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Mezzanine::Physics::UniversalConstraint Class Reference

This is a constraint for sharing the rotation of one object along an angular axis with another. More...

#include <universalconstraint.h>

+ Inheritance diagram for Mezzanine::Physics::UniversalConstraint:
+ Collaboration diagram for Mezzanine::Physics::UniversalConstraint:

Public Member Functions

 UniversalConstraint (const UInt32 ID, RigidProxy *ProxyA, RigidProxy *ProxyB, const Vector3 &Anchor, const Vector3 &Axis1, const Vector3 &Axis2, PhysicsManager *Creator)
 Convenience axis constructor. More...
 
 UniversalConstraint (const UInt32 ID, RigidProxy *ProxyA, RigidProxy *ProxyB, const Transform &TransA, const Transform &TransB, PhysicsManager *Creator)
 Class constructor. More...
 
 UniversalConstraint (const XML::Node &SelfRoot, PhysicsManager *Creator)
 XML constructor. More...
 
virtual ~UniversalConstraint ()
 Class destructor.
 
virtual String GetDerivedSerializableName () const
 Gets the most derived serializable name of this Constraint. More...
 
virtual void SetLowerLimit (const Real Ang1Min, const Real Ang2Min)
 Sets the minimum angular limits of this constraint. More...
 
virtual void SetUpperLimit (const Real Ang1Max, const Real Ang2Max)
 Sets the maximum angular limits of this constraint. More...
 
- Public Member Functions inherited from Mezzanine::Physics::Generic6DofConstraint
 Generic6DofConstraint (const UInt32 ID, RigidProxy *ProxyA, RigidProxy *ProxyB, const Transform &TransA, const Transform &TransB, PhysicsManager *Creator)
 Dual body constructor. More...
 
 Generic6DofConstraint (const UInt32 ID, RigidProxy *ProxyB, const Transform &TransB, PhysicsManager *Creator)
 Single body constructor. More...
 
 Generic6DofConstraint (const XML::Node &SelfRoot, PhysicsManager *Creator)
 XML constructor. More...
 
virtual ~Generic6DofConstraint ()
 Class destructor.
 
virtual btTypedConstraint * _GetConstraintBase () const
 Get the Bullet constraint that this class encapsulates. More...
 
virtual Whole ConvertAngularTo6Axis (const Whole Axis) const
 Convert an angular Axis from a 3 digit range to a full 6 digit range. More...
 
virtual Whole ConvertFrom6AxisTo3Axis (const Whole Axis) const
 Convert an Axis from a full 6 digit range to a 3 digit range. More...
 
virtual Vector3 GetAngularLimitLower () const
 Get the Upper limits on rotation. More...
 
Real GetAngularLimitLowerOnAxis (Whole RotationAxis) const
 Get a specific lower rotation limit. More...
 
virtual Vector3 GetAngularLimitMaxForce () const
 Get the Maximimum amount of force applied to ensure limits are not surpassed. More...
 
virtual Real GetAngularLimitMaxForceOnAxis (Whole Axis) const
 Get the Maximimum amount of force applied to ensure a limit one axis is not surpassed. More...
 
virtual Vector3 GetAngularLimitUpper () const
 Get the Power limits on rotation. More...
 
Real GetAngularLimitUpperOnAxis (Whole RotationAxis) const
 Get a specific upper rotation limit. More...
 
virtual Vector3 GetAngularMotorDamping () const
 Get the Damping for all Angular Axis. More...
 
virtual Real GetAngularMotorDampingOnAxis (Whole Axis) const
 Get the Damping for one given Axis. More...
 
virtual Vector3 GetAngularMotorEnabled () const
 Get a Vector3 with 3 zero or nonzero values that store whether or not a given rotational motor is enable. More...
 
virtual Boole GetAngularMotorEnabledOnAxis (Whole Axis) const
 Is a specific rotational motor enabled. More...
 
virtual Vector3 GetAngularMotorMaxForce () const
 Get the Max Motor Force for each Axis. More...
 
virtual Real GetAngularMotorMaxForceOnAxis (Whole Axis) const
 Get the Max motor Force on a certain Axis. More...
 
virtual Vector3 GetAngularMotorRestitution () const
 Get the Restitution values for all three axis. More...
 
virtual Real GetAngularMotorRestitutionOnAxis (Whole Axis) const
 Get the Restitution/Bounciness for a single Axis. More...
 
virtual Vector3 GetAngularMotorTargetVelocity () const
 Get the target velocity for all angular Axis. More...
 
virtual Real GetAngularMotorTargetVelocityOnAxis (Whole Axis) const
 Get the Target Velocity for one axis. More...
 
virtual Real GetLinearLimitDamping () const
 Get the Damping of the linear Limits. More...
 
virtual Vector3 GetLinearLimitLower () const
 Get the Upper limits on translation. More...
 
