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fieldcollisionshape.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
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31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _physicsfieldcollisionshape_h
41 #define _physicsfieldcollisionshape_h
42 
43 #include "Physics/collisionshape.h"
44 
45 class btConcaveShape;
46 
47 namespace Mezzanine
48 {
49  namespace Physics
50  {
51  ///////////////////////////////////////////////////////////////////////////////
52  /// @class FieldCollisionShape
53  /// @headerfile collisionshape.h
54  /// @brief This is the base class for all Field shapes.
55  /// @details A Mesh shape is any shape that is intended to be used as surface
56  /// that extends for a a significant or even unending length. These can be used
57  /// as the basis for ground and hills or as walls at the end of gameplay area.
58  /// Performance is dependant on the complexity of the field, and are dependent
59  /// on complexity.
60  ///////////////////////////////////////
62  {
63  protected:
64  /// @brief Sets the internal pointers on the base classes.
65  void SetPointers(btConcaveShape* Shape);
66  public:
67  /// @brief Class Constructor.
69  /// @brief Class Destructor.
70  virtual ~FieldCollisionShape();
71 
72  ///////////////////////////////////////////////////////////////////////////////
73  // Utility
74 
75  /// @copydoc CollisionShape::GetType() const
76  virtual CollisionShape::ShapeType GetType() const = 0;
77  /// @copydoc CollisionShape::GetBulletConcaveShape() const
78  virtual btConcaveShape* GetBulletConcaveShape() const;
79 
80  ///////////////////////////////////////////////////////////////////////////////
81  // Serialization
82 
83  /// @copydoc CollisionShape::ProtoSerialize(XML::Node&) const
84  virtual void ProtoSerialize(XML::Node& CurrentRoot) const;
85  /// @copydoc CollisionShape::ProtoDeSerialize(const XML::Node&)
86  virtual void ProtoDeSerialize(const XML::Node& OneNode);
87  /// @brief Get the name of the the XML tag this class will leave behind as its instances are serialized.
88  /// @return A string containing "FieldCollisionShape".
89  static String GetSerializableName();
90  };//FieldCollisionShape
91  }//Physics
92 }//Mezzanine
93 
94 #ifndef SWIG
95 /// @copydoc operator << (std::ostream& stream, const Mezzanine::Physics::CollisionShape& ShapeToSerialize)
96 std::ostream& MEZZ_LIB operator << (std::ostream& stream, const Mezzanine::Physics::FieldCollisionShape& ShapeToSerialize);
97 /// @copydoc operator >> (std::istream& stream, Mezzanine::Physics::CollisionShape& x)
98 std::istream& MEZZ_LIB operator >> (std::istream& stream, Mezzanine::Physics::FieldCollisionShape& x);
99 /// @copydoc operator >> (const Mezzanine::XML::Node& OneNode, Mezzanine::Physics::CollisionShape& x)
101 #endif
102 
103 #endif
std::ostream & operator<<(std::ostream &stream, const Mezzanine::LinearInterpolator< T > &Lint)
Used to Serialize an Mezzanine::LinearInterpolator to a human readable stream.
Definition: interpolator.h:433
This is the base class for all collision shapes.
This is the base class for all Field shapes.
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
ShapeType
This enum describes what kind of shape you are currently working with.
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
std::istream & operator>>(std::istream &stream, Mezzanine::LinearInterpolator< T > &Lint)
Used to de-serialize an Mezzanine::LinearInterpolator from a stream.
Definition: interpolator.h:448
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159