This class represents all the rendering passes a rendered object has. More...
#include <material.h>
Public Member Functions | |
Material () | |
Class Constructor. | |
~Material () | |
Class Destructor. | |
Protected Attributes | |
MaterialInternalData * | MID |
This class represents all the rendering passes a rendered object has.
Materials are composed of techniques which define all the passes an object can have. Materials can be attached to any renderable geometry and are quite flexible.
Definition at line 65 of file material.h.