This file has the definition of the workunit. More...
#include "datatypes.h"
#include "framescheduler.h"
#include "mutex.h"
#include "rollingaverage.h"
#include "threadingenumerations.h"
#include "thread.h"
#include "workunitkey.h"
Go to the source code of this file.
Classes | |
class | Mezzanine::Threading::DefaultWorkUnit |
Default implementation of WorkUnit. This represents on piece of work through time. More... | |
class | Mezzanine::Threading::iWorkUnit |
Interface of a WorkUnit. This represents on piece of work through time. More... | |
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
This file has the definition of the workunit.
Definition in file workunit.h.