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inc
decoderfactory.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
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31  your distribution
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33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
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37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 // Copyright (c) 2008-2010 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones
41 // This file is part of the "cAudio Engine"
42 // For conditions of distribution and use, see copyright notice in cAudio-ZLIBLicense.txt
43 #ifndef _audiodecoderfactory_h
44 #define _audiodecoderfactory_h
45 
46 #include "Audio/decoder.h"
47 
48 namespace Mezzanine
49 {
50  namespace Audio
51  {
52  ///////////////////////////////////////////////////////////////////////////////
53  /// @brief This is an interface class for factories that create decoders.
54  /// @details
55  ///////////////////////////////////////
57  {
58  public:
59  /// @brief Class constructor.
61  /// @brief Class destructor.
62  virtual ~iDecoderFactory() { }
63 
64  /// @brief Creates a new @ref iDecoder for use.
65  /// @param Stream A smart pointer to the stream containing audio data.
66  /// @return Returns the newly created @ref iDecoder, or NULL if there was a failure.
67  virtual iDecoder* CreateDecoder(Resource::DataStreamPtr Stream) = 0;
68  /// @brief Gets the encoding supported by decoders made by this factory.
69  /// @return Returns an @ref Audio::Encoding value representing the encoding supported by this factory.
70  virtual Audio::Encoding GetSupportedEncoding() const = 0;
71  };//iDecoderFactory
72  }//Audio
73 }//Mezzanine
74 
75 #endif
This is an interface class for the decoding of audio from a stream.
Definition: decoder.h:59
virtual Audio::Encoding GetSupportedEncoding() const =0
Gets the encoding supported by decoders made by this factory.
virtual iDecoder * CreateDecoder(Resource::DataStreamPtr Stream)=0
Creates a new iDecoder for use.
virtual ~iDecoderFactory()
Class destructor.
A simple reference counting pointer.
Definition: countedptr.h:70
This is an interface class for factories that create decoders.
Encoding
The encoding to use when reading or writing an audio buffer.
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
iDecoderFactory()
Class constructor.