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monopoly.h
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1 // The DAGFrameScheduler is a Multi-Threaded lock free and wait free scheduling library.
2 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
3 /* This file is part of The DAGFrameScheduler.
4 
5  The DAGFrameScheduler is free software: you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
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40 */
41 #ifndef _threadmonopoly_h
42 #define _threadmonopoly_h
43 
44 #include "datatypes.h"
45 
46 #if !defined(SWIG) || defined(SWIG_THREADING) // Do not read when in swig and not in the threading module
47 #include "doublebufferedresource.h"
48 #include "workunit.h"
49 #endif
50 
51 /// @file
52 /// @brief Contains an interface for a kind of WorkUnit that consumes time on multiple thread
53 
54 namespace Mezzanine
55 {
56  namespace Threading
57  {
58  class FrameScheduler;
59 
60  /// @brief A kind of workunit given exclusive runtime so it can consume time on multiple threads
61  /// @details A @ref FrameScheduler executes monopolies before other and will allow them to run with on every thread.
63  {
64  public:
65  /// @brief Provides a hint to the monopoly as to how many threads it should use.
66  /// @param AmountToUse The amount of threads you would like the monopoly to consume.
67  virtual void UseThreads(const Whole& AmountToUse) = 0;
68 
69  /// @brief Retrieves the amount of threads that the monopoly will actually use.
70  /// @details The monopoly is free to ignore any value passed @ref UseThreads and
71  /// use any heuristic or threading model instead.
72  /// @return A whole with the amount of threads to be used.
73  virtual Whole UsingThreadCount() = 0;
74 
75  /// @brief A virtual destructor, currently empty.
76  virtual ~MonopolyWorkUnit();
77  };//MonopolyWorkUnit
78  }//Threading
79 }//Mezzanine
80 #endif
Default implementation of WorkUnit. This represents on piece of work through time.
Definition: workunit.h:160
All the definitions for datatypes as well as some basic conversion functions are defined here...
This file defines the template double buffered resources that can be attached to a thread...
A kind of workunit given exclusive runtime so it can consume time on multiple threads.
Definition: monopoly.h:62
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
This file has the definition of the workunit.