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material.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 
41 #ifndef _graphicsmaterial_cpp
42 #define _graphicsmaterial_cpp
43 
44 #include "Graphics/material.h"
45 #include <Ogre.h>
46 
47 namespace Mezzanine
48 {
49  namespace Graphics
50  {
51  ///////////////////////////////////////////////////////////////////////////////
52  /// @class InternalMaterialData
53  /// @brief This class is used to store the internal structures needed by the Material class.
54  /// @details Specifically, this class stores a shared pointer to the Ogre Material and only
55  /// exists because shared pointers can't be forward declared without compromising how they
56  /// work.
57  ///////////////////////////////////////
59  {
60  public:
61  Ogre::MaterialPtr GraphicsMaterial;
62  };//InternalMaterialData
63 
64  ///////////////////////////////////////////////////////////////////////////////
65  // Material Methods
66 
68  {
69 
70  }
71 
73  {
74 
75  }
76  }//Graphics
77 }//Mezzanine
78 
79 #endif
Material()
Class Constructor.
Definition: material.cpp:67
This class is used to store the internal structures needed by the Material class. ...
Definition: material.cpp:58
~Material()
Class Destructor.
Definition: material.cpp:72
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56