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audiomanager.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
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9  The Mezzanine Engine is distributed in the hope that it will be useful,
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14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
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21  Build professional software and charge for their product.
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23  However there are some practical restrictions, so if your project involves
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33  These and other limitations could cause serious legal problems if you ignore
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37  Joseph Toppi - toppij@gmail.com
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39 */
40 // Copyright (c) 2008-2010 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones
41 // This file is part of the "cAudio Engine"
42 // For conditions of distribution and use, see copyright notice in cAudio-ZLIBLicense.txt
43 #ifndef _audioaudiomanager_h
44 #define _audioaudiomanager_h
45 
46 #include "datatypes.h"
47 #include "entresolmanager.h"
48 #include "managerfactory.h"
49 #include "singleton.h"
50 #include "objectsettings.h"
51 #include "audioenumerations.h"
52 
53 #include "Resource/datastream.h"
54 #include "Threading/workunit.h"
55 
56 namespace Mezzanine
57 {
58  namespace Audio
59  {
60  class iSound;
61  class iRecorder;
62  class iDecoder;
63  class iDecoderFactory;
64  class iEffectsHandler;
65  class MusicPlayer;
66  class SoundScapeManager;
67 
68  ///////////////////////////////////////////////////////////////////////////////
69  /// @brief This is the work unit for updating audio buffers as necessary for audio playback.
70  /// @details
71  ///////////////////////////////////////
73  {
74  public:
75  /// @brief Class destructor.
77 
78  ///////////////////////////////////////////////////////////////////////////////
79  // Utility
80 
81  /// @brief This does any required updating of audio buffers belonging to sources in this manager.
82  /// @param CurrentThreadStorage The storage class for all resources owned by this work unit during it's execution.
83  virtual void DoWork(Threading::DefaultThreadSpecificStorage::Type& CurrentThreadStorage) = 0;
84  };//iBufferUpdate2DWorkUnit
85 
86  ///////////////////////////////////////////////////////////////////////////////
87  /// @brief This is the work unit for marking all effects and filters as clean after sounds have been processed.
88  /// @details
89  ///////////////////////////////////////
91  {
92  public:
93  /// @brief Class destructor.
95 
96  ///////////////////////////////////////////////////////////////////////////////
97  // Utility
98 
99  /// @brief This does the required cleaning of all effects and filters in use by this manager.
100  /// @param CurrentThreadStorage The storage class for all resources owned by this work unit during it's execution.
101  virtual void DoWork(Threading::DefaultThreadSpecificStorage::Type& CurrentThreadStorage) = 0;
102  };//iEffectFilterCleanWorkUnit
103 
104  // Used by the scripting language binder to help create bindgings for this class. SWIG does know to creation template instances
105  #ifdef SWIG
106  %template(SingletonAudioManager) Singleton<AudioManager>;
107  #endif
108 
109  ///////////////////////////////////////////////////////////////////////////////
110  /// @brief This is the base manager class for the Audio subsystem and it's operations.
111  /// @details This is a place for loading, storing, and running sound files as
112  /// necessary in a given application.
113  ///////////////////////////////////////
115  {
116  public:
117  /// @brief Basic container type for @ref iDecoderFactory storage by this class.
118  typedef std::map<Audio::Encoding,iDecoderFactory*> DecoderFactoryContainer;
119  /// @brief Iterator type for @ref iDecoderFactory instances stored by this class.
120  typedef DecoderFactoryContainer::iterator DecoderFactoryIterator;
121  /// @brief Const Iterator type for @ref iDecoderFactory instances stored by this class.
122  typedef DecoderFactoryContainer::const_iterator ConstDecoderFactoryIterator;
123  protected:
124  /// @internal
125  /// @brief Container storing all registered @ref iDecoderFactory instances.
126  DecoderFactoryContainer DecoderFactories;
127  public:
128  /// @brief Class Constructor.
129  AudioManager();
130  /// @brief XML constructor.
131  /// @param XMLNode The node of the xml document to construct from.
132  AudioManager(const XML::Node& XMLNode);
133  /// @brief Class Destructor.
134  /// @details The class destructor.
135  virtual ~AudioManager();
136 
137  ///////////////////////////////////////////////////////////////////////////////
138  // Sound Management
139 
140  /// @brief Creates a blank @ref iSound without a stream attached to it.
141  /// @param Type A UInt16 that is the ID for the type of sound the created @ref iSound is to be categorized as.
142  /// @return Returns a pointer to the @ref iSound instance that was created.
143  virtual iSound* CreateSound(const UInt16 Type) = 0;
144  /// @brief Creates a new @ref iSound from a custom stream that is encoded.
145  /// @param Type A UInt16 that is the ID for the type of sound the created @ref iSound is to be categorized as.
146  /// @param Stream A Datastream containing the data to be streamed for this @ref iSound.