Real GetLinearLimitLowerOnAxis (Whole TranslationAxis) const
 Get a specific lower translation limit. More...
 
virtual Real GetLinearLimitRestitution () const
 Get the Restitution of the linear Limits. More...
 
virtual Real GetLinearLimitSoftness () const
 Get the Softness of the linear Limits. More...
 
virtual Vector3 GetLinearLimitUpper () const
 Get the lower limits on translation. More...
 
Real GetLinearLimitUpperOnAxis (Whole TranslationAxis) const
 Get a specific upper translation limit. More...
 
virtual Vector3 GetLinearMotorEnabled () const
 Get a Vector3 with 3 zero or nonzero values that store whether or not a given rotational motor is enable. More...
 
virtual Boole GetLinearMotorEnabledOnAxis (Whole Axis) const
 Is a specific Linear motor enabled. More...
 
virtual Vector3 GetLinearMotorMaxForce () const
 Get the Max Motor Force for each Axis. More...
 
virtual Real GetLinearMotorMaxForceOnAxis (Whole Axis) const
 Get the Max motor Force on a certain Axis. More...
 
virtual Vector3 GetLinearMotorTargetVelocity () const
 Get the target velocity for all Linear Axis. More...
 
virtual Real GetLinearMotorTargetVelocityOnAxis (Whole Axis) const
 Get the Target Velocity for one axis. More...
 
virtual Vector3 GetPivotALocation () const
 Gets the location of the pivot relative to ProxA's Center of gravity. More...
 
virtual Quaternion GetPivotARotation () const
 Gets the relative rotation for ProxA. More...
 
virtual Transform GetPivotATransform () const
 Gets the current Rotation and Location of ProxyA. More...
 
virtual Vector3 GetPivotBLocation () const
 Gets the location of the pivot relative to ProxB's Center of gravity. More...
 
virtual Quaternion GetPivotBRotation () const
 Gets the relative rotation for ProxB. More...
 
virtual Transform GetPivotBTransform () const
 Gets the current Rotation and Location of ProxyB. More...
 
virtual Boole GetUseFrameOffset () const
 Gets whether or not an offset of the constraint frame should be used to calculate internal data. More...
 
Boole GetUseLinearReferenceFrameA () const
 Gets whether or not to perform linear math from ProxyA's perspective. More...
 
virtual Constraint::AxisList GetValidAngularAxes () const
 Get A list sorted (low to high) of all axis that operate Angularly (that lock sliding/translation) More...
 
virtual Constraint::AxisList GetValidLinearAxes () const
 Get a sorted (low to high) list of all axis that operate linearly (that lock sliding/translation) More...
 
virtual Constraint::ParamList GetValidParamsOnAxis (int Axis) const
 Get a sorted (low to high) list of Parameters that are valid on this Axis. More...
 
virtual Boole HasParamBeenSet (ConstraintParam Param, int Axis) const
 
virtual void ProtoDeSerializeProperties (const XML::Node &SelfRoot)
 Take the data stored in an XML Node and overwrite the properties of this object with it. More...
 
virtual void ProtoSerializeProperties (XML::Node &SelfRoot) const
 Convert the properties of this class to an XML::Node ready for serialization. More...
 
virtual void SetAngularLimitLower (const Vector3 &Limit)
 Set the Lower limits on rotation. More...
 
void SetAngularLimitLowerOnAxis (const Real Limit, Whole RotationAxis)
 Sets the lower rotation limit on a specific axis of the constraint. More...
 
virtual void SetAngularLimitMaxForce (const Vector3 &MaxLimitForces)
 Set the Maximimum amount of force applied to ensure limits are not surpassed. More...
 
virtual void SetAngularLimitMaxForceOnAxis (const Real MaxLimitForce, Whole Axis)
 Set the Maximimum amount of force applied to ensure a limit on one axis is not surpassed. More...
 
virtual void SetAngularLimitUpper (const Vector3 &Limit)
 Set the Upper limits on rotation. More...
 
