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multispherecollisionshape.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
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17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
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37  Joseph Toppi - toppij@gmail.com
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39 */
40 #ifndef _physicsmultispherecollisionshape_h
41 #define _physicsmultispherecollisionshape_h
42 
43 #include "Physics/primitivecollisionshape.h"
44 
45 class btMultiSphereShape;
46 
47 namespace Mezzanine
48 {
49  namespace Physics
50  {
51  ///////////////////////////////////////////////////////////////////////////////
52  /// @class MultiSphereCollisionShape
53  /// @headerfile collisionshape.h
54  /// @brief A physics shape comprised of multiple sphere's placed in local space.
55  /// @details It's important to note that this shape isn't just a bunch of placed sphere's, but
56  /// a convex hull comprised of all the provided sphere's. You can make a capsule shape with
57  /// two sphere's, one above the other (internally this is how it works).
58  ///////////////////////////////////////
60  {
61  protected:
62  /// @internal
63  /// @brief Creates a btMultiSphereShape* from two vectors to help unify constructor logic
64  /// @param Name The name of this name
65  /// @param Locations An std::vector containing all the locations, this must have the same amount of locations as there are radii
66  /// @param Radii An std::vector containing all the Radiuses, this must have the same amount of radii as there are locations
67  /// @throw An out of bounds exception if the there are differing amounts of radii and locations.
68  void Construct(const String& Name, const std::vector<Vector3>& Locations, const std::vector<Real>& Radii);
69  /// @internal
70  /// @brief Constructs the shape when the bullet is already prepared
71  /// @param BulletShape The bullet shape to use
72  /// @param Name The name of this name
73  void Construct(const String& Name, btMultiSphereShape* BulletShape);
74  public:
75  /// @brief Class Constructor.
76  /// @param Name The name of this Shape.
77  MultiSphereCollisionShape(const String& Name, const std::vector<Vector3>& Locations, const std::vector<Real>& Radii);
78  /// @internal
79  /// @brief Internal Constructor.
80  /// @param Name The name of this Shape.
81  /// @param BulletShape The internal shape this shape is based on.
82  MultiSphereCollisionShape(const String& Name, btMultiSphereShape* BulletShape);
83  /// @copydoc BoxCollisionShape::BoxCollisionShape(XML::Node OneNode)
85 
86  /// @brief Class Destructor.
87  virtual ~MultiSphereCollisionShape();
88  /// @brief Gets the location(in local space) of the sphere at the specified index.
89  /// @return Returns a vector3 representing the location of the specified sphere.
90  /// @param Index The index of the desired sphere.
91  virtual Vector3 GetSphereLocation(const Whole& Index) const;
92  /// @brief Gets the radius of the sphere at the specified index.
93  /// @return Returns a Real representing the radius of the specified sphere.
94  /// @param Index The index of the desired sphere.
95  virtual Real GetSphereRadius(const Whole& Index) const;
96  /// @brief Gets the number of spheres contained within this shape.
97  /// @return Returns a Whole representing the number of spheres in this shape.
98  virtual Whole GetNumSpheres() const;
99  /// @copydoc CollisionShape::GetType()
100  virtual CollisionShape::ShapeType GetType() const;
101  /// @copydoc CollisionShape::GetBulletShape
102  virtual btMultiSphereShape* GetMultiSphereShape() const;
103 
104  /// @copydoc CollisionShape::GetBulletShape
105  virtual void ProtoSerialize(XML::Node& CurrentRoot) const;
106  /// @copydoc CollisionShape::GetBulletShape
107  virtual void ProtoDeSerialize(const XML::Node& OneNode);
108  /// @brief Get the name of the the XML tag this class will leave behind as its instances are serialized.
109  /// @return A string containing "MultiSphereCollisionShape"
110  static String GetSerializableName();
111  };//MultiSphereCollisionShape
112  }//Physics
113 }//Mezzanine
114 
115 #ifndef SWIG
116 /// @copydoc operator << (std::ostream& stream, const Mezzanine::Physics::CollisionShape& ShapeToSerialize)
117 std::ostream& MEZZ_LIB operator << (std::ostream& stream, const Mezzanine::Physics::MultiSphereCollisionShape& ShapeToSerialize);
118 /// @copydoc operator >> (std::istream& stream, Mezzanine::Physics::CollisionShape& x)
119 std::istream& MEZZ_LIB operator >> (std::istream& stream, Mezzanine::Physics::MultiSphereCollisionShape& x);
120 /// @copydoc operator >> (const Mezzanine::XML::Node& OneNode, Mezzanine::Physics::CollisionShape& x)
122 #endif
123 
124 #endif
std::ostream & operator<<(std::ostream &stream, const Mezzanine::LinearInterpolator< T > &Lint)
Used to Serialize an Mezzanine::LinearInterpolator to a human readable stream.
Definition: interpolator.h:433
A physics shape comprised of multiple sphere's placed in local space.
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
ShapeType
This enum describes what kind of shape you are currently working with.
This is the base class for all Primitive shapes.
This is used to represent a point in space, or a vector through space.
Definition: vector3.h:77
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
std::istream & operator>>(std::istream &stream, Mezzanine::LinearInterpolator< T > &Lint)
Used to de-serialize an Mezzanine::LinearInterpolator from a stream.
Definition: interpolator.h:448
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159