This namespace is for all the classes belonging to the Input Subsystem. More...
Classes | |
class | ButtonDevice |
This is a base class for all input devices with buttons. More... | |
class | Controller |
This class represents a controller input device, such as a gamepad or joystick. More... | |
class | DefaultInputManagerFactory |
A factory responsible for the creation and destruction of the default inputmanager. More... | |
class | Device |
This is a base class for all input devices. More... | |
class | DeviceUpdateWorkUnit |
This is a Mezzanine::Threading::iWorkUnit for the updating of the physics debug drawer. More... | |
class | InputManager |
This is the manager responsible for the handling of input devices and events. More... | |
class | InputManagerInternalData |
This is an class for the handling of internal input data. More... | |
class | Keyboard |
This class represents the keyboard input device. ////////////////////////////////////. More... | |
class | MetaCode |
This Determines the kind of user input. More... | |
class | MetaCodeKey |
A key class for MetaCodes to be used in associative containers. More... | |
class | Mouse |
This class represents the mouse input device. More... | |
class | SequenceContainer |
This class stores and provides utilities for sequenced inputs and their operations. More... | |
Typedefs | |
typedef InputManagerInternalData::ControllerIterator | InternalControlIterator |
typedef InputManagerInternalData::ControllerPair | InternalControlPair |
Enumerations | |
enum | ButtonState { BUTTON_LIFTING = 1, BUTTON_UP = 2, BUTTON_PRESSING = 4, BUTTON_DOWN = 8 } |
An Optional listing of value that can be used in a metacode to represent the information of a button press. More... | |
enum | DirectionalMotionState { DIRECTIONALMOTION_UPLEFT = 1, DIRECTIONALMOTION_UNCHANGED = 0, DIRECTIONALMOTION_DOWNRIGHT = -1 } |
An Optional listing of values that can be used in a metacode Indicate spin, digital or binary travel in a directionl. More... | |
enum | HatState { CONTROLLERHAT_CENTERED = 0, CONTROLLERHAT_UP = 1, CONTROLLERHAT_RIGHT = 2, CONTROLLERHAT_DOWN = 4, CONTROLLERHAT_LEFT = 8, CONTROLLERHAT_RIGHTUP = ( CONTROLLERHAT_RIGHT | CONTROLLERHAT_UP ), CONTROLLERHAT_RIGHTDOWN = ( CONTROLLERHAT_RIGHT | CONTROLLERHAT_DOWN ), CONTROLLERHAT_LEFTUP = ( CONTROLLERHAT_LEFT | CONTROLLERHAT_UP ), CONTROLLERHAT_LEFTDOWN = ( CONTROLLERHAT_LEFT | CONTROLLERHAT_DOWN ) } |
An optional listing of the possible states a hat on a controller can take. More... | |