void SetAngularLimitUpperOnAxis (const Real Limit, Whole RotationAxis)
 Sets the upper rotation limit on a specific axis of the constraint. More...
 
virtual void SetAngularMotorDamping (const Vector3 &Dampings)
 Set the Angular Motor Damping for each Angular Axis. More...
 
virtual void SetAngularMotorDampingOnAxis (const Real Damping, Whole Axis)
 For one Axis, set the Damping. More...
 
virtual void SetAngularMotorEnabled (const Vector3 &Enableds)
 Set whether or not the motor is enabled for all Axis Simultaneously. More...
 
virtual void SetAngularMotorEnabledOnAxis (const Boole Enabled, Whole Axis)
 For one Axis, set whether or not the motor is enabled. More...
 
virtual void SetAngularMotorMaxForce (const Vector3 &Forces)
 Set the Angular Motor Maximum force on all 3 rotational axis. More...
 
virtual void SetAngularMotorMaxForceOnAxis (const Real Force, Whole Axis)
 For one Axis, set the Maximimum Motor Force. More...
 
virtual void SetAngularMotorRestitution (const Vector3 &Restitutions)
 Set the Bounciness/Restition for rotation on all three Axis. More...
 
virtual void SetAngularMotorRestitutionOnAxis (const Real Restitution, Whole Axis)
 For one Axis, set the Restitution/Bounciness/. More...
 
virtual void SetAngularMotorTargetVelocity (const Vector3 &Velocities)
 Set the Target velocity of the motor on each anuglar axis. More...
 
virtual void SetAngularMotorTargetVelocityOnAxis (const Real Velocity, Whole Axis)
 For one Axis, set the target velocity of the angular motor. More...
 
virtual void SetLimit (Whole Axis, Real Lower, Real Upper)
 Change the upper and lower limit for one axis of translation or rotation limit. More...
 
virtual void SetLinearLimitDamping (const Real Damping)
 Set the Damping of the linear Limits. More...
 
virtual void SetLinearLimitLower (const Vector3 &Limit)
 Set the Upper limits on translation. More...
 
void SetLinearLimitLowerOnAxis (const Real Limit, Whole TranslationAxis)
 Sets the lower linear limit on a specific axis of the constraint. More...
 
virtual void SetLinearLimitRestitution (const Real Restitution)
 Set the Restitution of the linear Limits. More...
 
virtual void SetLinearLimitSoftness (const Real Softness)
 Set the Softness of the linear Limits. More...
 
virtual void SetLinearLimitUpper (const Vector3 &Limit)
 Set the lower limits on translation. More...
 
void SetLinearLimitUpperOnAxis (const Real Limit, Whole TranslationAxis)
 Sets the upper linear limit on a specific axis of the constraint. More...
 
virtual void SetLinearMotorEnabled (const Vector3 &Enableds)
 Set whether or not the motor is enabled for all Linear Axis Simultaneously. More...
 
virtual void SetLinearMotorEnabledOnAxis (const Boole Enabled, Whole Axis)
 For one Axis, set whether or not the motor is enabled. More...
 
virtual void SetLinearMotorMaxForce (const Vector3 &Forces)
 Set the Linear Motor Maximum force on all 3 translation axis. More...
 
virtual void SetLinearMotorMaxForceOnAxis (const Real Force, Whole Axis)
 For one Axis, set the Maximimum Motor Force. More...
 
virtual void SetLinearMotorTargetVelocity (const Vector3 &Velocities)
 Set the Target velocity of the motor on each anuglar axis. More...
 
virtual void SetLinearMotorTargetVelocityOnAxis (const Real Velocity, Whole Axis)
 For one Axis, set the target velocity of the Linear motor. More...
 
virtual void SetPivotALocation (const Vector3 &Location)
 Sets The relative location of the pivot from ProxA's Center of gravity. More...
 
virtual void SetPivotARotation (const Quaternion &Rotation)
 Sets The relative rotation of ProxA. More...
 
virtual void SetPivotATransform (const Transform &TransA)
 Sets the Position and Rotation for the first body using a Transform. More...
 
virtual void SetPivotBLocation (const Vector3 &Location)
 Sets The relative location of the pivot from ProxB's Center of gravity. More...
 
virtual void SetPivotBRotation (const Quaternion &Rotation)
 Sets The relative rotation of ProxB. More...
 
virtual void SetPivotBTransform (const Transform &TransB)
 Sets the Position and Rotation for the second body using a Transform. More...
 
virtual void SetPivotTransforms (const Transform &TransA, const Transform &TransB)
 Sets the Position and Rotation for the first and second body using a Transform. More...
 
virtual void SetUseFrameOffset (const Boole FrameOffset)
 Sets whether or not an offset of the constraint frame should be used to calculate internal data. More...
 
void SetUseLinearReferenceFrameA (const Boole UseRefFrameA)
 Sets whether or not to perform linear math from ProxyA's perspective. More...
 
