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inc
material.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 
41 #ifndef _graphicsmaterial_h
42 #define _graphicsmaterial_h
43 
44 #include "datatypes.h"
45 
46 namespace Ogre
47 {
48  class Material;
49  template<typename T> class SharedPtr;
51 }//Ogre
52 
53 namespace Mezzanine
54 {
55  namespace Graphics
56  {
57  class MaterialInternalData;
58  ///////////////////////////////////////////////////////////////////////////////
59  /// @class Material
60  /// @headerfile material.h
61  /// @brief This class represents all the rendering passes a rendered object has.
62  /// @details Materials are composed of techniques which define all the passes an object can have.
63  /// Materials can be attached to any renderable geometry and are quite flexible.
64  ///////////////////////////////////////
66  {
67  protected:
68  MaterialInternalData* MID;
69  public:
70  /// @brief Class Constructor.
71  Material();
72  /// @brief Class Destructor.
73  ~Material();
74 
75  ///////////////////////////////////////////////////////////////////////////////
76  // AssetMethods
77 
78  ///////////////////////////////////////////////////////////////////////////////
79  // Internal Methods
80  };//Material
81  }//Graphics
82 }//Mezzanine
83 
84 #endif
All the definitions for datatypes as well as some basic conversion functions are defined here...
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
This class represents all the rendering passes a rendered object has.
Definition: material.h:65