This is the base class for all Mesh shapes. More...
#include <collisionshape.h>
Public Member Functions | |
MeshCollisionShape () | |
Class Constructor. | |
virtual | ~MeshCollisionShape () |
Class Destructor. | |
virtual btConcaveShape * | GetBulletConcaveShape () const |
virtual CollisionShape::ShapeType | GetType () const =0 |
Gets the type of Collision shape this is. More... | |
virtual void | ProtoDeSerialize (const XML::Node &OneNode) |
virtual void | ProtoSerialize (XML::Node &CurrentRoot) const |
Public Member Functions inherited from Mezzanine::Physics::CollisionShape | |
CollisionShape () | |
Class Constructor. | |
virtual | ~CollisionShape () |
Class Destructor. | |
virtual btCollisionShape * | _GetInternalShape () const |
Gets the internal shape pointer this collision shape is based on. More... | |
virtual void | _SetShapeName (const String &NewName) |
Sets the name of this collision shape. More... | |
virtual Real | GetMargin () const |
Gets the amount of padding currently being applied to the collision shape. More... | |
virtual const String & | GetName () const |
Gets the name of this shape. More... | |
virtual Vector3 | GetScaling () const |
Gets the current scaling being applied to the collision shape. More... | |
virtual void | SetMargin (const Real &Margin) |
Sets the padding that will be applied when checking for collisions. More... | |
virtual void | SetScaling (const Vector3 &Scaling) |
Scales the collision shape on each of it's axes. More... | |
Static Public Member Functions | |
static String | GetSerializableName () |
Get the name of the the XML tag this class will leave behind as its instances are serialized. More... | |
Static Public Member Functions inherited from Mezzanine::Physics::CollisionShape | |
static String | GetSerializableName () |
Get the name of the the XML tag this class will leave behind as its instances are serialized. More... | |
Protected Member Functions | |
void | SetPointers (btConcaveShape *Shape) |
Sets the internal pointers on the base classes. | |
Additional Inherited Members | |
Public Types inherited from Mezzanine::Physics::CollisionShape | |
enum | ShapeType { ST_Box = 0, ST_Capsule = 1, ST_Compound = 2, ST_Cone = 3, ST_ConvexHull = 4, ST_Cylinder = 5, ST_MultiSphere = 6, ST_Sphere = 7, ST_DynamicTriMesh = 8, ST_Heightfield = 9, ST_Plane = 10, ST_Soft = 11, ST_StaticTriMesh = 12 } |
This enum describes what kind of shape you are currently working with. More... | |
Protected Attributes inherited from Mezzanine::Physics::CollisionShape | |
String | Name |
Storage for the name of this class instance. | |
btCollisionShape * | ShapeBase |
A pointer to the bullet collision this uses. | |
This is the base class for all Mesh shapes.
A Mesh shape is any shape that uses a series of triangles to determine it's bounds. As a rule all Mesh Shapes are considered Concave(even though the triangles don't need to form a concave shape, there is no way to assure the physics engine of that). Mesh shapes are not very performant, and should only be used with static objects, such as terrain.
Definition at line 60 of file meshcollisionshape.h.
|
virtual |
Definition at line 67 of file meshcollisionshape.cpp.
|
static |
Get the name of the the XML tag this class will leave behind as its instances are serialized.
Definition at line 103 of file meshcollisionshape.cpp.
|
pure virtual |
Gets the type of Collision shape this is.
Implements Mezzanine::Physics::CollisionShape.
Implemented in Mezzanine::Physics::SoftCollisionShape, Mezzanine::Physics::DynamicMeshCollisionShape, and Mezzanine::Physics::StaticMeshCollisionShape.
|
virtual |
Reimplemented from Mezzanine::Physics::CollisionShape.
Definition at line 85 of file meshcollisionshape.cpp.
|
virtual |
Reimplemented from Mezzanine::Physics::CollisionShape.
Definition at line 70 of file meshcollisionshape.cpp.