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vertexuvmodifier.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
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44  For the latest info, see http://code.google.com/p/ogre-procedural/
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46  Copyright (c) 2010-2013 Michael Broutin
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64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralvertrxuvmodifier_h
68 #define _graphicsproceduralvertexuvmodifier_h
69 
70 #include "Graphics/Procedural/Mesh/meshmodifier.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
78  ///////////////////////////////////////////////////////////////////////////////
79  /// @brief A modifier that will transform the UV coordinates of a mesh.
80  /// @details
81  ///////////////////////////////////////
83  {
84  protected:
85  /// @internal
86  /// @brief The amount of scaling to apply to the UV coordinates.
88  /// @internal
89  /// @brief The amount of actual translation to apply to the UV coordinates.
91  /// @internal
92  /// @brief Whether or not the X and Y components of every UV should be swapped after the operation.
94  public:
95  /// @brief Blank constructor.
97  /// @brief Class destructor.
98  virtual ~VertexUVModifier();
99 
100  ///////////////////////////////////////////////////////////////////////////////
101  // Utility
102 
103  /// @copydoc MeshModifier::Modify(TriangleBuffer&)
104  virtual void Modify(TriangleBuffer& Buffer);
105  /// @copydoc MeshModifier::GetName() const
106  virtual String GetName() const;
107 
108  ///////////////////////////////////////////////////////////////////////////////
109  // Configuration
110 
111  /// @brief Sets the scaling to apply to each vertex UV.
112  /// @param Tile The amount of scaling to apply to the UV coordinates.
113  /// @return Returns a reference to this.
114  VertexUVModifier& SetUVTile(const Vector2& Tile);
115  /// @brief Sets the scaling to apply to each vertex UV.
116  /// @param X The amount of scaling to apply on the X axis to the UV coordinates.
117  /// @param Y The amount of scaling to apply on the Y axis to the UV coordinates.
118  /// @return Returns a reference to this.
119  VertexUVModifier& SetUVTile(const Real X, const Real Y);
120  /// @brief Sets the translation to apply to each vertex UV.
121  /// @param Trans The amount of actual translation to apply to the UV coordinates.
122  /// @return Returns a reference to this.
123  VertexUVModifier& SetUVTranslate(const Vector2& Trans);
124  /// @brief Sets the translation to apply to each vertex UV.
125  /// @param X The amount of translation on the X axis to apply to the UV coordinates.
126  /// @param Y The amount of translation on the Y axis to apply to the UV coordinates.
127  /// @return Returns a reference to this.
128  VertexUVModifier& SetUVTranslate(const Real X, const Real Y);
129  /// @brief Sets if UV's will swap components.
130  /// @param Switch Whether or not the X and Y components of every UV should be swapped after the operation.
131  /// @return Returns a reference to this.
132  VertexUVModifier& SetSwitchUV(const Boole Switch);
133  };//VertexUVModifier
134  }//Procedural
135  }//Graphics
136 }//Mezzanine
137 
138 #endif
A base class for modifying the contents of an already populated triangle buffer.
Definition: meshmodifier.h:82
bool Boole
Generally acts a single bit, true or false.
Definition: datatypes.h:173
A modifier that will transform the UV coordinates of a mesh.
A convenience buffer that stores vertices and indices of a mesh to be generated.
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
This is used to represent a point on a 2 dimentional area, such as a screen.
Definition: vector2.h:63
Boole SwitchUV
Whether or not the X and Y components of every UV should be swapped after the operation.
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
Vector2 UVTranslate
The amount of actual translation to apply to the UV coordinates.
Vector2 UVTile
The amount of scaling to apply to the UV coordinates.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159