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worldobject.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _worldobject_cpp
41 #define _worldobject_cpp
42 
43 #include "worldobject.h"
44 #include "serialization.h"
45 #include "exception.h"
46 #include "entresol.h"
47 
48 #include "Physics/collision.h"
49 
50 namespace Mezzanine
51 {
53  ParentWorld(TheWorld)
54  { }
55 
56  WorldObject::WorldObject(const String& Name, World* TheWorld) :
57  ObjectName(Name),
58  ParentWorld(TheWorld)
59  { }
60 
62  { }
63 
64  ///////////////////////////////////////////////////////////////////////////////
65  // Utility and Configuration
66 
68  { return this->ObjectName; }
69 
71  { return this->ParentWorld; }
72 
73  ///////////////////////////////////////////////////////////////////////////////
74  // Working with the World
75 
76  ///////////////////////////////////////////////////////////////////////////////
77  // Serialization
78 
79  void WorldObject::ProtoSerialize(XML::Node& ParentNode) const
80  {
81  XML::Node SelfRoot = ParentNode.AppendChild(this->GetDerivedSerializableName());
82 
83  this->ProtoSerializeProperties(SelfRoot);
84  this->ProtoSerializeProxies(SelfRoot);
85  }
86 
88  {
89  XML::Node PropertiesNode = SelfRoot.AppendChild( WorldObject::GetSerializableName() + "Properties" );
90 
91  if( PropertiesNode.AppendAttribute("Version").SetValue("1") &&
92  PropertiesNode.AppendAttribute("Name").SetValue( this->GetName() ) )
93  {
94  XML::Node LocationNode = PropertiesNode.AppendChild("Location");
95  this->GetLocation().ProtoSerialize( LocationNode );
96  XML::Node OrientationNode = PropertiesNode.AppendChild("Orientation");
97  this->GetOrientation().ProtoSerialize( OrientationNode );
98  XML::Node ScaleNode = PropertiesNode.AppendChild("Scale");
99  this->GetScale().ProtoSerialize( ScaleNode );
100 
101  return;
102  }else{
103  SerializeError("Create XML Attribute Values",WorldObject::GetSerializableName() + "Properties",true);
104  }
105  }
106 
108  {
109  this->ProtoDeSerializeProperties(SelfRoot);
110  this->ProtoDeSerializeProxies(SelfRoot);
111  }
112 
114  {
115  XML::Attribute CurrAttrib;
116  XML::Node PropertiesNode = SelfRoot.GetChild( WorldObject::GetSerializableName() + "Properties" );
117 
118  if( !PropertiesNode.Empty() ) {
119  if(PropertiesNode.GetAttribute("Version").AsInt() == 1) {
120  CurrAttrib = PropertiesNode.GetAttribute("Name");
121  if( !CurrAttrib.Empty() )
122  this->ObjectName = CurrAttrib.AsString();
123 
124  XML::Node PositionNode = PropertiesNode.GetChild("Location").GetFirstChild();
125  if( !PositionNode.Empty() ) {
126  Vector3 Loc(PositionNode);
127  this->SetLocation(Loc);
128  }
129 
130  XML::Node OrientationNode = PropertiesNode.GetChild("Orientation").GetFirstChild();
131  if( !OrientationNode.Empty() ) {
132  Quaternion Rot(OrientationNode);
133  this->SetOrientation(Rot);
134  }
135 
136  XML::Node ScaleNode = PropertiesNode.GetChild("Scale").GetFirstChild();
137  if( !ScaleNode.Empty() ) {
138  Vector3 Scale(ScaleNode);
139  this->SetScale(Scale);
140  }
141  }else{
142  MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + (WorldObject::GetSerializableName() + "Properties" ) + ": Not Version 1.");
143  }
144  }else{
145  MEZZ_EXCEPTION(ExceptionBase::II_IDENTITY_NOT_FOUND_EXCEPTION,WorldObject::GetSerializableName() + "Properties" + " was not found in the provided XML node, which was expected.");
146  }
147  }
148 
151 
153  { return "WorldObject"; }
154 
155  ///////////////////////////////////////////////////////////////////////////////
156  // Internal Methods
157 
159  {
160  if(Physics::Col_Begin == State) {
161  this->CurrentCollisions.insert(Col);
162  }else if(Physics::Col_End == State) {
163  std::set<Physics::Collision*>::iterator ColIt = this->CurrentCollisions.find(Col);
164  if( ColIt != this->CurrentCollisions.end() )
165  this->CurrentCollisions.erase(ColIt);
166  }
167  }
168 }//Mezzanine
169 
170 #endif
virtual void _NotifyCollisionState(Physics::Collision *Col, const Physics::CollisionState State)
Notifies this World Object of a collision that is occuring with it.
virtual Quaternion GetOrientation() const =0
Gets this objects current orientation.