enum | InputCode { KEY_FIRST = 0, KEY_UNKNOWN = 0, KEY_A = 4, KEY_B = 5, KEY_C = 6, KEY_D = 7, KEY_E = 8, KEY_F = 9, KEY_G = 10, KEY_H = 11, KEY_I = 12, KEY_J = 13, KEY_K = 14, KEY_L = 15, KEY_M = 16, KEY_N = 17, KEY_O = 18, KEY_P = 19, KEY_Q = 20, KEY_R = 21, KEY_S = 22, KEY_T = 23, KEY_U = 24, KEY_V = 25, KEY_W = 26, KEY_X = 27, KEY_Y = 28, KEY_Z = 29, KEY_1 = 30, KEY_2 = 31, KEY_3 = 32, KEY_4 = 33, KEY_5 = 34, KEY_6 = 35, KEY_7 = 36, KEY_8 = 37, KEY_9 = 38, KEY_0 = 39, KEY_RETURN = 40, KEY_ESCAPE = 41, KEY_BACKSPACE = 42, KEY_TAB = 43, KEY_SPACE = 44, KEY_MINUS = 45, KEY_EQUALS = 46, KEY_LEFTBRACKET = 47, KEY_RIGHTBRACKET = 48, KEY_BACKSLASH = 49, KEY_NONUSHASH = 50, KEY_SEMICOLON = 51, KEY_APOSTROPHE = 52, KEY_GRAVE = 53, KEY_COMMA = 54, KEY_PERIOD = 55, KEY_SLASH = 56, KEY_CAPSLOCK = 57, KEY_F1 = 58, KEY_F2 = 59, KEY_F3 = 60, KEY_F4 = 61, KEY_F5 = 62, KEY_F6 = 63, KEY_F7 = 64, KEY_F8 = 65, KEY_F9 = 66, KEY_F10 = 67, KEY_F11 = 68, KEY_F12 = 69, KEY_PRINTSCREEN = 70, KEY_SCROLLLOCK = 71, KEY_PAUSE = 72, KEY_INSERT = 73, KEY_HOME = 74, KEY_PAGEUP = 75, KEY_DELETE = 76, KEY_END = 77, KEY_PAGEDOWN = 78, KEY_RIGHT = 79, KEY_LEFT = 80, KEY_DOWN = 81, KEY_UP = 82, KEY_NUMLOCKCLEAR = 83, KEY_KP_DIVIDE = 84, KEY_KP_MULTIPLY = 85, KEY_KP_MINUS = 86, KEY_KP_PLUS = 87, KEY_KP_ENTER = 88, KEY_KP_1 = 89, KEY_KP_2 = 90, KEY_KP_3 = 91, KEY_KP_4 = 92, KEY_KP_5 = 93, KEY_KP_6 = 94, KEY_KP_7 = 95, KEY_KP_8 = 96, KEY_KP_9 = 97, KEY_KP_0 = 98, KEY_KP_PERIOD = 99, KEY_NONUSBACKSLASH = 100, KEY_APPLICATION = 101, KEY_POWER = 102, KEY_KP_EQUALS = 103, KEY_F13 = 104, KEY_F14 = 105, KEY_F15 = 106, KEY_F16 = 107, KEY_F17 = 108, KEY_F18 = 109, KEY_F19 = 110, KEY_F20 = 111, KEY_F21 = 112, KEY_F22 = 113, KEY_F23 = 114, KEY_F24 = 115, KEY_EXECUTE = 116, KEY_HELP = 117, KEY_MENU = 118, KEY_SELECT = 119, KEY_STOP = 120, KEY_AGAIN = 121, KEY_UNDO = 122, KEY_CUT = 123, KEY_COPY = 124, KEY_PASTE = 125, KEY_FIND = 126, KEY_MUTE = 127, KEY_VOLUMEUP = 128, KEY_VOLUMEDOWN = 129, KEY_KP_COMMA = 133, KEY_KP_EQUALSAS400 = 134, KEY_INTERNATIONAL1 = 135, KEY_INTERNATIONAL2 = 136, KEY_INTERNATIONAL3 = 137, KEY_INTERNATIONAL4 = 138, KEY_INTERNATIONAL5 = 139, KEY_INTERNATIONAL6 = 140, KEY_INTERNATIONAL7 = 141, KEY_INTERNATIONAL8 = 142, KEY_INTERNATIONAL9 = 143, KEY_LANG1 = 144, KEY_LANG2 = 145, KEY_LANG3 = 146, KEY_LANG4 = 147, KEY_LANG5 = 148, KEY_LANG6 = 149, KEY_LANG7 = 150, KEY_LANG8 = 151, KEY_LANG9 = 152, KEY_ALTERASE = 153, KEY_SYSREQ = 154, KEY_CANCEL = 155, KEY_CLEAR = 156, KEY_PRIOR = 157, KEY_RETURN2 = 158, KEY_SEPARATOR = 159, KEY_OUT = 160, KEY_OPER = 161, KEY_CLEARAGAIN = 162, KEY_CRSEL = 163, KEY_EXSEL = 164, KEY_KP_00 = 176, KEY_KP_000 = 177, KEY_THOUSANDSSEPARATOR = 178, KEY_DECIMALSEPARATOR = 179, KEY_CURRENCYUNIT = 180, KEY_CURRENCYSUBUNIT = 181, KEY_KP_LEFTPAREN = 182, KEY_KP_RIGHTPAREN = 183, KEY_KP_LEFTBRACE = 184, KEY_KP_RIGHTBRACE = 185, KEY_KP_TAB = 186, KEY_KP_BACKSPACE = 187, KEY_KP_A = 188, KEY_KP_B = 189, KEY_KP_C = 190, KEY_KP_D = 