147  /// @param Encode The encoding to be expected when decoding audio for this @ref iSound.
148  /// @return Returns a pointer to the @ref iSound instance that was created.
149  virtual iSound* CreateSound(const UInt16 Type, Resource::DataStreamPtr Stream, const Audio::Encoding Encode) = 0;
150  /// @brief Creates a new @ref iSound from a custom stream that is unencoded.
151  /// @param Type A UInt16 that is the ID for the type of sound the created @ref iSound is to be categorized as.
152  /// @param Stream A Datastream containing the data to be streamed for this @ref iSound.
153  /// @param Frequency The frequency (or sample rate) of the audio data.
154  /// @param Config The bit configuration of the audio data. Helps to determine sample size.
155  /// @return Returns a pointer to the @ref iSound instance that was created.
156  virtual iSound* CreateSound(const UInt16 Type, Resource::DataStreamPtr Stream, const UInt32 Frequency, const Audio::BitConfig Config) = 0;
157  /// @brief Creates a new @ref iSound from a file.
158  /// @param Type A UInt16 that is the ID for the type of sound the created @ref iSound is to be categorized as.
159  /// @param FileName The name of the file to read audio data from.
160  /// @param Group The resource group in which the file resides.
161  /// @return Returns a pointer to the @ref iSound instance that was created.
162  virtual iSound* CreateSound(const UInt16 Type, const String& FileName, const String& Group) = 0;
163  /// @brief Creates a new @ref iSound from a memory buffer that is encoded.
164  /// @note The created stream will take ownership of the buffer you provide. If you want it to have a separate buffer then create a copy and pass that in.
165  /// @param Type A UInt16 that is the ID for the type of sound the created @ref iSound is to be categorized as.
166  /// @param StreamName The name to be given to the stream being created.
167  /// @param Buffer A pointer to the buffer where the audio data is located.
168  /// @param Length The length of the buffer provided to this method(in bytes).
169  /// @param Encode The encoding to be expected when decoding audio for this @ref iSound.
170  /// @return Returns a pointer to the @ref iSound instance that was created.
171  virtual iSound* CreateSound(const UInt16 Type, const String& StreamName, Char8* Buffer, const UInt32 Length, const Audio::Encoding Encode) = 0;
172  /// @brief Creates a new @ref iSound from a memory buffer that is unencoded.
173  /// @note The created stream will take ownership of the buffer you provide. If you want it to have a separate buffer then create a copy and pass that in.
174  /// @param Type A UInt16 that is the ID for the type of sound the created @ref iSound is to be categorized as.
175  /// @param StreamName The name to be given to the stream being created.
176  /// @param Buffer A pointer to the buffer where the audio data is located.
177  /// @param Length The length of the buffer provided to this method(in bytes).
178  /// @param Frequency The frequency (or sample rate) of the audio data.
179  /// @param Config The bit configuration of the audio data. Helps to determine sample size.
180  /// @return Returns a pointer to the @ref iSound instance that was created.
181  virtual iSound* CreateSound(const UInt16 Type, const String& StreamName, Char8* Buffer, const UInt32 Length, const UInt32 Frequency, const Audio::BitConfig Config) = 0;
182  /// @brief Gets an @ref iSound instance by index.
183  /// @param Index The index of the @ref iSound to be retrieved.
184  /// @return Returns a pointer to the @ref iSound at the specified index.
185  virtual iSound* GetSound(const UInt32 Index) const = 0;
186  /// @brief Gets the number of @ref iSound instances in this manager.
187  /// @return Returns a UInt32 representing the number of @ref iSound instances contained in this manager.
188  virtual UInt32 GetNumSounds() const = 0;
189  /// @brief Deletes a @ref iSound.
190  /// @param ToBeDestroyed A pointer to the @ref iSound you want deleted.
191  virtual void DestroySound(iSound* ToBeDestroyed) = 0;
192  /// @brief Deletes all stored @ref iSound instances.
193  virtual void DestroyAllSounds() = 0;
194 
195  ///////////////////////////////////////////////////////////////////////////////
196  // Convenience Creation Methods
197 
198  /// @brief Creates a blank Ambient @ref iSound without a stream attached to it.
199  /// @return Returns a pointer to the @ref iSound instance that was created.
200  virtual iSound* CreateAmbientSound();
201  /// @brief Creates a blank Dialog @ref iSound without a stream attached to it.
202  /// @return Returns a pointer to the @ref iSound instance that was created.
203  virtual iSound* CreateDialogSound();
204  /// @brief Creates a blank Effect @ref iSound without a stream attached to it.
205  /// @return Returns a pointer to the @ref iSound instance that was created.
206  virtual iSound* CreateEffectSound();
207  /// @brief Creates a blank Music @ref iSound without a stream attached to it.
208  /// @return Returns a pointer to the @ref iSound instance that was created.