- Public Member Functions inherited from Mezzanine::Physics::DualTransformConstraint
virtual ~DualTransformConstraint ()
 Class destructor.
 
virtual void ProtoDeSerializeInitData (const XML::Node &SelfRoot)
 Take the data stored in an XML Node and initializes a new internal object with it. More...
 
virtual void ProtoSerializeInitData (XML::Node &SelfRoot) const
 Convert the data needed to initialize this class to an XML::Node ready for serialization. More...
 
- Public Member Functions inherited from Mezzanine::Physics::Constraint
virtual ~Constraint ()
 Class destructor.
 
virtual void EnableConstraint (const Boole Enable)
 Enables or disables this constraint. More...
 
virtual Boole GetAllowCollisions () const
 Gets whether or not collisions can/will occur between the two constrained bodies. More...
 
virtual UInt32 GetConstraintID () const
 Gets the unique ID of this constraint. More...
 
virtual Real GetParam (ConstraintParam Param, int Axis=-1) const
 Gets value of constraint parameters. More...
 
virtual RigidProxyGetProxyA () const
 Gets the first Proxy this constraint applies to. More...
 
virtual RigidProxyGetProxyB () const
 Gets the second Proxy this constraint applies to. More...
 
virtual AxisList GetValidAxes () const
 Get a sorted (low to high) list of All Valid Axis. More...
 
virtual ParamList GetValidParams () const
 Get A sorted (low to high) list of Parameters that are valid on all Axis. More...
 
virtual Boole IsConstraintEnabled () const
 Gets whether or not this constraint is enabled. More...
 
virtual Boole IsParamValidOnAxis (ConstraintParam Param, int Axis) const
 Is a certain Parameter valid on a certain axis. More...
 
virtual void ProtoDeSerialize (const XML::Node &SelfRoot)
 Take the data stored in an XML Node and overwrite this object with it. More...
 
virtual void ProtoDeSerializeGlobalOverrides (const XML::Node &SelfRoot)
 Take the data stored in an XML Node and overwrite the global overrides of this object with it. More...
 
virtual void ProtoSerialize (XML::Node &ParentNode) const
 Convert this class to an XML::Node ready for serialization. More...
 
virtual void ProtoSerializeGlobalOverrides (XML::Node &SelfRoot) const
 Convert the global overrides of this class to an XML::Node ready for serialization. More...
 
virtual void SetAllowCollisions (const Boole Allow)
 Sets whether collisions between the two constrained bodies should occur. More...
 
virtual void SetParam (ConstraintParam Param, Real Value, int Axis=-1)
 Provides override of constraint parameters. More...
 

Static Public Member Functions

static String GetSerializableName ()
 Get the name of the the XML tag the class will leave behind as its instances are serialized. More...
 
- Static Public Member Functions inherited from Mezzanine::Physics::Generic6DofConstraint
static String GetSerializableName ()
 Get the name of the the XML tag the class will leave behind as its instances are serialized. More...
 
- Static Public Member Functions inherited from Mezzanine::Physics::DualTransformConstraint
static String GetSerializableName ()
 Get the name of the the XML tag the class will leave behind as its instances are serialized. More...
 
- Static Public Member Functions inherited from Mezzanine::Physics::Constraint
static String GetSerializableName ()
 Get the name of the the XML tag the class will leave behind as its instances are serialized. More...
 

Protected Member Functions

virtual void CreateConstraint (RigidProxy *RigidA, RigidProxy *RigidB, const Transform &TransA, const Transform &TransB)
 Creates the internal constraint. More...
 
virtual void CreateConstraint (RigidProxy *RigidA, RigidProxy *RigidB, const Vector3 &Anchor, const Vector3 &Axis1, const Vector3 &Axis2)
 Conveniece method used primarily for serialization to create an internal constraint. More...
 
virtual btUniversalConstraint * Universal () const
 
- Protected Member Functions inherited from Mezzanine::Physics::Generic6DofConstraint
 Generic6DofConstraint (const UInt32 ID, RigidProxy *Prox1, PhysicsManager *Creator)
 Single body inheritance constructor. More...
 
