40 #ifndef _physicsenumerations_h
41 #define _physicsenumerations_h
54 AS_Island_Sleeping = 2,
55 AS_Wants_Deactivation = 3,
56 AS_DisableDeactivation = 4,
57 AS_DisableSimulation = 5
64 AFF_AnisotropicFrictionDisabled = 0,
65 AFF_AnisotropicFriction = 1,
66 AFF_AnisotropicRollingFriction = 2
77 CF_KinematicFilter = 4,
80 CF_CharacterFilter = 32,
94 CF_KinematicObject = 2,
95 CF_NoContactResponse = 4,
96 CF_CustomMaterialCallback = 8,
97 CF_CharacterObject = 16,
98 CF_DisableVisualizeObject = 32,
99 CF_DisableSPUCollisionProcessing = 64
106 Col_Contacts_Updated,
129 DDM_DrawWireframe = 1,
131 DDM_DrawFeaturesText = 4,
132 DDM_DrawContactPoints = 8,
133 DDM_NoDeactivation = 16,
136 DDM_ProfileTimings = 128,
137 DDM_EnableSatComparison = 256,
138 DDM_DisableBulletLCP = 512,
139 DDM_EnableCCD = 1024,
140 DDM_DrawConstraints = 2048,
141 DDM_DrawConstraintLimits = 4096,
142 DDM_FastWireframe = 8192,
143 DDM_DrawNormals = 16384,
Specifies a collision between an AreaEffect and some Terrain.
Specifies a collision between two AreaEffects.
CollisionFlags
This is used by physics proxies to help determine collision response behavior of a proxy...
Specifies a collision between an Actor and a Debris.
CollisionFilter
These are the various filters that can be applied to all physics accelerated world objects to limit w...
ActivationState
This is used by physics proxies to monitor and set their physics activation.
Specifies a collision between two Actors.
Specifies a collision between an Actor and some Terrain.
ProxyType
This is used by the PhysicsProxy child classes to describe which proxy type they are.
Specifies a collision between two Debris.
CollisionType
Enum specifying what kind of collision this class is storing.
Specifies a collision between an Actor and an AreaRffect.
CollisionState
Enum specifying the state change occuring in the collision.
Specifies a collision between an AreaEffect and a Debris.
The bulk of the engine components go in this namspace.
Specifies a collision between a Debris and some Terrain.
DebugDrawMode
This is a collection of flags designed to describe what to draw when the Debug Drawer is enabled...
AnisotropicFrictionFlags
This is used by physics proxies to help determine the behavior of it's anistropic friction behavior...