67 #ifndef _graphicsproceduralplaneuvmodifier_h
68 #define _graphicsproceduralplaneuvmodifier_h
70 #include "Graphics/Procedural/Mesh/meshmodifier.h"
106 virtual String GetName()
const;
A base class for modifying the contents of an already populated triangle buffer.
Vector2 PlaneSize
The size of the bounded area of the plane.
A convenience buffer that stores vertices and indices of a mesh to be generated.
Vector3 PlaneCenter
The location of the center of the Plane.
float Real
A Datatype used to represent a real floating point number.
This is used to represent a point on a 2 dimentional area, such as a screen.
This is used to represent a point in space, or a vector through space.
The bulk of the engine components go in this namspace.
A modifier that will generate UV coordinates as they would need to be on a plane model.
Vector3 PlaneNormal
The facing direction of the Plane.
std::string String
A datatype used to a series of characters.