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asynchronousworkunit.h File Reference

Contains an interface for a kind of WorkUnit that loads or does other work even when the frame scheduler is paused. More...

#include "datatypes.h"
#include "doublebufferedresource.h"
#include "workunit.h"
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Classes

class  Mezzanine::Threading::iAsynchronousWorkUnit
 The interface for a WorkUnit that will keep running when the rest of the scheduler is paused. More...
 

Namespaces

 Mezzanine
 The bulk of the engine components go in this namspace.
 
 Mezzanine::Threading
 This is where game specific threading algorithms and a minimalistic subset of the std threading library a held.
 

Detailed Description

Contains an interface for a kind of WorkUnit that loads or does other work even when the frame scheduler is paused.

Definition in file asynchronousworkunit.h.