A generator class for a sphere mesh where all triangles are the same size. More...
#include <icospheregenerator.h>
Public Member Functions | |||
IcoSphereGenerator (const Real Radius, const Whole Iterations=2) | |||
Class constructor. More... | |||
virtual | ~IcoSphereGenerator () | ||
Class destructor. | |||
virtual void | AddToTriangleBuffer (TriangleBuffer &Buffer) const | ||
Adds the vertices and indices as configured in this generator to a triangle buffer. More... | |||
IcoSphereGenerator & | SetNumIterations (const Whole Iterations) | ||
Sets the number of iterations needed to build the sphere mesh. More... | |||
IcoSphereGenerator & | SetRadius (const Real Radius) | ||
Sets the radius of the sphere.
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Public Member Functions inherited from Mezzanine::Graphics::Procedural::MeshGenerator< IcoSphereGenerator > | |||
MeshGenerator () | |||
Class constructor. | |||
virtual | ~MeshGenerator () | ||
Class destructor. | |||
TriangleBuffer | BuildTriangleBuffer () const | ||
Creates a TriangleBuffer with the the vertices and indices as configured in this generator. More... | |||
Mesh * | GenerateMesh (const String &MeshName, const String &MeshGroup, const String &MatName, const String &MatGroup) const | ||
Generates the mesh. More... | |||
IcoSphereGenerator & | ResetTransforms () | ||
Resets all transforms (orientation, position and scale) that would have been applied to the mesh to their default values. More... | |||
IcoSphereGenerator & | SetEnableNormals (Boole EnableNormals) | ||
Sets whether normals are enabled or not. More... | |||
IcoSphereGenerator & | SetNumTexCoordSet (const UInt8 NumSets) | ||
Sets the number of texture coordintate sets. More... | |||
IcoSphereGenerator & | SetOrientation (const Quaternion &Ori) | ||
Sets an orientation baked into the resulting mesh. More... | |||
IcoSphereGenerator & | SetOrientation (const Real X, const Real Y, const Real Z, const Real W) | ||
Sets an orientation baked into the resulting mesh. More... | |||
IcoSphereGenerator & | SetPosition (const Vector3 &Loc) | ||
Sets a translation baked into the resulting mesh. More... | |||
IcoSphereGenerator & | SetPosition (const Real X, const Real Y, const Real Z) | ||
Sets a translation baked into the resulting mesh. More... | |||
IcoSphereGenerator & | SetScale (const Vector3 &Scaling) | ||
Sets a scale baked into the resulting mesh. More... | |||
IcoSphereGenerator & | SetScale (const Real Scaling) | ||
Sets a uniform scale baked into the resulting mesh. More... | |||
IcoSphereGenerator & | SetScale (const Real X, const Real Y, const Real Z) | ||
Sets a scale baked into the resulting mesh. More... | |||
IcoSphereGenerator & | SetSwitchUV (Boole SwitchUV) | ||
Sets whether to switch U and V texture coordinates. More... | |||
IcoSphereGenerator & | SetTextureRectangle (const Real RectLeft, const Real RectRight, const Real RectTop, const Real RectBottom) | ||
Sets the texture rectangle. More... | |||
IcoSphereGenerator & | SetUTile (const Real uTile) | ||
Sets the U Tile. More... | |||
IcoSphereGenerator & | SetVTile (const Real vTile) | ||
Sets the V Tile. More... | |||
Protected Attributes | |
Whole | NumIterations |
The number of iterations needed to build the sphere mesh. More... | |
Real | SphereRadius |
The radius of the sphere. More... | |
Protected Attributes inherited from Mezzanine::Graphics::Procedural::MeshGenerator< IcoSphereGenerator > | |
UInt8 | GeneratorOpts |
Storage for the boolean options to be used by this generator. More... | |
UInt8 | NumTexCoordSet |
The number of texture coordinate sets to include. More... | |
Quaternion | Orientation |
Orientation to apply the mesh. More... | |
Vector3 | Position |
Position to apply to the mesh. More... | |
Vector3 | Scale |
Scale to apply to the mesh. More... | |
Real | UTile |
U tile for texture coords generation. More... | |
Vector2 | UVOrigin |
Rectangle in which the texture coordinates will be placed. More... | |
Real | VTile |
V tile for texture coords generation. More... | |
Additional Inherited Members | |
Public Types inherited from Mezzanine::Graphics::Procedural::MeshGenerator< IcoSphereGenerator > | |
enum | GeneratorOptions |
A convenience enum used to describe boolean options for a generator. | |
Protected Member Functions inherited from Mezzanine::Graphics::Procedural::MeshGenerator< IcoSphereGenerator > | |
void | AddPoint (TriangleBuffer &Buffer, const Vector3 &Loc, const Vector3 &Norm, const Vector2 &UV) const |
Adds a new point to a triangle buffer, using the format defined for that MeshGenerator. More... | |
A generator class for a sphere mesh where all triangles are the same size.
Definition at line 82 of file icospheregenerator.h.
Mezzanine::Graphics::Procedural::IcoSphereGenerator::IcoSphereGenerator | ( | const Real | Radius, |
const Whole | Iterations = 2 |
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) |
Class constructor.
Radius | The radius of the sphere. |
Iterations | The number of iterations needed to build the sphere mesh. |
Definition at line 81 of file icospheregenerator.cpp.
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virtual |
Adds the vertices and indices as configured in this generator to a triangle buffer.
Buffer | The buffer to append this generators vertices and indices to. |
Step 1 : Generate icosahedron
Step 2 : tessellate
Step 3 : generate texcoords
Step 4 : fix texcoords
Step 5 : realize
Implements Mezzanine::Graphics::Procedural::MeshGenerator< IcoSphereGenerator >.
Definition at line 92 of file icospheregenerator.cpp.
IcoSphereGenerator & Mezzanine::Graphics::Procedural::IcoSphereGenerator::SetNumIterations | ( | const Whole | Iterations | ) |
Sets the number of iterations needed to build the sphere mesh.
If | the number of iterations is set to 0, a PARAMETERS_EXCEPTION will be thrown. |
Iterations | The number of iterations needed to build the sphere mesh. |
Definition at line 274 of file icospheregenerator.cpp.
IcoSphereGenerator & Mezzanine::Graphics::Procedural::IcoSphereGenerator::SetRadius | ( | const Real | Radius | ) |
Sets the radius of the sphere.
If | the radius is set to 0 or less, a PARAMETERS_EXCEPTION will be thrown. |
Radius | The radius of the sphere. |
Definition at line 265 of file icospheregenerator.cpp.
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protected |
The number of iterations needed to build the sphere mesh.
Definition at line 90 of file icospheregenerator.h.
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protected |
The radius of the sphere.
Definition at line 87 of file icospheregenerator.h.