This is a Mezzanine::Threading::iWorkUnit for the multi-threaded processing of physics simulations. More...
#include <physicsmanager.h>
Inheritance diagram for Mezzanine::Physics::SimulationMonopolyWorkUnit:
Collaboration diagram for Mezzanine::Physics::SimulationMonopolyWorkUnit:Public Member Functions | |
| SimulationMonopolyWorkUnit (PhysicsManager *Target) | |
| Class constructor. More... | |
| virtual | ~SimulationMonopolyWorkUnit () |
| Class destructor. | |
| virtual void | DoWork (Threading::DefaultThreadSpecificStorage::Type &CurrentThreadStorage) |
| This does any required update of the Graphical Scene graph and REnders one frame. More... | |
| virtual void | UseThreads (const Whole &AmountToUse) |
| A no-op but declared for compatibility with Monopoly work unit. More... | |
| virtual Whole | UsingThreadCount () |
| Gets the number of threads this work unit will attempt to use during it's monopoly. More... | |
Public Member Functions inherited from Mezzanine::Threading::MonopolyWorkUnit | |
| virtual | ~MonopolyWorkUnit () |
| A virtual destructor, currently empty. | |
Public Member Functions inherited from Mezzanine::Threading::DefaultWorkUnit | |
| DefaultWorkUnit () | |
| Simple constructor. | |
| virtual | ~DefaultWorkUnit () |
| Virtual destructor, doesn't actually do much. | |
| virtual void | AddDependency (iWorkUnit *NewDependency) |
| Force this WorkUnit to Start after another has completed. More... | |
| virtual void | ClearDependencies () |
| Drop any information about what work units this one depends on. | |
| virtual iWorkUnit * | GetDependency (Whole Index) const |
| This is used to iterate of all the dependencies. More... | |
| virtual Whole | GetDependencyCount () const |
| How many other WorkUnits does this one depend on? More... | |
| virtual Whole | GetDependentCount (FrameScheduler &SchedulerToCount) |
| This returns the count workunits that depend on this work unit. More... | |
| virtual Whole | GetImmediateDependencyCount () const |
| Get the amount of dependencies that directly count on this for access purposes. More... | |
| virtual Whole | GetPerformance () const |
| Get the internal rolling average for querying. More... | |
| virtual RollingAverage< Whole > & | GetPerformanceLog () |
| Get the internal rolling average for querying. More... | |
| virtual RunningState | GetRunningState () const |
| Retrieves the current RunningState of the thread. More... | |
| virtual WorkUnitKey | GetSortingKey (FrameScheduler &SchedulerToCount) |
| Get the sorting metadata. More... | |
| virtual bool | IsEveryDependencyComplete () |
| Check if this WorkUnit could concievably run right now. More... | |
| virtual void | operator() (DefaultThreadSpecificStorage::Type &CurrentThreadStorage) |
| This does everything required to track metadata and log work. More... | |
| virtual void | PrepareForNextFrame () |
| This resets the running state and takes any further action required to use the WorkUnit again. | |
| virtual void | RemoveDependency (iWorkUnit *RemoveDependency) |
| Remove a dependency. More... | |
| virtual RunningState | TakeOwnerShip () |
| Attempts to atomically start the work unit in the current thread. More... | |
Public Member Functions inherited from Mezzanine::Threading::iWorkUnit | |
| virtual | ~iWorkUnit () |
| Virtual destructor. | |
Protected Attributes | |
| PhysicsManager * | TargetManager |
| A pointer to the manager this work unit is processing. More... | |
Protected Attributes inherited from Mezzanine::Threading::DefaultWorkUnit | |
| Int32 | CurrentRunningState |
| This controls do work with this after it has. | |
| std::vector< iWorkUnit * > | Dependencies |
| A collection of of workunits that must be complete before this one can start. | |
| DefaultRollingAverage< Whole >::Type | PerformanceLog |
| A rolling average of execution times. | |
This is a Mezzanine::Threading::iWorkUnit for the multi-threaded processing of physics simulations.
Definition at line 145 of file physicsmanager.h.
| Mezzanine::Physics::SimulationMonopolyWorkUnit::SimulationMonopolyWorkUnit | ( | PhysicsManager * | Target | ) |
Class constructor.
| Target | The PhysicsManager this work unit will process during the frame. |
Definition at line 289 of file physicsmanager.cpp.
|
virtual |
This does any required update of the Graphical Scene graph and REnders one frame.
| CurrentThreadStorage | The storage class for all resources owned by this work unit during it's execution. |
Implements Mezzanine::Threading::iWorkUnit.
Definition at line 304 of file physicsmanager.cpp.
|
virtual |
A no-op but declared for compatibility with Monopoly work unit.
| AmountToUse | The number of threads permitted for use, if this were implemented |
Implements Mezzanine::Threading::MonopolyWorkUnit.
Definition at line 298 of file physicsmanager.cpp.
|
virtual |
Gets the number of threads this work unit will attempt to use during it's monopoly.
Implements Mezzanine::Threading::MonopolyWorkUnit.
Definition at line 301 of file physicsmanager.cpp.
|
protected |
A pointer to the manager this work unit is processing.
Definition at line 150 of file physicsmanager.h.
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