 Generic6DofConstraint (const UInt32 ID, RigidProxy *Prox1, RigidProxy *Prox2, PhysicsManager *Creator)
 Dual body inheritance constructor. More...
 
virtual void DestroyConstraint ()
 Destroys the internal constraint. More...
 
- Protected Member Functions inherited from Mezzanine::Physics::DualTransformConstraint
 DualTransformConstraint (const UInt32 ID, RigidProxy *Prox1, PhysicsManager *Creator)
 Single body inheritance constructor. More...
 
 DualTransformConstraint (const UInt32 ID, RigidProxy *Prox1, RigidProxy *Prox2, PhysicsManager *Creator)
 Dual body inheritance constructor. More...
 
- Protected Member Functions inherited from Mezzanine::Physics::Constraint
 Constraint (const UInt32 ID, PhysicsManager *Creator)
 Zero body constructor. More...
 
 Constraint (const UInt32 ID, RigidProxy *Prox1, PhysicsManager *Creator)
 Single body constructor. More...
 
 Constraint (const UInt32 ID, RigidProxy *Prox1, RigidProxy *Prox2, PhysicsManager *Creator)
 Dual body constructor. More...
 

Additional Inherited Members

- Public Types inherited from Mezzanine::Physics::Generic6DofConstraint
enum  UsableAxis {
  LinearStart = 0, LinearX = 0, LinearY = 1, LinearZ = 2,
  LinearEnd = 3, AngularStart = 3, AngularX = 3, AngularY = 4,
  AngularZ = 5, AngularEnd = 6, AngularXAsRotationAxis = 0, AngularYAsRotationAxis = 1,
  AngularZAsRotationAxis = 2
}
 Identify the Axis a bit easier when iterating over them is less convienent than typing an Identifier. More...
 
- Public Types inherited from Mezzanine::Physics::Constraint
typedef std::vector< int > AxisList
 Used to Store lists of Int Axis for return types. More...
 
typedef std::vector< ConstraintParamParamList
 Used to Store lists of param for return types.
 
- Protected Attributes inherited from Mezzanine::Physics::Generic6DofConstraint
btGeneric6DofConstraint * Generic6dof
 The internal constraint that this class encapsulates. More...
 
- Protected Attributes inherited from Mezzanine::Physics::Constraint
Boole AllowCollisions
 Whether or not collisions will be allowed to occure between the constrained bodies. More...
 
UInt32 ConstraintID
 The unique ID used to identify this constraint. More...
 
Boole Enabled
 Whether or not the constraint is currently taking effect. More...
 
PhysicsManagerManager
 This is a pointer to the physics manager that created and owns this constraint. More...
 
RigidProxyProxA
 The first Collidable this constraint applies to. More...
 
RigidProxyProxB
 The second Collidable this constraint applies to. More...
 

Detailed Description

This is a constraint for sharing the rotation of one object along an angular axis with another.

The UniversalConstriant shares some similarities with the Gear and Hinge2 constraints, but it is distinct in the nuance of it's behaviors.
With the Gear constraint you can set a ratio on which the amount of rotation that is transferred from the parent object to it's child. With the UniversalConstraint the amount of rotation is evenly matched.
With the Hinge2 constraint the axes provided must always be orthogonal and rotations along those axis aren't really related. The child can spin about it's own axis without really disrupting the parent whatsoever. With the Universal constraint you must define two axes, one on the parent and one on the child, however those axes must be perpendicular to the axis you wish to rotate the object around.
After the constraint is constructed the constraint will attempt to keep the axes provided at 90 degrees apart, forcing the parent or child to rotate as needed to maintain that angular distance.

Definition at line 64 of file universalconstraint.h.

Constructor & Destructor Documentation

Mezzanine::Physics::UniversalConstraint::UniversalConstraint ( const UInt32  ID,
RigidProxy ProxyA,
RigidProxy ProxyB,
const Vector3 Anchor,
const Vector3 Axis1,
const Vector3 Axis2,
PhysicsManager Creator 
)

Convenience axis constructor.

Remarks
All axes passed in should be in world coordinates.
Parameters
IDThe unique identifier assigned to this constraint.
ProxyAA pointer to the first proxy that will be constrained.
ProxyBA pointer to the second proxy that will be constrained.
AnchorThe central point around both Axis1 and Axis 2 will connect and spin.
Axis1An axis perpendicular to the axis you wish to have the ProxyA spin.
Axis2An axis perpendicular to the axis you wish to have the ProxyB spin.
CreatorA pointer to the manager that created this constraint.