191, KEY_KP_E = 192, KEY_KP_F = 193, KEY_KP_XOR = 194, KEY_KP_POWER = 195, KEY_KP_PERCENT = 196, KEY_KP_LESS = 197, KEY_KP_GREATER = 198, KEY_KP_AMPERSAND = 199, KEY_KP_DBLAMPERSAND = 200, KEY_KP_VERTICALBAR = 201, KEY_KP_DBLVERTICALBAR = 202, KEY_KP_COLON = 203, KEY_KP_HASH = 204, KEY_KP_SPACE = 205, KEY_KP_AT = 206, KEY_KP_EXCLAM = 207, KEY_KP_MEMSTORE = 208, KEY_KP_MEMRECALL = 209, KEY_KP_MEMCLEAR = 210, KEY_KP_MEMADD = 211, KEY_KP_MEMSUBTRACT = 212, KEY_KP_MEMMULTIPLY = 213, KEY_KP_MEMDIVIDE = 214, KEY_KP_PLUSMINUS = 215, KEY_KP_CLEAR = 216, KEY_KP_CLEARENTRY = 217, KEY_KP_BINARY = 218, KEY_KP_OCTAL = 219, KEY_KP_DECIMAL = 220, KEY_KP_HEXADECIMAL = 221, KEY_LCTRL = 224, KEY_LSHIFT = 225, KEY_LALT = 226, KEY_LSUPER = 227, KEY_RCTRL = 228, KEY_RSHIFT = 229, KEY_RALT = 230, KEY_RSUPER = 231, KEY_MODE = 257, KEY_AUDIONEXT = 258, KEY_AUDIOPREV = 259, KEY_AUDIOSTOP = 260, KEY_AUDIOPLAY = 261, KEY_AUDIOMUTE = 262, KEY_MEDIASELECT = 263, KEY_WWW = 264, KEY_MAIL = 265, KEY_CALCULATOR = 266, KEY_COMPUTER = 267, KEY_AC_SEARCH = 268, KEY_AC_HOME = 269, KEY_AC_BACK = 270, KEY_AC_FORWARD = 271, KEY_AC_STOP = 272, KEY_AC_REFRESH = 273, KEY_AC_BOOKMARKS = 274, KEY_BRIGHTNESSDOWN = 275, KEY_BRIGHTNESSUP = 276, KEY_DISPLAYSWITCH = 277, KEY_KBDILLUMTOGGLE = 278, KEY_KBDILLUMDOWN = 279, KEY_KBDILLUMUP = 280, KEY_EJECT = 281, KEY_SLEEP = 282, KEY_LAST = 379, MOUSE_FIRST = 380, MOUSEBUTTON = 380, MOUSEBUTTON_FIRST = 381, MOUSEBUTTON_1 = 381, MOUSEBUTTON_2 = 382, MOUSEBUTTON_3 = 383, MOUSEBUTTON_4 = 384, MOUSEBUTTON_5 = 385, MOUSEBUTTON_6 = 386, MOUSEBUTTON_7 = 387, MOUSEBUTTON_8 = 388, MOUSEBUTTON_9 = 389, MOUSEBUTTON_10 = 390, MOUSEBUTTON_11 = 391, MOUSEBUTTON_12 = 392, MOUSEBUTTON_13 = 393, MOUSEBUTTON_14 = 394, MOUSEBUTTON_15 = 395, MOUSEBUTTON_16 = 396, MOUSEBUTTON_17 = 397, MOUSEBUTTON_18 = 398, MOUSEBUTTON_19 = 399, MOUSEBUTTON_20 = 400, MOUSEBUTTON_LAST = 400, INPUTEVENT_FIRST = 401, MOUSEMOTION_FIRST = 402, MOUSEABSOLUTEVERTICAL = 402, MOUSEABSOLUTEHORIZONTAL = 403, MOUSEVERTICAL = 404, MOUSEHORIZONTAL = 405, MOUSEWHEELVERTICAL = 406, MOUSEWHEELHORIZONTAL = 407, MOUSEMOTION_LAST = 410, MOUSE_LAST = 410, MOTION_FIRST = 420, MOTION_LAST = 429, MULTITOUCH_FIRST = 440, MULTITOUCH_ACTION = 441, MULTITOUCH_GESTURE = 442, MULTITOUCH_PINCH = 443, MULTITOUCH_STRETCH = 444, MULTITOUCH_LAST = 449, CONTROLLER_FIRST = 450, CONTROLLERBUTTON = 450, CONTROLLERBUTTON_FIRST = 451, CONTROLLERBUTTON_1 = 451, CONTROLLERBUTTON_2 = 452, CONTROLLERBUTTON_3 = 453, CONTROLLERBUTTON_4 = 454, CONTROLLERBUTTON_5 = 455, CONTROLLERBUTTON_6 = 456, CONTROLLERBUTTON_7 = 457, CONTROLLERBUTTON_8 = 458, CONTROLLERBUTTON_9 = 459, CONTROLLERBUTTON_10 = 460, CONTROLLERBUTTON_11 = 461, CONTROLLERBUTTON_12 = 462, CONTROLLERBUTTON_13 = 463, CONTROLLERBUTTON_14 = 464, CONTROLLERBUTTON_15 = 465, CONTROLLERBUTTON_16 = 466, CONTROLLERBUTTON_17 = 467, CONTROLLERBUTTON_18 = 468, CONTROLLERBUTTON_19 = 469, CONTROLLERBUTTON_20 = 470, CONTROLLERBUTTON_LAST = 470, CONTROLLERAXIS = 480, CONTROLLERAXIS_FIRST = 481, CONTROLLERAXIS_1 = 481, CONTROLLERAXIS_2 = 482, CONTROLLERAXIS_3 = 483, CONTROLLERAXIS_4 = 484, CONTROLLERAXIS_5 = 485, CONTROLLERAXIS_6 = 486, CONTROLLERAXIS_7 = 487, CONTROLLERAXIS_8 = 488, CONTROLLERAXIS_9 = 489, CONTROLLERAXIS_10 = 490, CONTROLLERAXIS_11 = 491, CONTROLLERAXIS_12 = 492, CONTROLLERAXIS_13 = 493, CONTROLLERAXIS_14 = 494, CONTROLLERAXIS_15 = 495, CONTROLLERAXIS_16 = 496, CONTROLLERAXIS_17 = 497, CONTROLLERAXIS_18 = 498, CONTROLLERAXIS_19 = 499, CONTROLLERAXIS_20 = 500, CONTROLLERAXIS_LAST = 500, CONTROLLERBALL = 501, CONTROLLERBALL_FIRST = 502, CONTROLLERBALL_1_VERTICAL = 502, CONTROLLERBALL_1_HORIZONTAL = 503, CONTROLLERBALL_2_VERTICAL = 504, CONTROLLERBALL_2_HORIZONTAL = 505, CONTROLLERBALL_LAST = 505, CONTROLLERHAT = 506, CONTROLLERHAT_FIRST = 507, CONTROLLERHAT_1 = 507, CONTROLLERHAT_2 = 508, CONTROLLERHAT_3 = 509, CONTROLLERHAT_4 = 510, CONTROLLERHAT_5 = 511, CONTROLLERHAT_LAST = 511, CONTROLLER_LAST = 512, COMPOUNDINPUT_FIRST = 768, COMPOUNDINPUT_MOUSEMULTICLICKFIRST = 769, COMPOUNDINPUT_MOUSELEFTMULTICLICK = 769, COMPOUNDINPUT_MOUSERIGHTMULTICLICK = 770, COMPOUNDINPUT_MOUSEMULTICLICKLAST = 790, COMPOUNDINPUT_CUSTOMSEQUENCE = 799, COMPOUNDINPUT_LAST = 800, OSTEXTINPUT = 900, INPUTEVENT_LAST = 1024 } |
The InputCode enum defines all the posible types of inputs. More... | |
enum | InputDevice { DEVICE_UNKNOWN = 0, DEVICE_KEYBOARD = 1, DEVICE_MOUSE = 2, DEVICE_MULTITOUCH = 3, DEVICE_CONTROLLER = 4 } |
An enum listing containing the different kind of input devices, useful for some query functions. | |
Functions | |
Boole | ControllerCodeCompare (const MetaCode &First, const MetaCode &Second) |
Function used for sorting controller metacodes. More... | |
String | GetClipboardText () |
Returns system clipboard text. More... | |
Boole | KeyboardCodeCompare (const MetaCode &First, const MetaCode &Second) |
Function used for sorting keyboard metacodes. More... | |
Boole | MouseCodeCompare (const MetaCode &First, const MetaCode &Second) |
Function used for sorting mouse metacodes. More... | |
Boole | MultitouchCodeCompare (const MetaCode &First, const MetaCode &Second) |
Function used for sorting multitouch metacodes. More... | |
Boole | SequenceCodeCompare (const MetaCode &First, const MetaCode &Second) |
Function used for sorting controller metacodes. More... | |
void | SetClipboardText (const String &ClipboardText) |
Sets system clipboard text. More... | |
This namespace is for all the classes belonging to the Input Subsystem.
