40 #include "inpututilities.h"
53 char * temp_clipboard_buffer = SDL_GetClipboardText();
54 String clipboard_text( temp_clipboard_buffer );
55 free( temp_clipboard_buffer );
57 return clipboard_text;
62 SDL_SetClipboardText( ClipboardText.c_str() );
The bulk of the engine components go in this namspace.
std::string String
A datatype used to a series of characters.