale) |
Scales the object from it's current size. More... | |
virtual void | Scale (const Real X, const Real Y, const Real Z) |
Scales the object from it's current size. More... | |
virtual void | SetLocation (const Vector3 &Loc) |
Sets the location of this object in parent space. More... | |
virtual void | SetLocation (const Real X, const Real Y, const Real Z) |
Sets the location of this object in parent space via Reals. More... | |
virtual void | SetOrientation (const Quaternion &Ori) |
Sets the orientation of this object in parent space. More... | |
virtual void | SetOrientation (const Real X, const Real Y, const Real Z, const Real W) |
Sets the orientation of this object in parent space via Reals. More... | |
virtual void | SetScale (const Vector3 &Sc) |
Sets the scaling to be applied to this object. More... | |
virtual void | SetScale (const Real X, const Real Y, const Real Z) |
Sets the scaling to be applied to this object via Reals. More... | |
virtual void | Translate (const Vector3 &Trans) |
Moves this object from it's current location. More... | |
virtual void | Translate (const Real X, const Real Y, const Real Z) |
Moves this object from it's current location. More... | |
virtual void | Yaw (const Real Angle) |
Rotate the object around the Y axis. More... | |
Public Member Functions inherited from Mezzanine::WorldProxy | |
WorldProxy () | |
Blank constructor. | |
WorldProxy (const UInt32 ID) | |
Normal/ID constructor. More... | |
virtual | ~WorldProxy () |
Class destructor. | |
void | _Bind (WorldObject *NewParent) |
Binds this proxy to a WorldObject. More... | |
virtual WorldObject * | GetParentObject () const |
Gets a pointer to the parent object controlling this proxy. More... | |
virtual UInt32 | GetProxyID () const |
Gets the unique ID of this proxy. More... | |
virtual void | ProtoDeSerialize (const XML::Node &SelfRoot) |
Take the data stored in an XML Node and overwrite this object with it. More... | |
virtual void | ProtoSerialize (XML::Node &ParentNode) const |
Convert this class to an XML::Node ready for serialization. More... | |
Public Member Functions inherited from Mezzanine::TransformableObject | |
virtual | ~TransformableObject () |
Class Destructor. | |
virtual Vector3 | ConvertGlobalToLocal (const Vector3 &Location) const |
Converts a point in global space to the same point in local space. More... | |
virtual Quaternion | ConvertGlobalToLocal (const Quaternion &Orientation) const |
Converts a rotation in global space to the same rotation in local space. More... | |
virtual Vector3 | ConvertLocalToGlobal (const Vector3 &Location) const |
Converts a point in local space to the same point in global space. More... | |
virtual Quaternion | ConvertLocalToGlobal (const Quaternion &Orientation) const |
Converts a rotation in local space to the same rotation in global space. More... | |
Static Public Member Functions | |
static String | GetSerializableName () |
Get the name of the the XML tag the proxy class will leave behind as its instances are serialized. More... | |
Static Public Member Functions inherited from Mezzanine::Graphics::RenderableProxy | |
static String | GetSerializableName () |
Get the name of the the XML tag the proxy class will leave behind as its instances are serialized. More... | |
Static Public Member Functions inherited from Mezzanine::WorldProxy | |
static String | GetSerializableName () |
Get the name of the the XML tag the proxy class will leave behind as its instances are serialized. More... | |
Protected Member Functions | |
virtual void | CreateEntity (Mesh *ObjectMesh) |
Creates an internal entity based on the provided mesh. More... | |
virtual void | CreateEntity (const String &MeshName, const String &GroupName) |
Creates an internal entity based on the provided mesh. More... | |
virtual void | DestroyEntity () |
Destroys the internal entity in use by this proxy. More... | |
virtual void | ProtoDeSerializeImpl (const XML::Node &SelfRoot) |
Implementation method for deseriailizing additional sets of data. More... | |
virtual void | ProtoSerializeImpl (XML::Node &SelfRoot) const |
Implementation method for serializing additional sets of data. More... | |
Protected Attributes | |
Boole | CanCastShadows |
Stores whether or not this object can cast shadows on other objects. More... | |
Ogre::Entity * | GraphicsEntity |
A pointer to the internal Entity this proxy is based on. More... | |
UInt32 | LightMask |
A bitmask which will be compared against to determine which lights apply to this object. More... | |
Mesh * | ProxyMesh |
A pointer to the mesh being used by this proxy. More... | |
Real | RenderDist |
