The interface for a WorkUnit that will keep running when the rest of the scheduler is paused. More...
#include <asynchronousworkunit.h>
Public Member Functions | |
virtual RunningState | IsWorkDone ()=0 |
This will atomically allow any thread to check if this WorkUnit has completed its work. More... | |
Public Member Functions inherited from Mezzanine::Threading::DefaultWorkUnit | |
DefaultWorkUnit () | |
Simple constructor. | |
virtual | ~DefaultWorkUnit () |
Virtual destructor, doesn't actually do much. | |
virtual void | AddDependency (iWorkUnit *NewDependency) |
Force this WorkUnit to Start after another has completed. More... | |
virtual void | ClearDependencies () |
Drop any information about what work units this one depends on. | |
virtual iWorkUnit * | GetDependency (Whole Index) const |
This is used to iterate of all the dependencies. More... | |
virtual Whole | GetDependencyCount () const |
How many other WorkUnits does this one depend on? More... | |
virtual Whole | GetDependentCount (FrameScheduler &SchedulerToCount) |
This returns the count workunits that depend on this work unit. More... | |
virtual Whole | GetImmediateDependencyCount () const |
Get the amount of dependencies that directly count on this for access purposes. More... | |
virtual Whole | GetPerformance () const |
Get the internal rolling average for querying. More... | |
virtual RollingAverage< Whole > & | GetPerformanceLog () |
Get the internal rolling average for querying. More... | |
virtual RunningState | GetRunningState () const |
Retrieves the current RunningState of the thread. More... | |
virtual WorkUnitKey | GetSortingKey (FrameScheduler &SchedulerToCount) |
Get the sorting metadata. More... | |
virtual bool | IsEveryDependencyComplete () |
Check if this WorkUnit could concievably run right now. More... | |
virtual void | operator() (DefaultThreadSpecificStorage::Type &CurrentThreadStorage) |
This does everything required to track metadata and log work. More... | |
virtual void | PrepareForNextFrame () |
This resets the running state and takes any further action required to use the WorkUnit again. | |
virtual void | RemoveDependency (iWorkUnit *RemoveDependency) |
Remove a dependency. More... | |
virtual RunningState | TakeOwnerShip () |
Attempts to atomically start the work unit in the current thread. More... | |
Public Member Functions inherited from Mezzanine::Threading::iWorkUnit | |
virtual | ~iWorkUnit () |
Virtual destructor. | |
virtual void | DoWork (DefaultThreadSpecificStorage::Type &CurrentThreadStorage)=0 |
WorkUnits Must implement these to do the work. | |
Additional Inherited Members | |
Protected Attributes inherited from Mezzanine::Threading::DefaultWorkUnit | |
Int32 | CurrentRunningState |
This controls do work with this after it has. | |
std::vector< iWorkUnit * > | Dependencies |
A collection of of workunits that must be complete before this one can start. | |
DefaultRollingAverage< Whole >::Type | PerformanceLog |
A rolling average of execution times. | |
The interface for a WorkUnit that will keep running when the rest of the scheduler is paused.
Definition at line 59 of file asynchronousworkunit.h.
|
pure virtual |
This will atomically allow any thread to check if this WorkUnit has completed its work.
Implemented in Mezzanine::Threading::AsynchronousFileLoadWorkUnit.