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planeuvmodifier.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
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15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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18  'Docs' folder. See 'gpl.txt'
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
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64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralplaneuvmodifier_h
68 #define _graphicsproceduralplaneuvmodifier_h
69 
70 #include "Graphics/Procedural/Mesh/meshmodifier.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
78  ///////////////////////////////////////////////////////////////////////////////
79  /// @brief A modifier that will generate UV coordinates as they would need to be on a plane model.
80  /// @details
81  ///////////////////////////////////////
83  {
84  protected:
85  /// @internal
86  /// @brief The location of the center of the Plane.
88  /// @internal
89  /// @brief The facing direction of the Plane.
91  /// @internal
92  /// @brief The size of the bounded area of the plane.
94  public:
95  /// @brief Blank constructor.
97  /// @brief Class destructor.
98  virtual ~PlaneUVModifier();
99 
100  ///////////////////////////////////////////////////////////////////////////////
101  // Utility
102 
103  /// @copydoc MeshModifier::Modify(TriangleBuffer&)
104  virtual void Modify(TriangleBuffer& Buffer);
105  /// @copydoc MeshModifier::GetName() const
106  virtual String GetName() const;
107 
108  ///////////////////////////////////////////////////////////////////////////////
109  // Configuration
110 
111  /// @brief Sets the central location of the Plane to project UV's onto.
112  /// @param Center The location of the center of the Plane.
113  /// @return Returns a reference to this.
114  PlaneUVModifier& SetPlaneCenter(const Vector3& Center);
115  /// @brief Sets the central location of the Plane to project UV's onto.
116  /// @param X The location of the center of the Plane on the X axis.
117  /// @param Y The location of the center of the Plane on the Y axis.
118  /// @param Z The location of the center of the Plane on the Z axis.
119  /// @return Returns a reference to this.
120  PlaneUVModifier& SetPlaneCenter(const Real X, const Real Y, const Real Z);
121  /// @brief Sets the facing direction of the Plane to project UV's onto.
122  /// @param Normal The facing direction of the Plane.
123  /// @return Returns a reference to this.
124  PlaneUVModifier& SetPlaneNormal(const Vector3& Normal);
125  /// @brief Sets the facing direction of the Plane to project UV's onto.
126  /// @param X The X component of the directional vector the Plane is facing.
127  /// @param Y The Y component of the directional vector the Plane is facing.
128  /// @param Z The Z component of the directional vector the Plane is facing.
129  /// @return Returns a reference to this.
130  PlaneUVModifier& SetPlaneNormal(const Real X, const Real Y, const Real Z);
131  /// @brief Sets the size of the Plane to project UV's onto.
132  /// @param Size The size of the bounded area of the Plane.
133  /// @return Returns a reference to this.
134  PlaneUVModifier& SetPlaneSize(const Vector2& Size);
135  /// @brief Sets the size of the Plane to project UV's onto.
136  /// @param X The size of the bounded area of the Plane on the X axis.
137  /// @param Y The size of the bounded area of the Plane on the Y axis.
138  /// @return Returns a reference to this.
139  PlaneUVModifier& SetPlaneSize(const Real X, const Real Y);
140  };//PlaneUVModifier
141  }//Procedural
142  }//Graphics
143 }//Mezzanine
144 
145 #endif
A base class for modifying the contents of an already populated triangle buffer.
Definition: meshmodifier.h:82
Vector2 PlaneSize
The size of the bounded area of the plane.
A convenience buffer that stores vertices and indices of a mesh to be generated.
Vector3 PlaneCenter
The location of the center of the Plane.
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
This is used to represent a point on a 2 dimentional area, such as a screen.
Definition: vector2.h:63
This is used to represent a point in space, or a vector through space.
Definition: vector3.h:77
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
A modifier that will generate UV coordinates as they would need to be on a plane model.
Vector3 PlaneNormal
The facing direction of the Plane.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159