45 #include "colourvalue.h"
78 this->Atlas = Other.
Atlas;
Basic class describing a vertex in the UI to be rendered.
Vector2 UV
The UV position (or texture coordinates) of this vertex if a texture is being applied to it...
ColourValue Colour
The colour of the vertex.
Vertex Vert
The actual vertex data relevant to rendering.
This is a simple class for holding 4 reals representing the colour any give object or lightsource can...
Vector3 Position
The 3D position of this vertex for placement in front of the frustrum.
String Atlas
Name of the Atlas the texture belongs to if a texture is being applied to it.
This is used to represent a point on a 2 dimentional area, such as a screen.
Basic class describing a vertex in the UI to be rendered.
This is used to represent a point in space, or a vector through space.
The bulk of the engine components go in this namspace.
void operator=(const VertexData &Other)
Assignment operator.
std::string String
A datatype used to a series of characters.