67 #ifndef _graphicsproceduralvertrxuvmodifier_h
68 #define _graphicsproceduralvertexuvmodifier_h
70 #include "Graphics/Procedural/Mesh/meshmodifier.h"
106 virtual String GetName()
const;
A base class for modifying the contents of an already populated triangle buffer.
bool Boole
Generally acts a single bit, true or false.
A modifier that will transform the UV coordinates of a mesh.
A convenience buffer that stores vertices and indices of a mesh to be generated.
float Real
A Datatype used to represent a real floating point number.
This is used to represent a point on a 2 dimentional area, such as a screen.
Boole SwitchUV
Whether or not the X and Y components of every UV should be swapped after the operation.
The bulk of the engine components go in this namspace.
Vector2 UVTranslate
The amount of actual translation to apply to the UV coordinates.
Vector2 UVTile
The amount of scaling to apply to the UV coordinates.
std::string String
A datatype used to a series of characters.