209  virtual iSound* CreateMusicSound();
210 
211  /// @brief Creates a new Ambient @ref iSound from a custom stream that is encoded.
212  /// @param Stream A Datastream containing the data to be streamed for this @ref iSound.
213  /// @param Encode The encoding to be expected when decoding audio for this @ref iSound.
214  /// @return Returns a pointer to the @ref iSound instance that was created.
215  virtual iSound* CreateAmbientSound(Resource::DataStreamPtr Stream, const Audio::Encoding Encode);
216  /// @brief Creates a new Dialog @ref iSound from a custom stream that is encoded.
217  /// @param Stream A Datastream containing the data to be streamed for this @ref iSound.
218  /// @param Encode The encoding to be expected when decoding audio for this @ref iSound.
219  /// @return Returns a pointer to the @ref iSound instance that was created.
220  virtual iSound* CreateDialogSound(Resource::DataStreamPtr Stream, const Audio::Encoding Encode);
221  /// @brief Creates a new Effect @ref iSound from a custom stream that is encoded.
222  /// @param Stream A Datastream containing the data to be streamed for this @ref iSound.
223  /// @param Encode The encoding to be expected when decoding audio for this @ref iSound.
224  /// @return Returns a pointer to the @ref iSound instance that was created.
225  virtual iSound* CreateEffectSound(Resource::DataStreamPtr Stream, const Audio::Encoding Encode);
226  /// @brief Creates a new Music @ref iSound from a custom stream that is encoded.
227  /// @param Stream A Datastream containing the data to be streamed for this @ref iSound.
228  /// @param Encode The encoding to be expected when decoding audio for this @ref iSound.
229  /// @return Returns a pointer to the @ref iSound instance that was created.
230  virtual iSound* CreateMusicSound(Resource::DataStreamPtr Stream, const Audio::Encoding Encode);
231 
232  /// @brief Creates a new Ambient @ref iSound from a custom stream that is unencoded.
233  /// @param Stream A Datastream containing the data to be streamed for this @ref iSound.
234  /// @param Frequency The frequency (or sample rate) of the audio data.
235  /// @param Config The bit configuration of the audio data. Helps to determine sample size.
236  /// @return Returns a pointer to the @ref iSound instance that was created.
237  virtual iSound* CreateAmbientSound(Resource::DataStreamPtr Stream, const UInt32 Frequency, const Audio::BitConfig Config);
238  /// @brief Creates a new Dialog @ref iSound from a custom stream that is unencoded.
239  /// @param Stream A Datastream containing the data to be streamed for this @ref iSound.
240  /// @param Frequency The frequency (or sample rate) of the audio data.
241  /// @param Config The bit configuration of the audio data. Helps to determine sample size.
242  /// @return Returns a pointer to the @ref iSound instance that was created.
243  virtual iSound* CreateDialogSound(Resource::DataStreamPtr Stream, const UInt32 Frequency, const Audio::BitConfig Config);
244  /// @brief Creates a new Effect @ref iSound from a custom stream that is unencoded.
245  /// @param Stream A Datastream containing the data to be streamed for this @ref iSound.
246  /// @param Frequency The frequency (or sample rate) of the audio data.
247  /// @param Config The bit configuration of the audio data. Helps to determine sample size.
248  /// @return Returns a pointer to the @ref iSound instance that was created.
249  virtual iSound* CreateEffectSound(Resource::DataStreamPtr Stream, const UInt32 Frequency, const Audio::BitConfig Config);
250  /// @brief Creates a new Music @ref iSound from a custom stream that is unencoded.
251  /// @param Stream A Datastream containing the data to be streamed for this @ref iSound.
252  /// @param Frequency The frequency (or sample rate) of the audio data.
253  /// @param Config The bit configuration of the audio data. Helps to determine sample size.
254  /// @return Returns a pointer to the @ref iSound instance that was created.
255  virtual iSound* CreateMusicSound(Resource::DataStreamPtr Stream, const UInt32 Frequency, const Audio::BitConfig Config);
256 
257  /// @brief Creates a new Ambient @ref iSound from a file.
258  /// @param FileName The name of the file to read audio data from.
259  /// @param Group The resource group in which the file resides.
260  /// @return Returns a pointer to the @ref iSound instance that was created.
261  virtual iSound* CreateAmbientSound(const String& FileName, const String& Group);
262  /// @brief Creates a new Dialog @ref iSound from a file.
263  /// @param FileName The name of the file to read audio data from.
264  /// @param Group The resource group in which the file resides.
265  /// @return Returns a pointer to the @ref iSound instance that was created.
266  virtual iSound* CreateDialogSound(const String& FileName, const String& Group);
267  /// @brief Creates a new Effect @ref iSound from a file.
268  /// @param FileName The name of the file to read audio data from.
269  /// @param Group The resource group in which the file resides.