Our Input system uses SDL for the collection of input from windows belonging to Mezzanine.
An Optional listing of value that can be used in a metacode to represent the information of a button press.
This is optional set of values that can make working with buttons easier. The values the engine pass via the the event manager will all use these whereever appropriate.
Definition at line 546 of file inputenumerations.h.
An Optional listing of values that can be used in a metacode Indicate spin, digital or binary travel in a directionl.
This is optional set of values that can make working with the MouseWheel and other items that can be moved along 1 axis in two dirctions easier. The values the engine pass via the the event manager will all use these whereever appropriate.
Definition at line 557 of file inputenumerations.h.
An optional listing of the possible states a hat on a controller can take.
This is optional set of values that can make working with controller hats easier. The values the engine pass via the the event manager will all use these whereever appropriate.
Definition at line 567 of file inputenumerations.h.
The InputCode enum defines all the posible types of inputs.
It has one entry for each key on a most keyboards. Then it has an entry for most mouse and joystick input methods.
Enumerator | |
---|---|
KEY_FIRST |
KEY_FIRST Same Value as KEY_UNKOWN, is Guaranteed to be the lowest value of any key. |
KEY_UNKNOWN |
KEY_UNKNOWN This is used for unsupported keys or keys that are not in Unicode. |
KEY_BACKSLASH |
Located at the lower left of the return key on ISO keyboards and at the right end of the QWERTY row on ANSI keyboards. Produces REVERSE SOLIDUS (backslash) and VERTICAL LINE in a US layout, REVERSE SOLIDUS and VERTICAL LINE in a UK Mac layout, NUMBER SIGN and TILDE in a UK Windows layout, DOLLAR SIGN and POUND SIGN in a Swiss German layout, NUMBER SIGN and APOSTROPHE in a German layout, GRAVE ACCENT and POUND SIGN in a French Mac layout, and ASTERISK and MICRO SIGN in a French Windows layout. |
KEY_NONUSHASH |
ISO USB keyboards actually use this code instead of 49 for the same key, but all OSes I've seen treat the two codes identically. So, as an implementor, unless your keyboard generates both of those codes and your OS treats them differently, you should generate KEY_BACKSLASH instead of this code. As a user, you should not rely on this code because SDL will never generate it with most (all?) keyboards. |
KEY_GRAVE |
Located in the top left corner (on both ANSI and ISO keyboards). Produces GRAVE ACCENT and TILDE in a US Windows layout and in US and UK Mac layouts on ANSI keyboards, GRAVE ACCENT and NOT SIGN in a UK Windows layout, SECTION SIGN and PLUS-MINUS SIGN in US and UK Mac layouts on ISO keyboards, SECTION SIGN and DEGREE SIGN in a Swiss German layout (Mac: only on ISO keyboards), CIRCUMFLEX ACCENT and DEGREE SIGN in a German layout (Mac: only on ISO keyboards), SUPERSCRIPT TWO and TILDE in a French Windows layout, COMMERCIAL AT and NUMBER SIGN in a French Mac layout on ISO keyboards, and LESS-THAN SIGN and GREATER-THAN SIGN in a Swiss German, German, or French Mac layout on ANSI keyboards. |
KEY_INSERT |
insert on PC, help on some Mac keyboards (but does send code 73, not 117) |
KEY_NUMLOCKCLEAR |
num lock on PC, clear on Mac keyboards |
KEY_NONUSBACKSLASH |
This is the additional key that ISO keyboards have over ANSI ones, located between left shift and Y. Produces GRAVE ACCENT and TILDE in a US or UK Mac layout, REVERSE SOLIDUS (backslash) and VERTICAL LINE in a US or UK Windows layout, and LESS-THAN SIGN and GREATER-THAN SIGN in a Swiss German, German, or French layout. |
KEY_APPLICATION |
windows contextual menu, compose |
KEY_POWER |
The USB document says this is a status flag, not a physical key - but some Mac keyboards do have a power key. |
KEY_AGAIN |
redo |
KEY_INTERNATIONAL1 |
used on Asian keyboards, see footnotes in USB doc |
KEY_INTERNATIONAL3 |
Yen |
KEY_LANG1 |
Hangul/English toggle |
KEY_LANG2 |
Hanja conversion |
KEY_LANG3 |
Katakana |
KEY_LANG4 |
Hiragana |