Stores the maximum distance this object can be from the camera before it is clipped/culled. More... | |
Boole | SceneVisible |
Stores whether or not this object should be rendered, regardless of other criteria. More... | |
Protected Attributes inherited from Mezzanine::Graphics::RenderableProxy | |
Ogre::SceneNode * | GraphicsNode |
A pointer to the internal object storing the proxy transform. More... | |
Boole | InWorld |
This stores whether the proxy is currently in the graphics world or not. More... | |
SceneManager * | Manager |
This is a pointer to the scene manager that created and owns this proxy. More... | |
UInt32 | QueryMask |
This is a bitmask identifying this objects type when being queried. Used for advanced query configuration. More... | |
UInt32 | VisibilityMask |
This is a bitmask identifying this objects type when being rendered. Used for advanced visibility configuration. More... | |
Protected Attributes inherited from Mezzanine::WorldProxy | |
WorldObject * | ParentObject |
Pointer to the Object this proxy belongs to. More... | |
UInt32 | ProxyID |
The unique ID assigned to the type of proxy an instance is. More... | |
This is the proxy class for placing and manipulating a mesh in the scene.
Definition at line 62 of file entityproxy.h.
Mezzanine::Graphics::EntityProxy::EntityProxy | ( | const UInt32 | ID, |
SceneManager * | Creator | ||
) |
Blank constructor.
ID | The unique ID assigned to this EntityProxy. |
Creator | A pointer to the manager that created this proxy. |
Definition at line 62 of file entityproxy.cpp.
Mezzanine::Graphics::EntityProxy::EntityProxy | ( | const UInt32 | ID, |
Mesh * | TheMesh, | ||
SceneManager * | Creator | ||
) |
Loaded Mesh constructor.
ID | The unique ID assigned to this EntityProxy. |
TheMesh | A pointer to the mesh to be applied to this proxy. |
Creator | A pointer to the manager that created this proxy. |
Definition at line 72 of file entityproxy.cpp.
Mezzanine::Graphics::EntityProxy::EntityProxy | ( | const UInt32 | ID, |
const String & | MeshName, | ||
const String & | GroupName, | ||
SceneManager * | Creator | ||
) |
Standard constructor.
ID | The unique ID assigned to this EntityProxy. |
MeshName | The name of the mesh to be loaded and applied to this proxy. |
GroupName | The resource group name where the mesh can be found. |
Creator | A pointer to the manager that created this proxy. |
Definition at line 82 of file entityproxy.cpp.
Mezzanine::Graphics::EntityProxy::EntityProxy | ( | const XML::Node & | SelfRoot, |
SceneManager * | Creator | ||
) |
XML constructor.
SelfRoot | An XML::Node containing the data to populate this class with. |
Creator | A pointer to the manager that created this proxy. |
Definition at line 92 of file entityproxy.cpp.
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Accessor for the internal graphics object.
Implements Mezzanine::Graphics::RenderableProxy.
Definition at line 363 of file entityproxy.cpp.
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Accessor for the internal entity.
Definition at line 360 of file entityproxy.cpp.
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Performs all the necessary task to ensure this object is connected to it's respective world and ready for use.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 152 of file entityproxy.cpp.
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Creates an internal entity based on the provided mesh.
ObjectMesh | A pointer to the mesh to be applied to this proxy. |
Definition at line 117 of file entityproxy.cpp.
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Creates an internal entity based on the provided mesh.
MeshName | The name of the mesh to be loaded and applied to this proxy. |
GroupName | The resource group name where the mesh can be found. |
Definition at line 130 of file entityproxy.cpp.
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Destroys the internal entity in use by this proxy.
Definition at line 136 of file entityproxy.cpp.
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Gets whether or not this proxy can cast a shadow.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 232 of file entityproxy.cpp.
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Gets the most derived serializable name of this WorldProxy.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 351 of file entityproxy.cpp.
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Gets which types of lights will affect this proxy.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 250 of file entityproxy.cpp.
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Gets the mesh currently being used by this proxy.
Definition at line 203 of file entityproxy.cpp.
