A triangle mesh collsion shape based on a graphics mesh. More...
#include <staticmeshcollisionshape.h>
Inheritance diagram for Mezzanine::Physics::StaticMeshCollisionShape:
Collaboration diagram for Mezzanine::Physics::StaticMeshCollisionShape:Public Member Functions | |
| StaticMeshCollisionShape (const String &Name, btBvhTriangleMeshShape *BulletShape) | |
| Internal Constructor. More... | |
| virtual | ~StaticMeshCollisionShape () |
| Class Destructor. | |
| virtual CollisionShape::ShapeType | GetType () const |
| Gets the type of Collision shape this is. More... | |
Public Member Functions inherited from Mezzanine::Physics::MeshCollisionShape | |
| MeshCollisionShape () | |
| Class Constructor. | |
| virtual | ~MeshCollisionShape () |
| Class Destructor. | |
| virtual btConcaveShape * | GetBulletConcaveShape () const |
| virtual void | ProtoDeSerialize (const XML::Node &OneNode) |
| virtual void | ProtoSerialize (XML::Node &CurrentRoot) const |
Public Member Functions inherited from Mezzanine::Physics::CollisionShape | |
| CollisionShape () | |
| Class Constructor. | |
| virtual | ~CollisionShape () |
| Class Destructor. | |
| virtual btCollisionShape * | _GetInternalShape () const |
| Gets the internal shape pointer this collision shape is based on. More... | |
| virtual void | _SetShapeName (const String &NewName) |
| Sets the name of this collision shape. More... | |
| virtual Real | GetMargin () const |
| Gets the amount of padding currently being applied to the collision shape. More... | |
| virtual const String & | GetName () const |
| Gets the name of this shape. More... | |
| virtual Vector3 | GetScaling () const |
| Gets the current scaling being applied to the collision shape. More... | |
| virtual void | SetMargin (const Real &Margin) |
| Sets the padding that will be applied when checking for collisions. More... | |
| virtual void | SetScaling (const Vector3 &Scaling) |
| Scales the collision shape on each of it's axes. More... | |
Protected Attributes | |
| btBvhTriangleMeshShape * | BvhShape |
Protected Attributes inherited from Mezzanine::Physics::CollisionShape | |
| String | Name |
| Storage for the name of this class instance. | |
| btCollisionShape * | ShapeBase |
| A pointer to the bullet collision this uses. | |
Additional Inherited Members | |
Public Types inherited from Mezzanine::Physics::CollisionShape | |
| enum | ShapeType { ST_Box = 0, ST_Capsule = 1, ST_Compound = 2, ST_Cone = 3, ST_ConvexHull = 4, ST_Cylinder = 5, ST_MultiSphere = 6, ST_Sphere = 7, ST_DynamicTriMesh = 8, ST_Heightfield = 9, ST_Plane = 10, ST_Soft = 11, ST_StaticTriMesh = 12 } |
| This enum describes what kind of shape you are currently working with. More... | |
Static Public Member Functions inherited from Mezzanine::Physics::MeshCollisionShape | |
| static String | GetSerializableName () |
| Get the name of the the XML tag this class will leave behind as its instances are serialized. More... | |
Static Public Member Functions inherited from Mezzanine::Physics::CollisionShape | |
| static String | GetSerializableName () |
| Get the name of the the XML tag this class will leave behind as its instances are serialized. More... | |
Protected Member Functions inherited from Mezzanine::Physics::MeshCollisionShape | |
| void | SetPointers (btConcaveShape *Shape) |
| Sets the internal pointers on the base classes. | |
A triangle mesh collsion shape based on a graphics mesh.
As the name suggests, this is a TriMesh shape intended for static objects. If this shape is used in a dynamic object, it will simply not provide any collisions with other objects.
This shape will provide "pixel-perfect" collisions like the DynamicMeshCollisionShape class, but is much more performant at the cost of only being usable on static objects.
Definition at line 59 of file staticmeshcollisionshape.h.
| Mezzanine::Physics::StaticMeshCollisionShape::StaticMeshCollisionShape | ( | const String & | Name, |
| btBvhTriangleMeshShape * | BulletShape | ||
| ) |
Internal Constructor.
| Name | The name of this Shape. |
| BulletShape | The internal shape this shape is based on. |
Definition at line 56 of file staticmeshcollisionshape.cpp.
|
virtual |
Gets the type of Collision shape this is.
Implements Mezzanine::Physics::MeshCollisionShape.
Definition at line 69 of file staticmeshcollisionshape.cpp.
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