Spinning Topp Logo BlackTopp Studios
inc
asynchronousworkunit.h
Go to the documentation of this file.
1 // The DAGFrameScheduler is a Multi-Threaded lock free and wait free scheduling library.
2 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
3 /* This file is part of The DAGFrameScheduler.
4 
5  The DAGFrameScheduler is free software: you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation, either version 3 of the License, or
8  (at your option) any later version.
9 
10  The DAGFrameScheduler is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with The DAGFrameScheduler. If not, see <http://www.gnu.org/licenses/>.
17 */
18 /* The original authors have included a copy of the license specified above in the
19  'doc' folder. See 'gpl.txt'
20 */
21 /* We welcome the use of the DAGFrameScheduler to anyone, including companies who wish to
22  Build professional software and charge for their product.
23 
24  However there are some practical restrictions, so if your project involves
25  any of the following you should contact us and we will try to work something
26  out:
27  - DRM or Copy Protection of any kind(except Copyrights)
28  - Software Patents You Do Not Wish to Freely License
29  - Any Kind of Linking to Non-GPL licensed Works
30  - Are Currently In Violation of Another Copyright Holder's GPL License
31  - If You want to change our code and not add a few hundred MB of stuff to
32  your distribution
33 
34  These and other limitations could cause serious legal problems if you ignore
35  them, so it is best to simply contact us or the Free Software Foundation, if
36  you have any questions.
37 
38  Joseph Toppi - toppij@gmail.com
39  John Blackwood - makoenergy02@gmail.com
40 */
41 #ifndef _asynchronousworkunit_h
42 #define _asynchronousworkunit_h
43 
44 #include "datatypes.h"
45 
46 #if !defined(SWIG) || defined(SWIG_THREADING) // Do not read when in swig and not in the threading module
47 #include "doublebufferedresource.h"
48 #include "workunit.h"
49 #endif
50 
51 /// @file
52 /// @brief Contains an interface for a kind of WorkUnit that loads or does other work even when the frame scheduler is paused.
53 
54 namespace Mezzanine
55 {
56  namespace Threading
57  {
58  /// @brief The interface for a WorkUnit that will keep running when the rest of the scheduler is paused.
60  {
61  public:
62  /// @brief This will atomically allow any thread to check if this WorkUnit has completed its work.
63  /// @return This returns a @ref RunningState indicating the current status of the asynchronous work.
64  virtual RunningState IsWorkDone() = 0;
65  };//iAsynchronousWorkUnit
66 
67  } // \Threading
68 }// \Mezzanine
69 #endif
RunningState
Used to track whether a thread has started, completed, etc...
Default implementation of WorkUnit. This represents on piece of work through time.
Definition: workunit.h:160
All the definitions for datatypes as well as some basic conversion functions are defined here...
This file defines the template double buffered resources that can be attached to a thread...
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
The interface for a WorkUnit that will keep running when the rest of the scheduler is paused...
This file has the definition of the workunit.