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dagframescheduler.h File Reference

This is the file that code using this library should include. It includes all the required components. More...

#include "datatypes.h"
#include "swig.h"
#include "asynchronousfileloadingworkunit.h"
#include "asynchronousworkunit.h"
#include "atomicoperations.h"
#include "barrier.h"
#include "crossplatformexport.h"
#include "doublebufferedresource.h"
#include "framescheduler.h"
#include "frameschedulerworkunits.h"
#include "lockguard.h"
#include "logtools.h"
#include "monopoly.h"
#include "mutex.h"
#include "readwritespinlock.h"
#include "rollingaverage.h"
#include "spinlock.h"
#include "systemcalls.h"
#include "thread.h"
#include "threadingenumerations.h"
#include "workunit.h"
#include "workunitkey.h"
+ Include dependency graph for dagframescheduler.h:
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Go to the source code of this file.

Namespaces

 Mezzanine
 The bulk of the engine components go in this namspace.
 
 Mezzanine::Threading
 This is where game specific threading algorithms and a minimalistic subset of the std threading library a held.
 

Macros

#define MEZZ_DAGFRAMESCHEDULER_MAJOR_VERSION   1
 The Major version number of the library. (The front/left number)
 
#define MEZZ_DAGFRAMESCHEDULER_MINOR_VERSION   11
 The Minor version number of the library. (The middle number)
 
#define MEZZ_DAGFRAMESCHEDULER_REVISION_VERSION   1
 The revision version number of the library. (This right/back number)
 

Detailed Description

This is the file that code using this library should include. It includes all the required components.

Definition in file dagframescheduler.h.