40 #ifndef _physicsplanecollisionshape_h
41 #define _physicsplanecollisionshape_h
44 #include "Physics/fieldcollisionshape.h"
46 class btStaticPlaneShape;
90 Real GetConstant()
const;
99 virtual void ProtoSerialize(
XML::Node& CurrentRoot)
const;
101 virtual void ProtoDeSerialize(
const XML::Node& OneNode);
104 static String GetSerializableName();
std::ostream & operator<<(std::ostream &stream, const Mezzanine::LinearInterpolator< T > &Lint)
Used to Serialize an Mezzanine::LinearInterpolator to a human readable stream.
btStaticPlaneShape * PlaneShape
A pointer to the internal shape.
This is the base class for all Field shapes.
This is used to represent a flat infinite slice of the game world.
float Real
A Datatype used to represent a real floating point number.
A light-weight handle for manipulating nodes in DOM tree.
ShapeType
This enum describes what kind of shape you are currently working with.
This is used to represent a point in space, or a vector through space.
The bulk of the engine components go in this namspace.
std::istream & operator>>(std::istream &stream, Mezzanine::LinearInterpolator< T > &Lint)
Used to de-serialize an Mezzanine::LinearInterpolator from a stream.
A Flat wall/floor of limitless size.
std::string String
A datatype used to a series of characters.