This file defines the template double buffered resources that can be attached to a thread. More...
#include "datatypes.h"
Go to the source code of this file.
Classes | |
struct | Mezzanine::Threading::DefaultThreadSpecificStorage |
Use this to change the default resource type. More... | |
class | Mezzanine::Threading::DoubleBufferedResource< T > |
A thread specific resource that uses double buffering to avoid multithreaded synchronization mechanisms. More... | |
class | Mezzanine::Threading::ThreadSpecificStorage |
A thread specific collection of double-buffered and algorithm specific resources. More... | |
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Typedefs | |
typedef DoubleBufferedResource< std::stringstream > | Mezzanine::Threading::DoubleBufferedLogger |
A better default name for the Default Logger instance. | |
Variables | |
static const Whole | Mezzanine::Threading::DBRInvalid = 10000000 |
Double buffered resources are identified by a Whole which is their type ID, This number identifies an invalid entry. | |
static const Whole | Mezzanine::Threading::DBRLogger = 0 |
Double buffered resources are identified by a Whole which is their type ID, This number identifies logging. | |
static const Whole | Mezzanine::Threading::DBRUser = 1 |
Double buffered resources are identified by a Whole which is their type ID, All System Type IDs will be less than this amount. More... | |
This file defines the template double buffered resources that can be attached to a thread.
Definition in file doublebufferedresource.h.