270  /// @return Returns a pointer to the @ref iSound instance that was created.
271  virtual iSound* CreateEffectSound(const String& FileName, const String& Group);
272  /// @brief Creates a new Music @ref iSound from a file.
273  /// @param FileName The name of the file to read audio data from.
274  /// @param Group The resource group in which the file resides.
275  /// @return Returns a pointer to the @ref iSound instance that was created.
276  virtual iSound* CreateMusicSound(const String& FileName, const String& Group);
277 
278  /// @brief Creates a new Ambient @ref iSound from a memory buffer that is encoded.
279  /// @note The buffer is copied and put into a memory stream. Thus safe for disposal afterward.
280  /// @param StreamName The name to be given to the stream being created.
281  /// @param Buffer A pointer to the buffer where the audio data is located.
282  /// @param Length The length of the buffer provided to this method(in bytes).
283  /// @param Encode The encoding to be expected when decoding audio for this @ref iSound.
284  /// @return Returns a pointer to the @ref iSound instance that was created.
285  virtual iSound* CreateAmbientSound(const String& StreamName, Char8* Buffer, const UInt32 Length, const Audio::Encoding Encode);
286  /// @brief Creates a new Dialog @ref iSound from a memory buffer that is encoded.
287  /// @note The buffer is copied and put into a memory stream. Thus safe for disposal afterward.
288  /// @param StreamName The name of the @ref iSound instance.
289  /// @param Buffer A pointer to the buffer where the audio data is located.
290  /// @param Length The length of the buffer provided to this method(in bytes).
291  /// @param Encode The encoding to be expected when decoding audio for this @ref iSound.
292  /// @return Returns a pointer to the @ref iSound instance that was created.
293  virtual iSound* CreateDialogSound(const String& StreamName, Char8* Buffer, const UInt32 Length, const Audio::Encoding Encode);
294  /// @brief Creates a new Effect @ref iSound from a memory buffer that is encoded.
295  /// @note The buffer is copied and put into a memory stream. Thus safe for disposal afterward.
296  /// @param StreamName The name to be given to the stream being created.
297  /// @param Buffer A pointer to the buffer where the audio data is located.
298  /// @param Length The length of the buffer provided to this method(in bytes).
299  /// @param Encode The encoding to be expected when decoding audio for this @ref iSound.
300  /// @return Returns a pointer to the @ref iSound instance that was created.
301  virtual iSound* CreateEffectSound(const String& StreamName, Char8* Buffer, const UInt32 Length, const Audio::Encoding Encode);
302  /// @brief Creates a new Music @ref iSound from a memory buffer that is encoded.
303  /// @note The buffer is copied and put into a memory stream. Thus safe for disposal afterward.
304  /// @param StreamName The name to be given to the stream being created.
305  /// @param Buffer A pointer to the buffer where the audio data is located.
306  /// @param Length The length of the buffer provided to this method(in bytes).
307  /// @param Encode The encoding to be expected when decoding audio for this @ref iSound.
308  /// @return Returns a pointer to the @ref iSound instance that was created.
309  virtual iSound* CreateMusicSound(const String& StreamName, Char8* Buffer, const UInt32 Length, const Audio::Encoding Encode);
310 
311  /// @brief Creates a new Ambient @ref iSound from a memory buffer that is unencoded.
312  /// @note The buffer is copied and put into a memory stream. Thus safe for disposal afterward.
313  /// @param StreamName The name to be given to the stream being created.
314  /// @param Buffer A pointer to the buffer where the audio data is located.
315  /// @param Length The length of the buffer provided to this method(in bytes).
316  /// @param Frequency The frequency (or sample rate) of the audio data.
317  /// @param Config The bit configuration of the audio data. Helps to determine sample size.
318  /// @return Returns a pointer to the @ref iSound instance that was created.
319  virtual iSound* CreateAmbientSound(const String& StreamName, Char8* Buffer, const UInt32 Length, const UInt32 Frequency, const Audio::BitConfig Config);
320  /// @brief Creates a new Dialog @ref iSound from a memory buffer that is unencoded.
321  /// @note The buffer is copied and put into a memory stream. Thus safe for disposal afterward.
322  /// @param StreamName The name to be given to the stream being created.
323  /// @param Buffer A pointer to the buffer where the audio data is located.
324  /// @param Length The length of the buffer provided to this method(in bytes).
325  /// @param Frequency The frequency (or sample rate) of the audio data.
326  /// @param Config The bit configuration of the audio data. Helps to determine sample size.
327  /// @return Returns a pointer to the @ref iSound instance that was created.
328  virtual iSound* CreateDialogSound(const String& StreamName, Char8* Buffer, const UInt32 Length, const UInt32 Frequency, const Audio::BitConfig Config);
329  /// @brief Creates a new Effect @ref iSound from a memory buffer that is unencoded.
