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fieldcollisionshape.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
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29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _physicsfieldcollisionshape_cpp
41 #define _physicsfieldcollisionshape_cpp
42 
43 #include "Physics/fieldcollisionshape.h"
44 #include "collisionshapemanager.h"
45 #include "stringtool.h"
46 
47 #include "btBulletDynamicsCommon.h"
48 
49 namespace Mezzanine
50 {
51  namespace Physics
52  {
53  /////////////////////////////////////////
54  // FieldCollisionShape Functions
56  {
57  }
58 
60  {
61  }
62 
63  void FieldCollisionShape::SetPointers(btConcaveShape* Shape)
64  { ShapeBase = Shape; }
65 
67  { return static_cast<btConcaveShape*>(ShapeBase); }
68 
70  {
71  XML::Node CollisionNode = CurrentRoot.AppendChild(this->FieldCollisionShape::GetSerializableName());
72  if (!CollisionNode) { SerializeError("create CollisionNode",this->FieldCollisionShape::GetSerializableName());}
73 
74  XML::Attribute Version = CollisionNode.AppendAttribute("Version");
75  if (Version)
76  { Version.SetValue(1); }
77  else
78  { SerializeError("Create Version Attribute", GetSerializableName()); }
79 
80  this->CollisionShape::ProtoSerialize(CollisionNode);
81 
82  }
83 
85  {
87  {
88  if(OneNode.GetAttribute("Version").AsInt() == 1)
89  {
90  XML::Node CollisionNode = OneNode.GetChild("CollisionShape");
91  if(!CollisionNode)
92  { DeSerializeError("locate CollisionShape node",GetSerializableName()); }
93  this->CollisionShape::ProtoDeSerialize(CollisionNode);
94  }else{
95  DeSerializeError("find usable serialization version",GetSerializableName());
96  }
97  }else{
98  DeSerializeError(String("find correct class to deserialize, found a ")+OneNode.Name(),GetSerializableName());
99  }
100  }
101 
103  { return String("FieldCollisionShape"); }
104  }//Physics
105 }//Mezzanine
106 
107 std::ostream& operator << (std::ostream& stream, const Mezzanine::Physics::FieldCollisionShape& ShapeToSerialize)
108  { Mezzanine::Serialize(stream, ShapeToSerialize); return stream; }
109 
110 std::istream& operator >> (std::istream& stream, Mezzanine::Physics::FieldCollisionShape& x)
111  { return Mezzanine::DeSerialize(stream, x); }
112 
114  { x.ProtoDeSerialize(OneNode); }
115 
116 #endif
std::ostream & operator<<(std::ostream &stream, const Mezzanine::LinearInterpolator< T > &Lint)
Used to Serialize an Mezzanine::LinearInterpolator to a human readable stream.
Definition: interpolator.h:433
Attribute AppendAttribute(const Char8 *Name)
Creates an Attribute and puts it at the end of this Nodes attributes.
A light-weight handle for manipulating attributes in DOM tree.
Definition: attribute.h:74
virtual void ProtoSerialize(XML::Node &CurrentRoot) const
Convert this class to an XML::Node ready for serialization.
virtual void ProtoSerialize(XML::Node &CurrentRoot) const
Convert this class to an XML::Node ready for serialization.
std::ostream & Serialize(std::ostream &Stream, const T &Converted, const String &Indent=String(""))
Convert any class that supports serialization or has a serializer to a string of chars in a stream...
This is the base class for all Field shapes.
virtual void ProtoDeSerialize(const XML::Node &OneNode)
Take the data stored in an XML and overwrite this instance of this object with it.
virtual ~FieldCollisionShape()
Class Destructor.
bool SetValue(const Char8 *rhs)
Set the value of this.
void SetPointers(btConcaveShape *Shape)
Sets the internal pointers on the base classes.
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
int AsInt(int def=0) const
Attempts to convert the value of the attribute to an int and returns the results. ...
std::istream & DeSerialize(std::istream &Stream, T &Converted)
Deserialize the next xml tag in the stream into a specific in memory class instance.
virtual void ProtoDeSerialize(const XML::Node &OneNode)
Take the data stored in an XML and overwrite this instance of this object with it.
void DeSerializeError(const String &FailedTo, const String &ClassName, Boole SOrD)
Simply does some string concatenation, then throws an Exception.
static String GetSerializableName()
Get the name of the the XML tag this class will leave behind as its instances are serialized...
virtual btConcaveShape * GetBulletConcaveShape() const
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
std::istream & operator>>(std::istream &stream, Mezzanine::LinearInterpolator< T > &Lint)
Used to de-serialize an Mezzanine::LinearInterpolator from a stream.
Definition: interpolator.h:448
btCollisionShape * ShapeBase
A pointer to the bullet collision this uses.
const Char8 * Name() const
ptrdiff_tGet the name of this Node.
void SerializeError(const String &FailedTo, const String &ClassName, Boole SOrD)
Simply does some string concatenation, then throws an Exception.
Node AppendChild(NodeType Type=NodeElement)
Creates a Node and makes it a child of this one.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
Attribute GetAttribute(const Char8 *Name) const
Attempt to get an Attribute on this Node with a given name.
Node GetChild(const Char8 *Name) const
Attempt to get a child Node with a given name.