KEY_LANG5 |
Zenkaku/Hankaku |
KEY_LANG6 |
reserved |
KEY_LANG7 |
reserved |
KEY_LANG8 |
reserved |
KEY_LANG9 |
reserved |
KEY_ALTERASE |
Erase-Eaze |
KEY_LALT |
alt, option |
KEY_LSUPER |
windows, command (apple), meta |
KEY_RALT |
alt gr, option |
KEY_RSUPER |
windows, command (apple), meta |
KEY_MODE |
I'm not sure if this is really not covered by any of the above, but since there's a special KMOD_MODE for it I'm adding it here |
KEY_DISPLAYSWITCH |
display mirroring/dual display switch, video mode switch |
KEY_LAST |
The last Keyboard InputCode, all Keys values will be less than this, and all Events will be larger than that. |
MOUSE_FIRST |
The First Mouse event, all Mouse Event values will be more than this. |
MOUSEBUTTON |
This is the generic Some mouse button code. You can add the number of the mouse button to this and you will get the approriate code. Example (MOUSEBUTTON_1 == MOUSEBUTTON + 1) |
MOUSEBUTTON_FIRST |
This is the lowest mouse button value, all mice values will be larger of equal to this. |
MOUSEBUTTON_1 |
Most commonly left click. |
MOUSEBUTTON_2 |
Most Commonly Right click. |
MOUSEBUTTON_3 |
Most commonly middle click. |
MOUSEBUTTON_LAST |
The Last mouse button event, all mouse button event will be lower or equal to this. |
INPUTEVENT_FIRST |
The First non-button event, all Mouse and keyboard button values will be Less than this. |
MOUSE_LAST |
The last MouseEvent Code, all Mouse events will be less than this. |
MOTION_FIRST |
The first Motion event. |
MOTION_LAST |
The last Motion event. |
MULTITOUCH_FIRST |
The first Multi Touch event. |
MULTITOUCH_LAST |
The last Multi Touch event. |
CONTROLLER_FIRST |
The First JoyStick event, all Controller Event values will be more than this. |
CONTROLLERBUTTON |
This is the generic Some stickbutton button code. You can add the number of the jpystick button to this and you will get the approriate code. Example (JOYSTICKBUTTON_1 == JOYSTICKBUTTON + 1) |
CONTROLLERBUTTON_FIRST |
This is the lowest Controller button value, all joystickbutton values will be larger of equal to this. |
CONTROLLERBUTTON_LAST |
The Last Controller button event, all Controller button event will be lower or equal to this. |
CONTROLLERAXIS |
This is the generic Controller axis code. You can add the number of the Controller axis to this and you will get the approriate code. Example (JOYSTICKAXIS_1 == JOYSTICKAXIS + 1) |
CONTROLLERAXIS_FIRST |
This is the lowest Controller axis value, all jpystick values will be larger of equal to this. |
CONTROLLERAXIS_LAST |
The Last Controller axis event, all joystick axis event will be lower or equal to this. |
CONTROLLER_LAST |
The last Controller Input Code, all Controller events will be less than this. |
INPUTEVENT_LAST |
The last Input Code, all event codes will be less than this. This represents text as detected by the OS as it is supposed to be presented when printed. OS text events are useful for non-english languages where a keystroke can represent multiple characters, or multiple keystrokes can represent a single character. A MetaCode with this type of input code will always represent only one character, but the event that creates it may make multiple MetaCodes. |
Definition at line 58 of file inputenumerations.h.
Function used for sorting controller metacodes.
Definition at line 84 of file metacodekey.cpp.
String Mezzanine::Input::GetClipboardText | ( | ) |
Returns system clipboard text.
Definition at line 49 of file inpututilities.cpp.
Function used for sorting keyboard metacodes.
Definition at line 56 of file metacodekey.cpp.
Function used for sorting mouse metacodes.
Definition at line 65 of file metacodekey.cpp.
Function used for sorting multitouch metacodes.
Definition at line 74 of file metacodekey.cpp.
Function used for sorting controller metacodes.
Definition at line 97 of file metacodekey.cpp.
void Mezzanine::Input::SetClipboardText | ( | const String & | ClipboardText | ) |
Sets system clipboard text.
ClipboardText | A string containing desired clipboard text. |
Definition at line 60 of file inpututilities.cpp.