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Accessor for the type of proxy.
Create sub-entity access methods on this class.
Create minor material manipulation methods on this class.
Create Animation state and Skeleton access methods on this class.
Implements Mezzanine::WorldProxy.
Definition at line 147 of file entityproxy.cpp.
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Gets the bitmask that will be used to determine if this object should be counted in scene queries.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 276 of file entityproxy.cpp.
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Gets whether or not this proxy can be rendered with a shadow casted on it.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 237 of file entityproxy.cpp.
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Gets the distance at which the proxy will stop rendering.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 289 of file entityproxy.cpp.
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Get the name of the the XML tag the proxy class will leave behind as its instances are serialized.
Definition at line 354 of file entityproxy.cpp.
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Gets the bitmask that will be used to determine if this object should be visible when rendering.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 263 of file entityproxy.cpp.
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Gets whether or not this proxy is visible.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 219 of file entityproxy.cpp.
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Implementation method for deseriailizing additional sets of data.
SelfRoot | An XML::Node containing the data to populate this class with. |
Reimplemented from Mezzanine::WorldProxy.
Definition at line 111 of file entityproxy.cpp.
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Take the data stored in an XML Node and overwrite the mesh of this object with it.
SelfRoot | An XML::Node containing the data to populate this class with. |
Definition at line 324 of file entityproxy.cpp.
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Take the data stored in an XML Node and overwrite the properties of this object with it.
SelfRoot | An XML::Node containing the data to populate this class with. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 319 of file entityproxy.cpp.
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protectedvirtual |
Implementation method for serializing additional sets of data.
SelfRoot | The root node containing all the serialized data for this instance. |
Reimplemented from Mezzanine::WorldProxy.
Definition at line 105 of file entityproxy.cpp.
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Convert the mesh of this class to an XML::Node ready for serialization.
SelfRoot | The root node containing all the serialized data for this instance. |
Definition at line 305 of file entityproxy.cpp.
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Convert the properties of this class to an XML::Node ready for serialization.
SelfRoot | The root node containing all the serialized data for this instance. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 300 of file entityproxy.cpp.
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Unhooks this proxy from it's respective world.
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 161 of file entityproxy.cpp.
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Sets whether or not this proxy can cast a shadow.
CastShadows | True to allow this proxy to cast a shadow, false to prevent it from casting a shadow. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 224 of file entityproxy.cpp.
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Sets which types of lights will affect this proxy.
Mask | A bitmask used to indicate which types of lights will be applied to this proxy. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 242 of file entityproxy.cpp.
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Sets the mesh to be used by this proxy.
MeshName | The name of the mesh to apply to this proxy. |
Group | The resource group to which the mesh belongs. |
Definition at line 173 of file entityproxy.cpp.
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Sets the mesh to be used by this proxy.
ObjectMesh | The mesh to apply to this proxy. |
Definition at line 188 of file entityproxy.cpp.
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Sets the bitmesk that will be used to determine if this object should be counted in scene queries.
Mask | The bitmask to be applied. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 268 of file entityproxy.cpp.
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Sets the distance at which the proxy will stop rendering.
Distance | The distance in world units from the camera when the proxy will stop being rendered. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 281 of file entityproxy.cpp.
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Sets the bitmask that will be used to determine if this object should be visible when rendering.
Mask | The bitmask to be applied. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 255 of file entityproxy.cpp.
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Sets whether or not this proxy is visible.
Visible | True to allow this proxy to render, false otherwise. |
Reimplemented from Mezzanine::Graphics::RenderableProxy.
Definition at line 211 of file entityproxy.cpp.
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Stores whether or not this object can cast shadows on other objects.
Definition at line 86 of file entityproxy.h.
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A pointer to the internal Entity this proxy is based on.
Definition at line 70 of file entityproxy.h.
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A bitmask which will be compared against to determine which lights apply to this object.
Definition at line 80 of file entityproxy.h.
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A pointer to the mesh being used by this proxy.
Definition at line 73 of file entityproxy.h.
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Stores the maximum distance this object can be from the camera before it is clipped/culled.
Definition at line 77 of file entityproxy.h.
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Stores whether or not this object should be rendered, regardless of other criteria.
Definition at line 83 of file entityproxy.h.