40 #ifndef _physicsplanecollisionshape_cpp
41 #define _physicsplanecollisionshape_cpp
43 #include "Physics/planecollisionshape.h"
44 #include "collisionshapemanager.h"
45 #include "stringtool.h"
47 #include "btBulletDynamicsCommon.h"
92 {
return this->
PlaneShape->getPlaneConstant(); }
108 if (Version && Normal && Constant) {
149 {
return "PlaneCollisionShape"; }
std::ostream & operator<<(std::ostream &stream, const Mezzanine::LinearInterpolator< T > &Lint)
Used to Serialize an Mezzanine::LinearInterpolator to a human readable stream.
PlaneCollisionShape(const String &Name, const Plane &Other)
Math Constructor.
Attribute AppendAttribute(const Char8 *Name)
Creates an Attribute and puts it at the end of this Nodes attributes.
A light-weight handle for manipulating attributes in DOM tree.
virtual void ProtoSerialize(XML::Node &CurrentRoot) const
Convert this class to an XML::Node ready for serialization.
Real GetConstant() const
Gets the constant with which to project the plane.
virtual void ProtoSerialize(XML::Node &CurrentRoot) const
Convert this class to an XML::Node ready for serialization.
virtual ~PlaneCollisionShape()
Class Destructor.
Node GetFirstChild() const
Get the first child Node of this Node.
std::ostream & Serialize(std::ostream &Stream, const T &Converted, const String &Indent=String(""))
Convert any class that supports serialization or has a serializer to a string of chars in a stream...
btStaticPlaneShape * PlaneShape
A pointer to the internal shape.
virtual void ProtoDeSerialize(const XML::Node &OneNode)
Take the data stored in an XML and overwrite this instance of this object with it.
This is used to represent a flat infinite slice of the game world.
Real Distance
How from from the origin the plane is.
Vector3 GetNormal() const
Gets the positive direction of the plane.
float Real
A Datatype used to represent a real floating point number.
bool SetValue(const Char8 *rhs)
Set the value of this.
Indicates the class is a PlaneCollisionShape.
void SetPointers(btConcaveShape *Shape)
Sets the internal pointers on the base classes.
btVector3 GetBulletVector3() const
Gets a Bullet vector3.
A light-weight handle for manipulating nodes in DOM tree.
int AsInt(int def=0) const
Attempts to convert the value of the attribute to an int and returns the results. ...
virtual CollisionShape::ShapeType GetType() const
Gets the type of Collision shape this is.
ShapeType
This enum describes what kind of shape you are currently working with.
Real AsReal(Real def=0) const
Attempts to convert the value of the attribute to a Real and returns the results. ...
std::istream & DeSerialize(std::istream &Stream, T &Converted)
Deserialize the next xml tag in the stream into a specific in memory class instance.
Vector3 Normal
The rotation of the plane.
void DeSerializeError(const String &FailedTo, const String &ClassName, Boole SOrD)
Simply does some string concatenation, then throws an Exception.
static String GetSerializableName()
Get the name of the the XML tag this class will leave behind as its instances are serialized...
This is used to represent a point in space, or a vector through space.
String Name
Storage for the name of this class instance.
The bulk of the engine components go in this namspace.
std::istream & operator>>(std::istream &stream, Mezzanine::LinearInterpolator< T > &Lint)
Used to de-serialize an Mezzanine::LinearInterpolator from a stream.
A Flat wall/floor of limitless size.
const Char8 * Name() const
ptrdiff_tGet the name of this Node.
void SerializeError(const String &FailedTo, const String &ClassName, Boole SOrD)
Simply does some string concatenation, then throws an Exception.
Node AppendChild(NodeType Type=NodeElement)
Creates a Node and makes it a child of this one.
virtual void ProtoDeSerialize(const XML::Node &OneNode)
Take the data stored in an XML and overwrite this instance of this object with it.
static String GetSerializableName()
Get the name of the the XML tag this class will leave behind as its instances are serialized...
std::string String
A datatype used to a series of characters.
Attribute GetAttribute(const Char8 *Name) const
Attempt to get an Attribute on this Node with a given name.
void ProtoSerialize(XML::Node &CurrentRoot) const
Convert this class to an XML::Node ready for serialization.
Node GetChild(const Char8 *Name) const
Attempt to get a child Node with a given name.