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Mezzanine::Graphics::Material Class Reference

This class represents all the rendering passes a rendered object has. More...

#include <material.h>

Public Member Functions

 Material ()
 Class Constructor.
 
 ~Material ()
 Class Destructor.
 

Protected Attributes

MaterialInternalData * MID
 

Detailed Description

This class represents all the rendering passes a rendered object has.

Materials are composed of techniques which define all the passes an object can have. Materials can be attached to any renderable geometry and are quite flexible.

Definition at line 65 of file material.h.


The documentation for this class was generated from the following files: