67 #ifndef _graphicsproceduralvertextransformmodifier_h
68 #define _graphicsproceduralvertextransformmodifier_h
70 #include "Graphics/Procedural/Mesh/meshmodifier.h"
106 virtual String GetName()
const;
A base class for modifying the contents of an already populated triangle buffer.
A convenience buffer that stores vertices and indices of a mesh to be generated.
float Real
A Datatype used to represent a real floating point number.
This is used to represent a point in space, or a vector through space.
The bulk of the engine components go in this namspace.
This is used to store information about rotation in 3d space.
std::string String
A datatype used to a series of characters.