Attribute AppendAttribute(const Char8 *Name)
Creates an Attribute and puts it at the end of this Nodes attributes.
A light-weight handle for manipulating attributes in DOM tree.
Definition: attribute.h:74
virtual void ProtoDeSerializeProperties(const XML::Node &SelfRoot)
Take the data stored in an XML Node and overwrite the properties of this object with it...
Thrown when the requested identity could not be found.
Definition: exception.h:94
Node GetFirstChild() const
Get the first child Node of this Node.
#define MEZZ_EXCEPTION(num, desc)
An easy way to throw exceptions with rich information.
Definition: exception.h:3048
Thrown when a version is accessed/parsed/required and it cannot work correctly or is missing...
Definition: exception.h:112
CollisionContainer CurrentCollisions
This member stores all existing collision events referencing this object.
Definition: worldobject.h:78
const Char8 * AsString(const Char8 *def="") const
Attempts to convert the value of the attribute to a String and returns the results.
World * ParentWorld
This is the world this object belongs to and will be inserted in/removed from.
Definition: worldobject.h:84
bool Empty() const
Is this storing anything at all?
virtual const String & GetName() const
Gets the name of this object.
Definition: worldobject.cpp:67
This implements the exception hiearchy for Mezzanine.
virtual void ProtoDeSerializeProxies(const XML::Node &SelfRoot)=0
Take the data stored in an XML Node and overwrite the proxies of this object with it...
The interface for serialization.
virtual void ProtoSerialize(XML::Node &ParentNode) const
Convert this class to an XML::Node ready for serialization.
Definition: worldobject.cpp:79
bool SetValue(const Char8 *rhs)
Set the value of this.
virtual String GetDerivedSerializableName() const
Gets the most derived serializable name of this WorldObject.
virtual Vector3 GetLocation() const =0
Gets this objects current location.
virtual void ProtoSerializeProperties(XML::Node &SelfRoot) const
Convert the properties of this class to an XML::Node ready for serialization.
Definition: worldobject.cpp:87
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
int AsInt(int def=0) const
Attempts to convert the value of the attribute to an int and returns the results. ...
virtual void SetLocation(const Vector3 &Loc)=0
Sets the location of this object in parent space.
This is an event class used to track collsions in the physics world.
Definition: collision.h:72
bool Empty() const
Is this storing anything at all?
virtual void ProtoSerializeProxies(XML::Node &SelfRoot) const =0
Convert the proxies of this class to an XML::Node ready for serialization.
WorldObject(World *TheWorld)
Blank constructor.
Definition: worldobject.cpp:52
CollisionState
Enum specifying the state change occuring in the collision.
virtual void Scale(const Vector3 &Scale)=0
Scales the object from it's current size.
virtual ~WorldObject()
Class destructor.
Definition: worldobject.cpp:61
virtual World * GetWorld() const
Gets the world this object currently belongs to.
Definition: worldobject.cpp:70
virtual void SetScale(const Vector3 &Sc)=0
Sets the scaling to be applied to this object.
This is used to represent a point in space, or a vector through space.
Definition: vector3.h:77
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
This class represents a world for objects to interact within.
Definition: world.h:74
static String GetSerializableName()
Get the name of the the XML tag the proxy class will leave behind as its instances are serialized...
virtual Vector3 GetScale() const =0
Gets the scaling currently being applied to this object.
void ProtoSerialize(XML::Node &CurrentRoot) const
Convert this class to an XML::Node ready for serialization.
Definition: quaternion.cpp:502
This is used to store information about rotation in 3d space.
Definition: quaternion.h:68
String ObjectName
The name of the object.
Definition: worldobject.h:81
void SerializeError(const String &FailedTo, const String &ClassName, Boole SOrD)
Simply does some string concatenation, then throws an Exception.
virtual void ProtoDeSerialize(const XML::Node &SelfRoot)
Take the data stored in an XML Node and overwrite this object with it.
Node AppendChild(NodeType Type=NodeElement)
Creates a Node and makes it a child of this one.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
Attribute GetAttribute(const Char8 *Name) const
Attempt to get an Attribute on this Node with a given name.
void ProtoSerialize(XML::Node &CurrentRoot) const
Convert this class to an XML::Node ready for serialization.
Definition: vector3.cpp:588
Node GetChild(const Char8 *Name) const
Attempt to get a child Node with a given name.
virtual void SetOrientation(const Quaternion &Ori)=0
Sets the orientation of this object in parent space.