40 #ifndef _physicsuniversalconstraint_h
41 #define _physicsuniversalconstraint_h
43 #include "Physics/generic6dofconstraint.h"
45 class btUniversalConstraint;
68 virtual btUniversalConstraint* Universal()
const;
112 virtual void SetUpperLimit(
const Real Ang1Max,
const Real Ang2Max);
116 virtual void SetLowerLimit(
const Real Ang1Min,
const Real Ang2Min);
122 virtual String GetDerivedSerializableName()
const;
125 static String GetSerializableName();
Create simple but specific limits on any axis of movement or rotation.
This is a constraint for sharing the rotation of one object along an angular axis with another...
float Real
A Datatype used to represent a real floating point number.
A light-weight handle for manipulating nodes in DOM tree.
uint32_t UInt32
An 32-bit unsigned integer.
This is a proxy from which rigid body proxys are handled.
This is simply a place for storing all the Physics Related functions.
This is used to represent a point in space, or a vector through space.
The bulk of the engine components go in this namspace.
std::string String
A datatype used to a series of characters.