This is the file that code using this library should include. It includes all the required components. More...
#include "datatypes.h"
#include "swig.h"
#include "asynchronousfileloadingworkunit.h"
#include "asynchronousworkunit.h"
#include "atomicoperations.h"
#include "barrier.h"
#include "crossplatformexport.h"
#include "doublebufferedresource.h"
#include "framescheduler.h"
#include "frameschedulerworkunits.h"
#include "lockguard.h"
#include "logtools.h"
#include "monopoly.h"
#include "mutex.h"
#include "readwritespinlock.h"
#include "rollingaverage.h"
#include "spinlock.h"
#include "systemcalls.h"
#include "thread.h"
#include "threadingenumerations.h"
#include "workunit.h"
#include "workunitkey.h"
Go to the source code of this file.
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Macros | |
#define | MEZZ_DAGFRAMESCHEDULER_MAJOR_VERSION 1 |
The Major version number of the library. (The front/left number) | |
#define | MEZZ_DAGFRAMESCHEDULER_MINOR_VERSION 11 |
The Minor version number of the library. (The middle number) | |
#define | MEZZ_DAGFRAMESCHEDULER_REVISION_VERSION 1 |
The revision version number of the library. (This right/back number) | |
This is the file that code using this library should include. It includes all the required components.
Definition in file dagframescheduler.h.