Definition at line 58 of file universalconstraint.cpp.

Mezzanine::Physics::UniversalConstraint::UniversalConstraint ( const UInt32  ID,
RigidProxy ProxyA,
RigidProxy ProxyB,
const Transform TransA,
const Transform TransB,
PhysicsManager Creator 
)

Class constructor.

Parameters
IDThe unique identifier assigned to this constraint.
ProxyAA pointer to the first proxy that will be constrained.
ProxyBA pointer to the second proxy that will be constrained.
TransAThe offset and rotation from ProxyAs center of gravity to get to match an offset from ProxyB.
TransBThe offset and rotation from ProxyBs center of gravity.
CreatorA pointer to the manager that created this constraint.

Definition at line 62 of file universalconstraint.cpp.

Mezzanine::Physics::UniversalConstraint::UniversalConstraint ( const XML::Node SelfRoot,
PhysicsManager Creator 
)

XML constructor.

Parameters
SelfRootAn XML::Node containing the data to populate this class with.
CreatorA pointer to the manager that created this constraint.

Definition at line 66 of file universalconstraint.cpp.

Member Function Documentation

void Mezzanine::Physics::UniversalConstraint::CreateConstraint ( RigidProxy RigidA,
RigidProxy RigidB,
const Transform TransA,
const Transform TransB 
)
protectedvirtual

Creates the internal constraint.

Remarks
This methods exists primarily as a convenience for serialization, and shouldn't be called unless it is known to be safe.
Parameters
RigidAA pointer to the first Proxy to be constrained.
RigidBA pointer to the second Proxy to be constrained.
TransAThe offset to place the constraint in the first proxys local space.
TransBThe offset to place the constraint in the second proxys local space.

Reimplemented from Mezzanine::Physics::Generic6DofConstraint.

Definition at line 76 of file universalconstraint.cpp.

void Mezzanine::Physics::UniversalConstraint::CreateConstraint ( RigidProxy RigidA,
RigidProxy RigidB,
const Vector3 Anchor,
const Vector3 Axis1,
const Vector3 Axis2 
)
protectedvirtual

Conveniece method used primarily for serialization to create an internal constraint.

Parameters
RigidAA pointer to the first proxy that will be constrained.
RigidBA pointer to the second proxy that will be constrained.
AnchorThe central point around both Axis1 and Axis 2 will connect and spin.
Axis1An axis perpendicular to the axis you wish to have the ProxyA spin.
Axis2An axis perpendicular to the axis you wish to have the ProxyB spin.

Definition at line 87 of file universalconstraint.cpp.

String Mezzanine::Physics::UniversalConstraint::GetDerivedSerializableName ( ) const
virtual

Gets the most derived serializable name of this Constraint.

Note
When creating a new Constraint class verify this method has a valid return for it in order for serialization to work properly.
Returns
Returns the name of the XML tag from the most derived class of "this".

Reimplemented from Mezzanine::Physics::Generic6DofConstraint.

Definition at line 109 of file universalconstraint.cpp.

String Mezzanine::Physics::UniversalConstraint::GetSerializableName ( )
static

Get the name of the the XML tag the class will leave behind as its instances are serialized.

Returns
A string containing the name of this class.

Definition at line 112 of file universalconstraint.cpp.

void Mezzanine::Physics::UniversalConstraint::SetLowerLimit ( const Real  Ang1Min,
const Real  Ang2Min 
)
virtual

Sets the minimum angular limits of this constraint.

Parameters
Ang1MinThe minimum angle allowed on Axis1.
Ang2MinThe minimum angle allowed on Axis2.

Definition at line 103 of file universalconstraint.cpp.

void Mezzanine::Physics::UniversalConstraint::SetUpperLimit ( const Real  Ang1Max,
const Real  Ang2Max 
)
virtual

Sets the maximum angular limits of this constraint.

Parameters
Ang1MaxThe maximum angle allowed on Axis1.
Ang2MaxThe maximum angle allowed on Axis2.

Definition at line 100 of file universalconstraint.cpp.

btUniversalConstraint * Mezzanine::Physics::UniversalConstraint::Universal ( ) const
protectedvirtual

Definition at line 73 of file universalconstraint.cpp.


The documentation for this class was generated from the following files: