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| RigidProxy (const UInt32 ID, const Real Mass, PhysicsManager *Creator) |
| Class Constructor. More...
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| RigidProxy (const UInt32 ID, const Real Mass, CollisionShape *Shape, PhysicsManager *Creator) |
| Class Constructor. More...
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| RigidProxy (const XML::Node &SelfRoot, PhysicsManager *Creator) |
| XML constructor. More...
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virtual | ~RigidProxy () |
| Class Destructor.
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virtual btCollisionObject * | _GetBasePhysicsObject () const |
| Accessor for the internal physics object. More...
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virtual btRigidBody * | _GetPhysicsObject () const |
| Accessor for the internal rigid body physics proxy. More...
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virtual void | AddSyncObject (TransformableObject *ToBeAdded) |
| Adds a TransformableObject that will force it's transform to sync with this RigidProxy. More...
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virtual void | AddToWorld () |
| Performs all the necessary task to ensure this object is connected to it's respective world and ready for use. More...
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virtual void | ApplyForce (const Vector3 &Force) |
| Push/Apply force to an proxy. More...
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virtual void | ApplyTorque (const Vector3 &Torque) |
| Spin/Apply torque to an proxy. More...
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virtual Real | GetAngularDamping () const |
| Get the Angular damping. More...
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virtual Vector3 | GetAngularMovementFactor () const |
| Gets the current angular factors being applied to this actor. More...
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virtual Vector3 | GetAngularVelocity () const |
| Gets the Angular Velocity of this proxy. More...
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virtual Vector3 | GetAppliedForce () const |
| Get the total Force currently being applied to this proxy. More...
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virtual Vector3 | GetAppliedTorque () const |
| Get the total Torque currently being applied to this proxy. More...
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virtual String | GetDerivedSerializableName () const |
| Gets the most derived serializable name of this WorldProxy. More...
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virtual Vector3 | GetGravity () const |
| Gets the gravity being applied to this proxy. More...
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virtual Real | GetLinearDamping () const |
| Get the linear damping. More...
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virtual Vector3 | GetLinearMovementFactor () const |
| Gets the current linear factors being applied to this actor. More...
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virtual Vector3 | GetLinearVelocity () const |
| Gets the Linear Velocity of this proxy. More...
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virtual Real | GetMass () const |
| Get the total Mass of the proxy. More...
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virtual UInt32 | GetNumSyncObjects () const |
| Gets the number of WorldProxies being sync'd to this RigidProxy. More...
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virtual Mezzanine::ProxyType | GetProxyType () const |
| Accessor for the type of proxy. More...
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virtual TransformableObject * | GetSyncObject (const UInt32 Index) const |
| Gets a TransformableObject being sync'd to this RigidProxy by it's index. More...
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virtual void | ProtoDeSerializeProperties (const XML::Node &SelfRoot) |
| Take the data stored in an XML Node and overwrite the properties of this object with it. More...
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virtual void | ProtoSerializeProperties (XML::Node &SelfRoot) const |
| Convert the properties of this class to an XML::Node ready for serialization. More...
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virtual void | RemoveAllSyncObjects () |
| Removes all WorldProxies being sync'd to this RigidProxy.
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virtual void | RemoveFromWorld () |
| Unhooks this proxy from it's respective world. More...
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virtual void | RemoveSyncObject (TransformableObject *ToBeRemoved) |
| Removes a proxy being sync'd, so it will no longer match it's transform with this RigidProxy. More...
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virtual void | SetAngularMovementFactor (const Vector3 &Factor) |
| Restricts movement on the axis or axes of your choice. More...
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virtual void | SetAngularVelocity (const Vector3 &AngVel) |
| Sets the Angular Velocity of this proxy. More...
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virtual void | SetCollisionShape (CollisionShape *Shape) |
| Sets the collision shape to be used. More...
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virtual void | SetDamping (const Real LinDamping, const Real AngDamping) |
| Sets the Damping for this proxy. More...
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virtual void | SetGravity (const Vector3 &Gravity) |
| Sets the gravity for only this proxy. More...
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virtual void | SetLinearMovementFactor (const Vector3 &Factor) |
| Restricts movement on the axis or axies of your choice. More...
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virtual void | SetLinearVelocity (const Vector3 &LinVel) |
| Sets the Linear Velocity of this proxy. More...
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virtual void | SetMass (const Real Mass) |
| Change the mass of the proxy. More...
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| CollidableProxy (PhysicsManager *Creator) |
| XML-assist Constructor. More...
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| CollidableProxy (const UInt32 ID, PhysicsManager *Creator) |
| Normal Constructor. More...
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virtual | ~CollidableProxy () |
| Class Destructor.
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virtual Integer | _GetBroadphaseUniqueID () const |
| Gets the unique ID assigned to the internal object. More...
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virtual Real | _GetContactProcessingThreshold () const |
| Gets the maximum distance to be considered for processing collisions with this object. More...
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virtual void | _SetContactProcessingThreshold (const Real Threshold) |
| Sets the maximum distance to be considered for processing collisions with this object. More...
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virtual AxisAlignedBox | GetAABB () const |
| Gets this proxies AABB. More...
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virtual Physics::ActivationState | GetActivationState () const |
| Gets the current activation state of this proxy. More...
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virtual Vector3 | GetAnisotropicFriction () const |
| Gets the anisotropic friction factor. More...
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virtual Physics::AnisotropicFrictionFlags | GetAnisotropicFrictionMode () const |
| Gets the current Anisotropic friction mode being applied to this proxy. More...
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virtual Whole | GetCollisionFlags () const |
| Gets the collection of flags that help determine collision response for this object. More...
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virtual Int16 | GetCollisionGroup () const |
| Gets the objects collision group. More...
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virtual Int16 | GetCollisionMask () const |
| Gets the object's collision mask. More...
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virtual Boole | GetCollisionResponse () const |
| Will this respond to 3d collisions. More...
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virtual CollisionShape * | GetCollisionShape () const |
| Gets the collision shape currently in use by this object. More...
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virtual WorldManager * | GetCreator () const |
| Gets a pointer to this proxies creator. More...
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virtual Real | GetDeactivationTime () const |
| Gets the current deactivation time for this object. More...
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virtual Real | GetFriction () const |
| Gets the sliding friction coefficient. More...
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virtual Vector3 | GetLocation () const |
| Gets this objects current location. More...
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virtual Quaternion | GetOrientation () const |
| Gets this objects current orientation. More...
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virtual Real | GetRestitution () const |
| Gets the World Object restitution coefficient. More...
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virtual Real | GetRollingFriction () const |
| Gets the rolling friction coefficient. More...
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virtual Vector3 | GetScale () const |
| Gets the scaling currently being applied to this object. More...
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virtual Boole | IsActive () const |
| Checks if the object is active in the simulation. More...
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virtual Boole | IsAnisotropicFrictionModeSet (const Whole Mode) const |
| Gets whether or not anisotropic friction is being used in a specified mode. More...
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virtual Boole | IsInWorld () const |
| Gets whether or not this object is inside of it's world. More...
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virtual Boole | IsKinematic () const |
| Is the object kinematic. More...
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virtual Boole | IsStatic () const |
| Is the object static. More...
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virtual Boole | IsStaticOrKinematic () const |
| Checks if the object is either static or kinematic. More...
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virtual void | Pitch (const Real Angle) |
| Rotate the object around the X axis. More...
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virtual void | ProtoDeSerializeShape (const XML::Node &SelfRoot) |
| Take the data stored in an XML Node and overwrite the shape of this object with it. More...
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virtual void | ProtoSerializeShape (XML::Node &SelfRoot) const |
| Convert the shape of this class to an XML::Node ready for serialization. More...
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virtual void | Roll (const Real Angle) |
| Rotate the object around the Z axis. More...
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virtual void | Rotate (const Vector3 &Axis, const Real Angle) |
| Rotates the object from it's existing rotation. More...
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virtual void | Rotate (const Quaternion &Rotation) |
| Rotates the object from it's existing rotation. More...
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virtual void | Scale (const Vector3 &Scale) |
| Scales the object from it's current size. More...
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virtual void | Scale (const Real X, const Real Y, const Real Z) |
| Scales the object from it's current size. More...
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virtual void | SetActivationState (const Physics::ActivationState State, Boole Force=false) |
| Sets the activation state of the world object. More...
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virtual void | SetAnisotropicFriction (const Vector3 &Friction, const Whole Mode) |
| Sets the anisotropic friction factor. More...
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virtual void | SetCollisionFlags (const Whole Flags) |
| Sets the collection of flags that help determine collision response for this object. More...
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virtual void | SetCollisionGroup (const Int16 Group) |
| Sets which collision group this proxy belongs to, which determines it's collision behavior. More...
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virtual void | SetCollisionGroupAndMask (const Int16 Group, const Int16 Mask) |
| Set the collision group and mask for the proxy to determine what it should collide with. More...
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virtual void | SetCollisionMask (const Int16 Mask) |
| Sets the collision mask of this proxy, which determines which groups it will collide with. More...
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virtual void | SetCollisionResponse (Boole Enable) |
| Sets the World Object to be able to collide with other objects in the world. More...
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virtual void | SetDeactivationTime (const Real Time) |
| Sets the amount of time this object needs to have no forces enacted upon it to be deactivated. More...
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virtual void | SetFriction (const Real Friction) |
| Sets the sliding friction coefficient. More...
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virtual void | SetKinematic () |
| Sets the state of the object to Kinematic. More...
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virtual void | SetLocation (const Vector3 &Loc) |
| Sets the location of this object in parent space. More...
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virtual void | SetLocation (const Real X, const Real Y, const Real Z) |
| Sets the location of this object in parent space via Reals. More...
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virtual void | SetOrientation (const Quaternion &Ori) |
| Sets the orientation of this object in parent space. More...
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virtual void | SetOrientation (const Real X, const Real Y, const Real Z, const Real W) |
| Sets the orientation of this object in parent space via Reals. More...
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virtual void | SetRestitution (const Real &Restitution) |
| Sets the restitution coefficient. More...
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virtual void | SetRollingFriction (const Real Friction) |
| Sets the rolling friction coefficient. More...
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virtual void | SetScale (const Vector3 &Sc) |
| Sets the scaling to be applied to this object. More...
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virtual void | SetScale (const Real X, const Real Y, const Real Z) |
| Sets the scaling to be applied to this object via Reals. More...
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virtual void | SetStatic () |
| Sets the state of the object to Static. More...
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virtual void | Translate (const Vector3 &Trans) |
| Moves this object from it's current location. More...
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virtual void | Translate (const Real X, const Real Y, const Real Z) |
| Moves this object from it's current location. More...
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virtual void | Yaw (const Real Angle) |
| Rotate the object around the Y axis. More...
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| WorldProxy () |
| Blank constructor.
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| WorldProxy (const UInt32 ID) |
| Normal/ID constructor. More...
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virtual | ~WorldProxy () |
| Class destructor.
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void | _Bind (WorldObject *NewParent) |
| Binds this proxy to a WorldObject. More...
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virtual WorldObject * | GetParentObject () const |
| Gets a pointer to the parent object controlling this proxy. More...
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virtual UInt32 | GetProxyID () const |
| Gets the unique ID of this proxy. More...
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virtual void | ProtoDeSerialize (const XML::Node &SelfRoot) |
| Take the data stored in an XML Node and overwrite this object with it. More...
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virtual void | ProtoSerialize (XML::Node &ParentNode) const |
| Convert this class to an XML::Node ready for serialization. More...
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virtual | ~TransformableObject () |
| Class Destructor.
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virtual Vector3 | ConvertGlobalToLocal (const Vector3 &Location) const |
| Converts a point in global space to the same point in local space. More...
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virtual Quaternion | ConvertGlobalToLocal (const Quaternion &Orientation) const |
| Converts a rotation in global space to the same rotation in local space. More...
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virtual Vector3 | ConvertLocalToGlobal (const Vector3 &Location) const |
| Converts a point in local space to the same point in global space. More...
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virtual Quaternion | ConvertLocalToGlobal (const Quaternion &Orientation) const |
| Converts a rotation in local space to the same rotation in global space. More...
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This is a proxy from which rigid body proxys are handled.
This class is used to hold and configure the physics information for a rigid body. This class holds physics information from the physics sub-library and serves as a means to interact with it. Direct interaction with the internal physics proxy is discouraged.
Definition at line 102 of file rigidproxy.h.