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vertextransformmodifier.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
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44  For the latest info, see http://code.google.com/p/ogre-procedural/
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46  Copyright (c) 2010-2013 Michael Broutin
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64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralvertextransformmodifier_cpp
68 #define _graphicsproceduralvertextransformmodifier_cpp
69 
70 #include "Graphics/Procedural/Mesh/vertextransformmodifier.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
79  Rotation(0.0,0.0,0.0,1.0),
80  Translation(0.0,0.0,0.0),
81  Scaling(1.0,1.0,1.0)
82  { }
83 
85  { }
86 
87  ///////////////////////////////////////////////////////////////////////////////
88  // Utility
89 
91  {
92  VertexContainer& Vertices = Buffer.GetVertices();
93  for( VertexIterator VertIt = Vertices.begin() ; VertIt != Vertices.end() ; ++VertIt )
94  {
95  VertIt->Position = ( this->Rotation * VertIt->Position ) * this->Scaling + this->Translation;
96  }
97  }
98 
100  { return "VertexTransformModifier"; }
101 
102  ///////////////////////////////////////////////////////////////////////////////
103  // Configuration
104 
106  {
107  this->Rotation = Rot;
108  return *this;
109  }
110 
112  {
113  this->Rotation.SetValues(X,Y,Z,W);
114  return *this;
115  }
116 
118  {
119  this->Translation = Trans;
120  return *this;
121  }
122 
124  {
125  this->Translation.SetValues(X,Y,Z);
126  return *this;
127  }
128 
130  {
131  this->Scaling = Scale;
132  return *this;
133  }
134 
136  {
137  this->Scaling.SetValues(X,Y,Z);
138  return *this;
139  }
140  }//Procedural
141  }//Graphics
142 }//Mezzanine
143 
144 #endif
Vector3 Translation
The amount of linear movement to apply to each vertex.
VertexTransformModifier & SetTranslation(const Vector3 &Trans)
Sets the linear movement to apply.
std::vector< Vertex > VertexContainer
Basic container type for Vertex storage.
VertexContainer::iterator VertexIterator
Iterator type for Vertex instances in a VertexContainer.
virtual String GetName() const
Gets the name of this modifier.
A convenience buffer that stores vertices and indices of a mesh to be generated.
Quaternion Rotation
The amount of rotation to apply to each vertex.
VertexContainer & GetVertices()
Gets a modifiable reference to Vertices.
Vector3 Scaling
The amount to scale each vertex by.
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
VertexTransformModifier & SetRotation(const Quaternion &Rot)
Sets how to rotate the mesh.
void SetValues(const Real &X, const Real &Y, const Real &Z, const Real &W)
Sets the individual values of this quaterion directly.
Definition: quaternion.cpp:107
A modifier that will update the transform of every vertex in a mesh.
void SetValues(const Real &X, const Real &Y, const Real &Z)
Manually sets all the members of this vector3.
Definition: vector3.cpp:524
This is used to represent a point in space, or a vector through space.
Definition: vector3.h:77
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
VertexTransformModifier & SetScaling(const Vector3 &Scale)
Sets the scaling to apply.
This is used to store information about rotation in 3d space.
Definition: quaternion.h:68
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
virtual void Modify(TriangleBuffer &Buffer)
Alters the generated pixels in a TriangleBuffer.