330  /// @note The buffer is copied and put into a memory stream. Thus safe for disposal afterward.
331  /// @param StreamName The name to be given to the stream being created.
332  /// @param Buffer A pointer to the buffer where the audio data is located.
333  /// @param Length The length of the buffer provided to this method(in bytes).
334  /// @param Frequency The frequency (or sample rate) of the audio data.
335  /// @param Config The bit configuration of the audio data. Helps to determine sample size.
336  /// @return Returns a pointer to the @ref iSound instance that was created.
337  virtual iSound* CreateEffectSound(const String& StreamName, Char8* Buffer, const UInt32 Length, const UInt32 Frequency, const Audio::BitConfig Config);
338  /// @brief Creates a new Music @ref iSound from a memory buffer that is unencoded.
339  /// @note The buffer is copied and put into a memory stream. Thus safe for disposal afterward.
340  /// @param StreamName The name to be given to the stream being created.
341  /// @param Buffer A pointer to the buffer where the audio data is located.
342  /// @param Length The length of the buffer provided to this method(in bytes).
343  /// @param Frequency The frequency (or sample rate) of the audio data.
344  /// @param Config The bit configuration of the audio data. Helps to determine sample size.
345  /// @return Returns a pointer to the @ref iSound instance that was created.
346  virtual iSound* CreateMusicSound(const String& StreamName, Char8* Buffer, const UInt32 Length, const UInt32 Frequency, const Audio::BitConfig Config);
347 
348  ///////////////////////////////////////////////////////////////////////////////
349  // Volume Management
350 
351  /// @brief Sets the volume for all stored Sound instances of the specified type.
352  /// @note Although this can accept any UInt16 value, be mindful of the SoundType enum to avoid type collisions.
353  /// @exception This method can throw a "II_IDENTITY_NOT_FOUND_EXCEPTION" if the a handler of the specified type does not exist.
354  /// @param Type A UInt16 that is the ID for the type of Sound instances to set the volume for.
355  /// @param Vol The new volume to apply to all sounds of the specified type.
356  virtual void SetTypeVolume(const UInt16 Type, const Real Vol) = 0;
357  /// @brief Gets the volume for all stored Sound instances of the specified type.
358  /// @note Although this can accept any UInt16 value, be mindful of the SoundType enum to avoid type collisions.
359  /// @exception This method can throw a "II_IDENTITY_NOT_FOUND_EXCEPTION" if the a handler of the specified type does not exist.
360  /// @param Type A UInt16 that is the ID for the type of Sound instances to get the volume of.
361  /// @return Returns a Real representing the current volume of the specified sound type.
362  virtual Real GetTypeVolume(const UInt16 Type) const = 0;
363  /// @brief Sets whether or not to mute all Sound instances of a specified type.
364  /// @note Although this can accept any UInt16 value, be mindful of the SoundType enum to avoid type collisions.
365  /// @exception This method can throw a "II_IDENTITY_NOT_FOUND_EXCEPTION" if the a handler of the specified type does not exist.
366  /// @param Type A UInt16 that is the ID for the type of Sound instances to mute or unmute.
367  /// @param Enable True to mute sounds of the specified type, false to unmute them.
368  virtual void MuteType(const UInt16 Type, Boole Enable) = 0;
369  /// @brief Gets whether or not Sound instances of the specified type are currently muted.
370  /// @note Although this can accept any UInt16 value, be mindful of the SoundType enum to avoid type collisions.
371  /// @exception This method can throw a "II_IDENTITY_NOT_FOUND_EXCEPTION" if the a handler of the specified type does not exist.
372  /// @param Type A UInt16 that is the ID for the type of Sound instances to check.
373  /// @return Returns true if sounds of the specifed type are muted, false otherwise.
374  virtual Boole IsTypeMuted(const UInt16 Type) const = 0;
375 
376  /// @brief Sets the volume for all stored Sound instances.
377  /// @param Master The volume to apply to all sounds.
378  virtual void SetMasterVolume(const Real& Master) = 0;
379  /// @brief Gets the currently set Master volume.
380  /// @return Returns a Real representing the current Master volume.
381  virtual Real GetMasterVolume() const = 0;
382  /// @brief Sets whether or not to mute all Audio.
383  /// @param Enable Whether or not all sounds should be muted.
384  virtual void SetMasterMute(Boole Enable) = 0;
385  /// @brief Gets whether or not the Audio subsystem is muted.
386  /// @return Returns a Boole indicating whether or not the Audio subsystem is currently muted.
387  virtual Boole IsMuted() const = 0;
388 
389  ///////////////////////////////////////////////////////////////////////////////
390  // Convenience Type Volume Methods
391 
392  /// @brief Sets the volume for all stored Ambient Sound instances.
393  /// @param Ambient The volume to apply to all Ambient sounds.
