This is the base class for all Field shapes. More...
#include <collisionshape.h>
Public Member Functions | |
FieldCollisionShape () | |
Class Constructor. | |
virtual | ~FieldCollisionShape () |
Class Destructor. | |
virtual btConcaveShape * | GetBulletConcaveShape () const |
virtual CollisionShape::ShapeType | GetType () const =0 |
Gets the type of Collision shape this is. More... | |
virtual void | ProtoDeSerialize (const XML::Node &OneNode) |
Take the data stored in an XML and overwrite this instance of this object with it. More... | |
virtual void | ProtoSerialize (XML::Node &CurrentRoot) const |
Convert this class to an XML::Node ready for serialization. More... | |
Public Member Functions inherited from Mezzanine::Physics::CollisionShape | |
CollisionShape () | |
Class Constructor. | |
virtual | ~CollisionShape () |
Class Destructor. | |
virtual btCollisionShape * | _GetInternalShape () const |
Gets the internal shape pointer this collision shape is based on. More... | |
virtual void | _SetShapeName (const String &NewName) |
Sets the name of this collision shape. More... | |
virtual Real | GetMargin () const |
Gets the amount of padding currently being applied to the collision shape. More... | |
virtual const String & | GetName () const |
Gets the name of this shape. More... | |
virtual Vector3 | GetScaling () const |
Gets the current scaling being applied to the collision shape. More... | |
virtual void | SetMargin (const Real &Margin) |
Sets the padding that will be applied when checking for collisions. More... | |
virtual void | SetScaling (const Vector3 &Scaling) |
Scales the collision shape on each of it's axes. More... | |
Static Public Member Functions | |
static String | GetSerializableName () |
Get the name of the the XML tag this class will leave behind as its instances are serialized. More... | |
Static Public Member Functions inherited from Mezzanine::Physics::CollisionShape | |
static String | GetSerializableName () |
Get the name of the the XML tag this class will leave behind as its instances are serialized. More... | |
Protected Member Functions | |
void | SetPointers (btConcaveShape *Shape) |
Sets the internal pointers on the base classes. | |
Additional Inherited Members | |
Public Types inherited from Mezzanine::Physics::CollisionShape | |
enum | ShapeType { ST_Box = 0, ST_Capsule = 1, ST_Compound = 2, ST_Cone = 3, ST_ConvexHull = 4, ST_Cylinder = 5, ST_MultiSphere = 6, ST_Sphere = 7, ST_DynamicTriMesh = 8, ST_Heightfield = 9, ST_Plane = 10, ST_Soft = 11, ST_StaticTriMesh = 12 } |
This enum describes what kind of shape you are currently working with. More... | |
Protected Attributes inherited from Mezzanine::Physics::CollisionShape | |
String | Name |
Storage for the name of this class instance. | |
btCollisionShape * | ShapeBase |
A pointer to the bullet collision this uses. | |
This is the base class for all Field shapes.
A Mesh shape is any shape that is intended to be used as surface that extends for a a significant or even unending length. These can be used as the basis for ground and hills or as walls at the end of gameplay area. Performance is dependant on the complexity of the field, and are dependent on complexity.
Definition at line 61 of file fieldcollisionshape.h.
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virtual |
Definition at line 66 of file fieldcollisionshape.cpp.
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static |
Get the name of the the XML tag this class will leave behind as its instances are serialized.
Definition at line 102 of file fieldcollisionshape.cpp.
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pure virtual |
Gets the type of Collision shape this is.
Implements Mezzanine::Physics::CollisionShape.
Implemented in Mezzanine::Physics::PlaneCollisionShape, and Mezzanine::Physics::HeightfieldCollisionShape.
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virtual |
Take the data stored in an XML and overwrite this instance of this object with it.
OneNode | and XML::Node containing the data. |
Reimplemented from Mezzanine::Physics::CollisionShape.
Reimplemented in Mezzanine::Physics::PlaneCollisionShape.
Definition at line 84 of file fieldcollisionshape.cpp.
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virtual |
Convert this class to an XML::Node ready for serialization.
CurrentRoot | The point in the XML hierarchy that all this collision shape should be appended to. |
Reimplemented from Mezzanine::Physics::CollisionShape.
Reimplemented in Mezzanine::Physics::PlaneCollisionShape.
Definition at line 69 of file fieldcollisionshape.cpp.