This is the file that code using this library should include. It includes all the required components. More...
#include "datatypes.h"#include "swig.h"#include "asynchronousfileloadingworkunit.h"#include "asynchronousworkunit.h"#include "atomicoperations.h"#include "barrier.h"#include "crossplatformexport.h"#include "doublebufferedresource.h"#include "framescheduler.h"#include "frameschedulerworkunits.h"#include "lockguard.h"#include "logtools.h"#include "monopoly.h"#include "mutex.h"#include "readwritespinlock.h"#include "rollingaverage.h"#include "spinlock.h"#include "systemcalls.h"#include "thread.h"#include "threadingenumerations.h"#include "workunit.h"#include "workunitkey.h"
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Namespaces | |
| Mezzanine | |
| The bulk of the engine components go in this namspace. | |
| Mezzanine::Threading | |
| This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Macros | |
| #define | MEZZ_DAGFRAMESCHEDULER_MAJOR_VERSION 1 |
| The Major version number of the library. (The front/left number) | |
| #define | MEZZ_DAGFRAMESCHEDULER_MINOR_VERSION 11 |
| The Minor version number of the library. (The middle number) | |
| #define | MEZZ_DAGFRAMESCHEDULER_REVISION_VERSION 1 |
| The revision version number of the library. (This right/back number) | |
This is the file that code using this library should include. It includes all the required components.
Definition in file dagframescheduler.h.
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