394  virtual void SetAmbientVolume(const Real& Ambient);
395  /// @brief Gets the currently set Ambient volume.
396  /// @return Returns a Real representing the current Ambient volume.
397  virtual Real GetAmbientVolume() const;
398  /// @brief Sets whether or not to mute all Ambient Sound instances.
399  /// @param Enable True to mute Ambient sounds, false to unmute them.
400  virtual void MuteAmbient(Boole Enable);
401  /// @brief Gets whether or not Ambient Sound instances are muted.
402  /// @return Returns true if Ambient sounds are muted, false otherwise.
403  virtual Boole IsAmbientMuted() const;
404 
405  /// @brief Sets the volume for all stored Dialog Sound instances.
406  /// @param Dialog The volume to apply to all Dialog sounds.
407  virtual void SetDialogVolume(const Real& Dialog);
408  /// @brief Gets the currently set Dialog volume.
409  /// @return Returns a Real representing the current Dialog volume.
410  virtual Real GetDialogVolume() const;
411  /// @brief Sets whether or not to mute all Dialog Sound instances.
412  /// @param Enable True to mute Dialog sounds, false to unmute them.
413  virtual void MuteDialog(Boole Enable);
414  /// @brief Gets whether or not Dialog Sound instances are muted.
415  /// @return Returns true if Dialog sounds are muted, false otherwise.
416  virtual Boole IsDialogMuted() const;
417 
418  /// @brief Sets the volume for all stored Effect Sound instances.
419  /// @param Effect The volume to apply to all Effect sounds.
420  virtual void SetEffectVolume(const Real& Effect);
421  /// @brief Gets the currently set Effect volume.
422  /// @return Returns a Real representing the current Effect volume.
423  virtual Real GetEffectVolume() const;
424  /// @brief Sets whether or not to mute all Effect Sound instances.
425  /// @param Enable True to mute Effect sounds, false to unmute them.
426  virtual void MuteEffect(Boole Enable);
427  /// @brief Gets whether or not Effect Sound instances are muted.
428  /// @return Returns true if Effect sounds are muted, false otherwise.
429  virtual Boole IsEffectMuted() const;
430 
431  /// @brief Sets the volume for all stored Music Sound instances.
432  /// @param Music The volume to apply to all Music sounds.
433  virtual void SetMusicVolume(const Real& Music);
434  /// @brief Gets the currently set Music volume.
435  /// @return Returns a Real representing the current Music volume.
436  virtual Real GetMusicVolume() const;
437  /// @brief Sets whether or not to mute all Music Sound instances.
438  /// @param Enable True to mute Music sounds, false to unmute them.
439  virtual void MuteMusic(Boole Enable);
440  /// @brief Gets whether or not Music Sound instances are muted.
441  /// @return Returns true if Music sounds are muted, false otherwise.
442  virtual Boole IsMusicMuted() const;
443 
444  ///////////////////////////////////////////////////////////////////////////////
445  // Recorder Management
446 
447  /// @brief Creates a new @ref iRecorder.
448  /// @return Returns a pointer to the created @ref iRecorder.
449  virtual iRecorder* CreateRecorder() = 0;
450  /// @brief Gets a @ref iRecorder by index.
451  /// @param Index The index of the @ref iRecorder to retrieve.
452  /// @return Returns a pointer to the @ref iRecorder at the specified index.
453  virtual iRecorder* GetRecorder(const UInt32 Index) const = 0;
454  /// @brief Gets the number of @ref iRecorder instances being stored by this manager.
455  /// @return Returns a UInt32 representing the number of @ref iRecorder instances within this manager.
456  virtual UInt32 GetNumRecorders() const = 0;
457  /// @brief Destroys a @ref iRecorder instance by pointer.
458  /// @param ToBeDestroyed A pointer to the @ref iRecorder instance to be destroyed.
459  virtual void DestroyRecorder(iRecorder* ToBeDestroyed) = 0;
460  /// @brief Destroys all @ref iRecorder instances being stored by this manager.
461  virtual void DestroyAllRecorders() = 0;
462 
463  ///////////////////////////////////////////////////////////////////////////////
464  // Playback Device Management
465 
466  /// @brief Gets the name of the playback device currently in use.
467  /// @return Returns a String containing the name of the device this manager was initiailzed with, or empty if one hasn't been set.
468  virtual String GetCurrentPlaybackDeviceName() const = 0;
469 
470  /// @brief Gets the name of an available playback device by index.
471  /// @details This function will retrieve the name of a device by it's index on the sound managers device list.
472  /// @param Index The position on the device list you wish to access the name of.
473  /// @return Returns the name of the device.
474  virtual String GetAvailablePlaybackDeviceName(const Whole& Index) const = 0;
475  /// @brief Gets the number of available playback devices.
476  /// @details This function will return the total number of available devices, including the default.
