Spinning Topp Logo BlackTopp Studios
inc
vertexuvmodifier.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
48  Permission is hereby granted, free of charge, to any person obtaining a copy
49  of this software and associated documentation files (the "Software"), to deal
50  in the Software without restriction, including without limitation the rights
51  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
52  copies of the Software, and to permit persons to whom the Software is
53  furnished to do so, subject to the following conditions:
54 
55  The above copyright notice and this permission notice shall be included in
56  all copies or substantial portions of the Software.
57 
58  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
59  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
60  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
61  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
62  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
63  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralvertrxuvmodifier_cpp
68 #define _graphicsproceduralvertexuvmodifier_cpp
69 
70 #include "Graphics/Procedural/Mesh/vertexuvmodifier.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
79  UVTile(1.0,1.0),
80  UVTranslate(0.0,0.0),
81  SwitchUV(false)
82  { }
83 
85  { }
86 
87  ///////////////////////////////////////////////////////////////////////////////
88  // Utility
89 
91  {
92  VertexContainer& Vertices = Buffer.GetVertices();
93  for( VertexIterator VertIt = Vertices.begin() ; VertIt != Vertices.end() ; ++VertIt )
94  {
95  VertIt->UV = this->UVTranslate + this->UVTile * VertIt->UV;
96  }
97  if( this->SwitchUV ) {
98  for( VertexIterator VertIt = Vertices.begin() ; VertIt != Vertices.end() ; ++VertIt )
99  {
100  std::swap( VertIt->UV.X, VertIt->UV.Y );
101  }
102  }
103  }
104 
106  { return "VertexUVModifier"; }
107 
108  ///////////////////////////////////////////////////////////////////////////////
109  // Configuration
110 
112  {
113  this->UVTile = Tile;
114  return *this;
115  }
116 
118  {
119  this->UVTile.SetValues(X,Y);
120  return *this;
121  }
122 
124  {
125  this->UVTranslate = Trans;
126  return *this;
127  }
128 
130  {
131  this->UVTranslate.SetValues(X,Y);
132  return *this;
133  }
134 
136  {
137  this->SwitchUV = Switch;
138  return *this;
139  }
140  }//Procedural
141  }//Graphics
142 }//Mezzanine
143 
144 #endif
std::vector< Vertex > VertexContainer
Basic container type for Vertex storage.
bool Boole
Generally acts a single bit, true or false.
Definition: datatypes.h:173
VertexContainer::iterator VertexIterator
Iterator type for Vertex instances in a VertexContainer.
A modifier that will transform the UV coordinates of a mesh.
VertexUVModifier & SetUVTile(const Vector2 &Tile)
Sets the scaling to apply to each vertex UV.
virtual String GetName() const
Gets the name of this modifier.
A convenience buffer that stores vertices and indices of a mesh to be generated.
VertexUVModifier & SetUVTranslate(const Vector2 &Trans)
Sets the translation to apply to each vertex UV.
VertexContainer & GetVertices()
Gets a modifiable reference to Vertices.
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
This is used to represent a point on a 2 dimentional area, such as a screen.
Definition: vector2.h:63
Boole SwitchUV
Whether or not the X and Y components of every UV should be swapped after the operation.
VertexUVModifier & SetSwitchUV(const Boole Switch)
Sets if UV's will swap components.
void SetValues(const Real &x, const Real &y)
Sets the X and Y values of this vector2.
Definition: vector2.cpp:105
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
Vector2 UVTranslate
The amount of actual translation to apply to the UV coordinates.
virtual void Modify(TriangleBuffer &Buffer)
Alters the generated pixels in a TriangleBuffer.
Vector2 UVTile
The amount of scaling to apply to the UV coordinates.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159