477  /// @return Returns the number of available devices.
478  virtual Whole GetAvailablePlaybackDeviceCount() const = 0;
479  /// @brief Gets the name of the default playback device.
480  /// @details This function will return the name of the system default device.
481  /// @return Returns the name of the default device.
482  virtual String GetDefaultPlaybackDeviceName() const = 0;
483  /// @brief Checks to see if the named playback device is available.
484  /// @param DeviceName The name of the device to check for.
485  /// @return Returns true if the device is available on this system, false otherwise.
486  virtual Boole PlaybackDeviceNameValid(const String& DeviceName) const = 0;
487 
488  /// @brief Initializes the playback device.
489  /// @details This function will initialize the device using the parameters provided.
490  /// You need to call this function if you passed false into the sound manager constructor before
491  /// you can use the manager.
492  /// @param DeviceName The name of the device you wish to have this manager interface with/use.
493  /// @param OutputFrequency Frequency of the output audio, -1 for the devices default.
494  /// @return Returns true if the device was initialized successfully. False on a failure.
495  virtual Boole InitializePlaybackDevice(const String& DeviceName, const Integer OutputFrequency = 44100) = 0;
496  /// @brief Shuts down the current playback device and unloads all sounds.
497  /// @warning This will destroy all sounds and sound proxies in the system.
498  virtual void ShutdownPlaybackDevice() = 0;
499 
500  ///////////////////////////////////////////////////////////////////////////////
501  // Recording Device Management
502 
503  /// @brief Gets the name of an available recording device by index.
504  /// @param Index The index of the device to retrieve the name for.
505  /// @return Returns a String containing the available device name at the specified index.
506  virtual String GetAvailableRecordingDeviceName(const UInt32 Index) = 0;
507  /// @brief Gets the number of currently available recording devices.
508  /// @return Returns a UInt32 containing the number of recording devices on this system.
509  virtual UInt32 GetAvailableRecordingDeviceCount() = 0;
510  /// @brief Gets the name of the default recording device.
511  /// @return Returns a String containing the name of the default recording device on this system.
512  virtual String GetDefaultRecordingDeviceName() = 0;
513 
514  ///////////////////////////////////////////////////////////////////////////////
515  // Decoder Management
516 
517  /// @brief Adds a @ref iDecoderFactory to this manager allowing the playback of new types of sound formats.
518  /// @note If an @ref iDecoderFactory is already registered to the same @ref Audio::Encoding, it will be replaced. It will not be deleted. Use with care.
519  /// @param ToBeAdded A pointer to the @ref iDecoderFactory to be added.
520  void AddDecoderFactory(iDecoderFactory* ToBeAdded);
521  /// @brief Checks if a @ref iDecoderFactory is already registered with this manager.
522  /// @param Format The @ref Audio::Encoding supported by the @ref iDecoderFactory to look for.
523  /// @return Returns true if a @ref iDecoderFactory supporting that @ref Audio::Encoding exists, false otherwise.
524  Boole DecoderFactoryExists(const Audio::Encoding Format);
525  /// @brief Gets an @ref iDecoderFactory by it's supported @ref Audio::Encoding.
526  /// @param Format The @ref Audio::Encoding supported by the @ref iDecoderFactory to retrieve.
527  /// @return Returns a pointer to the @ref iDecoderFactory registered to the provided @ref Audio::Encoding, or NULL if none are registered.
528  iDecoderFactory* GetDecoderFactory(const Audio::Encoding Format);
529  /// @brief Removes (but does not destroy) an @ref iDecoderFactory.
530  /// @param ToBeRemoved A pointer to the @ref iDecoderFactory to be removed.
531  void RemoveDecoderFactory(iDecoderFactory* ToBeRemoved);
532  /// @brief Removes (but does not destroy) an @ref iDecoderFactory.
533  /// @param Format The @ref Audio::Encoding supported by the @ref iDecoderFactory to remove.
534  void RemoveDecoderFactory(const Audio::Encoding Format);
535  /// @brief Removes (but does not destroy) all registered @ref iDecoderFactory instances.
536  void RemoveAllDecoderFactories();
537  /// @brief Destroy a registered @ref iDecoderFactory.
538  /// @param ToBeDestroyed A pointer to the @ref iDecoderFactory to be destroyed.
539  void DestroyDecoderFactory(iDecoderFactory* ToBeDestroyed);
540  /// @brief Destroy a registered @ref iDecoderFactory.
541  /// @param Format The @ref Audio::Encoding supported by the @ref iDecoderFactory to be destroyed.
542  void DestroyDecoderFactory(const Encoding Format);
543  /// @brief Destroys all registered @ref iDecoderFactory instances.
544  void DestroyAllDecoderFactories();
545 
546  ///////////////////////////////////////////////////////////////////////////////
547  // Utility
548 
549  /// @copydoc ManagerBase::Initialize()
550  virtual void Initialize() = 0;
551  /// @copydoc ManagerBase::Deinitialize()
552  virtual void Deinitialize() = 0;
553 
554  /// @brief Gets the handler responsible for audio effects.
555  /// @return Returns a pointer to the @ref iEffectsHandler for this audio subsystem.
556  virtual iEffectsHandler* GetEffectsHandler() const = 0;
557  /// @brief Gets the music player for this audio subsystem.
558  /// @return Returns a pointer to the Music player belonging to this system, or NULL if this manager does not support one.
559  virtual MusicPlayer* GetMusicPlayer() const = 0;
560 
561  /// @brief Gets the work unit responsible for updating the buffers of sounds.
562  /// @return Returns a pointer to the BufferUpdate2DWorkUnit used by this manager.
563  virtual iBufferUpdate2DWorkUnit* GetBufferUpdate2DWork() = 0;
564  /// @brief Gets the work unit responsible for cleaning all effects and filters.
565  /// @return Returns a pointer to the BufferUpdateWorkUnit used by this manager.
566  virtual iEffectFilterCleanWorkUnit* GetEffectFilterCleanWork() = 0;
567 
568  ///////////////////////////////////////////////////////////////////////////////
569  // Type Identifier Methods
570 
571  /// @copydoc ManagerBase::GetInterfaceType()
572  virtual ManagerType GetInterfaceType() const;
573 
574  ///////////////////////////////////////////////////////////////////////////////
575  // Internal Methods
576 
577  /// @internal
578  /// @brief Notifies this AudioManager of the creation of a new SoundScapeManager.
579  /// @param Manager A pointer to the manager being registered.
580  virtual void _RegisterSoundScapeManager(Audio::SoundScapeManager* Manager) = 0;
581  /// @internal
582  /// @brief Notifies this AudioManager of the destruction of a SoundScapeManager.
583  /// @param Manager A pointer to the manager being unregistered.
584  virtual void _UnregisterSoundScapeManager(Audio::SoundScapeManager* Manager) = 0;
585  };//AudioManager
586  }//Audio
587 }//Mezzanine
588 
589 #endif
This is the work unit for updating audio buffers as necessary for audio playback. ...
Definition: audiomanager.h:72
This is an interface class for the creation, destruction, and overall management of audio effects...
This is a convenience class for the playing of music in a game.
Definition: musicplayer.h:58
bool Boole
Generally acts a single bit, true or false.
Definition: datatypes.h:173
Default implementation of WorkUnit. This represents on piece of work through time.
Definition: workunit.h:160
ManagerType
A listing of Manager Types.
Definition: managerbase.h:65
All the definitions for datatypes as well as some basic conversion functions are defined here...
int Integer
A datatype used to represent any integer close to.
Definition: datatypes.h:154
A simple reference counting pointer.
Definition: countedptr.h:70
DecoderFactoryContainer::const_iterator ConstDecoderFactoryIterator
Const Iterator type for iDecoderFactory instances stored by this class.
Definition: audiomanager.h:122
virtual ~iBufferUpdate2DWorkUnit()
Class destructor.
Definition: audiomanager.h:76
An abstract class for other classes that manage groups of settings.
std::map< Audio::Encoding, iDecoderFactory * > DecoderFactoryContainer
Basic container type for iDecoderFactory storage by this class.
Definition: audiomanager.h:118
This is an interface class for a non-spacialized sound.
Definition: sound.h:60
This is an interface class for factories that create decoders.
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
char Char8
A datatype to represent one character.
Definition: datatypes.h:169
A thread specific collection of double-buffered and algorithm specific resources. ...
This is an interface class for the recording of audio.
Definition: recorder.h:57
uint16_t UInt16
An 16-bit unsigned integer.
Definition: datatypes.h:122
virtual ~iEffectFilterCleanWorkUnit()
Class destructor.
Definition: audiomanager.h:94
This is the base manager class for the Audio subsystem and it's operations.
Definition: audiomanager.h:114
This is the base class for all managers that do no describe properties of a single world...
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
uint32_t UInt32
An 32-bit unsigned integer.
Definition: datatypes.h:126
DecoderFactoryContainer::iterator DecoderFactoryIterator
Iterator type for iDecoderFactory instances stored by this class.
Definition: audiomanager.h:120
Encoding
The encoding to use when reading or writing an audio buffer.
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
This is the work unit for marking all effects and filters as clean after sounds have been processed...
Definition: audiomanager.h:90
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
This is the base manager class for audio being played in a 3D environment.
Declaration of DataStream.
DecoderFactoryContainer DecoderFactories
Container storing all registered iDecoderFactory instances.
Definition: audiomanager.h:126
BitConfig
Used to describe the different bit configurations supported by this audio system. ...
This file has the definition of the workunit.